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2010, Journal of Research on Technology in Education
In this study, we introduce the digital backpack as a means for creating a rich learning experience for students of multiple ages. Development, design, and refinement of the digital backpack are grounded in the theoretical framework of Universal Design for Learning using a Design-Based Research (DBR) model. This article presents the design and initial testing of the digital backpack. We discuss the refinement of the digital backpack in a case format that involved three DBR cycles focused on increasingly complex outcomes of design and learning. Finally, the article offers the lessons learned to encourage further exploration of this technology.
Learning Leading With Technology, 2011
EDeR. Educational Design Research, 2019
The emergence of educational design research as a methodological framework has been driven by a range of factors. These include the need to close the gap between educational theory and practice in addition to demand for rigorous and systematic ways of developing practically relevant educational materials, activities and environments. The term 'design research' is used for a family of approaches that feature design as an integral part of the research process. Importantly, the intention of such design is not only to solve 'real-world' educational problems or to help learners to achieve particular goals, but to advance scientific knowledge. Educational design research gives us insights into the features of successful education and reveals the causal processes that lead to learning. In design research, therefore, design and research are complimentary and intertwined: the design is research-based and the research is design-based (Bakker, 2019, p. 4).
Educational Technology Research and Development, 2005
In the past decade, a new research paradigm-design-based research-has showed great potential as an ideal alternative research methodology. Design-based research is suitable to both research and design of technology-enhanced learning environments (TELEs). At the beginning of this presentation, we will propose the definition and five characteristics of design-based research research methodology. Then, we will discuss why design-based research is important to both research and design of TELEs. Next, nine principles are provided that are essential to successfully implementing design-based research methodology with TELEs. Finally, we will discuss its implications, challenges, and payoffs to TELE designers.
Educational Technology & Society, 2008
ISSN 1436-4522 (online) and 1176-3647 (print). © International Forum of Educational Technology & Society (IFETS). The authors and the forum jointly retain the copyright of the articles. Permission to make digital or hard copies of part or all of this work for personal or classroom use is ...
Since the first descriptions of design research (DR), there have been calls to better define it to increase its rigour. Yet five uncertainties remain: (1) the processes for conducting DR, (2) how DR differs from other forms of research, (3) how DR differs from design, (4) the products of DR, and why DR can answer certain research questions more effectively than other methodologies. To resolve these uncertainties, we define educational design research as a meta-methodology conducted by education researchers to create practical interventions and theoretical design models through a design process of focusing, understanding, defining, conceiving, building, testing, and presenting, that recursively nests other research processes to iteratively search for empirical solutions to practical problems of human learning. By better articulating the logic of DR, researchers can more effectively craft, communicate, replicate, and teach DR as a useful and defensible research methodology. ARTICLE HISTORY KEYWORDS Design-based research; design research; methodology; theory; design practice
This article examines the intersection of two drivers in the contemporary higher education environment. First, the increase in blended learning, propelled by advances in computing technology and the drive towards student-centred, active learning pedagogies influenced by social constructivism. Second, the need for university curriculum to become more inclusive as the sector continues to respond to the social justice and business aspects of the widening participation agenda. In response to this need for effectively designed blended pedagogies in technology-rich physical and online environments and the need to design for inclusion, this article argues for the adoption of the principles of Universal Design for Learning to be used in curriculum design and development. Not only is an implementation of Universal Design for Learning easier in a technology-rich learning environment, it is the ethical responsibility of universities to provide accessible curriculum as they seek to attract and retain more students through pathways and equity programs.
The Journal of the Learning Sciences, 2002
Educational researchers are increasingly using design as a means of advancing their understanding. Historically design in educational research has served as a way to implement theories for testing. The emerging design research paradigm treats design as a strategy for developing and refining theories. In this article, I discuss the lessons that can be learned from design. Starting from a model that characterizes designs in terms of problem analyses, design solutions, and design processes, I describe 3 types of theories that can be developed through design research: domain theories, design frameworks, and design methodologies. I present examples from a design research program investigating software supports for reflective inquiry. I argue for design research as form of educational research because (a) design offers opportunities to learn unique lessons, (b) design research yields practical lessons that can be directly applied, and (c) design research engages researchers in the direct improvement of educational practice. As educational researchers renew their commitment to research that influences practice, researchers are increasingly choosing to incorporate design into their research activities. In doing so, they are able to have a direct impact on education, but they are also taking advantage of the opportunity that design provides to advance their understanding. The focus of these design efforts varies as dra-Correspondence and requests for reprints should be sent to
Research in Learning Technology, 2013
Our goal in this article is to set out some important elements of a useful theory of design for learning. We aim to help understand what it means to design something, or some assemblage of things, to help other people learn. In offering what we believe to be a useful framework for thinking about design for learning, we address a number of key issues, including: how it is that something designed by one person can help other people learn; what kinds of things can be designed; how these things might also need to support the work of people (like teachers) whose job it is to support other peoples' learning; how learning usually has multiple layers and multiple goals Á each of which may place different requirements on design Á and how people who are learning can also be expected to modify that which has been designed.
Who's learning, 2006
The role of the learning designer has expanded from the commonly known activities of an instructional designer to incorporate a range of new roles, largely prompted by new technologies. In this paper, we articulate an approach that further extends the role of the ...
Mathematical Thinking and Learning, 2019
ACM International Conference Proceeding Series, 2013
This paper, a meta-research study, focuses on design-based research (DBR), the educational technology variant of design science research (DSR). DBR is applied to develop and evaluate an m-learning environment, Mobile Learning Research (m-LR) delivered by mobile handheld devices. The emergence and evolution of DSR in the information systems discipline and, similarly, DBR in educational technology are overviewed, noting similarities and differences. The development of an m-learning application for a South African tertiary education context, illustrates DBR. The development and research process involved six iterations, comprising four evaluations and two digital profile studies. The study reflects on the nature and extent of the conformance of m-LR to the features and tenets of DBR. In line with the characteristic dual-outcomes of DBR, the development process not only generated the designed artifact, m-LR, but also produced theoretical contributions.
2011
The CSCL community and the learning sciences is concerned with (among others) theories of learning, social and situated cognition, socio-cultural perspectives on learning, understanding knowledge building and knowledge creation as well as the design and use of technology in learning. The domain needs to reflect the relation between research and design, analysis and synthesis, descriptive and prescriptive action. This paper classifies education as a design discipline and conceptualizes design as inquiry. The focus is on the epistemological and methodological foundation of design. Processes of research through design aim at generating knowledge and contributing to technology development. The role of the artifact as epistemic and transformative (transforming knowledge practices) and the artifact as hypothesis is stressed.
Interactive Learning Environments, 2015
The purpose of this paper is to begin to examine how the intersection of mobile learning and design research prompts the reconceptualization of research and design individually as well as their integration appropriate for current, complex learning environments. To fully conceptualize and reconceptualize design research in mobile learning, the authors address and unpack the unique affordances of mobile learning and implications for design research as well as the design process that has impact on both. Asserting a socio-cultural view of learning, investigating mobile devices as cultural transformational tools is proposed to potentially expand perceptions and access to resources in how we view teaching and learning (as a form of social capital), but also how we design for it and conduct research in complex settings.
2016
The new field of Learning Design is gaining traction in higher education, aiming to address a number of challenges in technology enhanced learning and teaching. This symposium seeks to build on the national Learning Design Research strengths and help highlight Australian Learning Design theory and practice expertise. It also aims to further consolidate the Australian and international Learning Design community. The content of this submission directly addresses the following topics: An introduction of the Learning Design Framework, Generic Templates, Teacher Design Thinking in Higher Education, Connecting Connectivism and Learning Design, and Translating Learning Outcomes into Learning Designs. The symposium will be divided into five topic-based presentations. The topic discussions will be led by members of the Australian Learning Design network. Discussion will be open and audience interaction will be encouraged.
Educational Researcher, 2003
The authors argue that design-based research, which blends empirical educational research with the theory-driven design of learning environments, is an important methodology for understanding how,when, and why educational innovations work in practice. Design-based researchers’ innovations embody specific theoretical claims about teaching and learning, and help us understand the relationships among educational theory, designed artifact, and practice. Design is central in efforts to foster learning, create usable knowledge, and advance theories of learning and teaching in complex settings. Design-based research also may contribute to the growth of human capacity for subsequent educational reform.
Design research is a broad, practice-based approach to investigating problems of education. This approach can catalyze the development of learning theory by fostering opportunities for transformational change in scholars’ interpretation of instructional interactions. Surveying a succession of design-research projects, I explain how challenges in understanding students’ behaviors promoted my own recapitulation of a historical evolution in educators’ conceptualizations of learning – Romantic, Progressivist, and Synthetic (Schön 1981) – and beyond to a proposed Systemic view. In reflection, I consider methodological adaptations to design-research practice that may enhance its contributions in accord with its objectives.
JRTE, 2008
This article in the Journal of Research on Technology in Education is about how different younger generations think and learn. This a great resource in order to understand how the younger generation deals with technology. It will show how to successfully teach this generation by ...
Australasian Journal of Educational Technology
Learning Design as a field of educational research and practice is gaining traction internationally. Not only is Learning Design now acknowledged as a complex and integrated process, demanding specialised knowledge and skills, it is a field of technology enhanced learning and teaching that is forward looking and globally focused. This special issue is unable to provide a unified position of what Learning Design is or resolve the debate, but it is able to contribute to a better understanding of the complexity of this field of educational research and practice. It also showcases some of the cutting edge work currently conducted internationally in Learning Design research and development
Handbook of Design in Educational Technology, 2014
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