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2007, Electronic Workshops in Computing
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21 pages
1 file
People and Computers XXI fully reflects the changing terrain of contemporary HCI, with researchers examining contexts as diverse as the social world of Blogs, the creative world of Digital Live Art, and the virtual world of Second Life®.
The ongoing development of digital technology creates new and immensely complex environments. Our lifeworld is drastically influenced by these developments. The way digital technology is intertwined in our daily life raises new issues concerning the possibility of understanding these new configurations. This text is about the ways in which HCI (Human Computer Interaction) research and other information technology disciplines can contribute to a deeper understanding of technology and the ongoing transformations of our lifeworld. As such, the text is a conceptual exploration driven by a sincere and authentic strive for the possibility of making a real difference in the way research is carried out on the societal influences of digital technology. The article is based on the assumption that there are some foundational decisions forming any research endeavor: the question of methodology, the question of object of study and most importantly-the question of being in service. In the text we explore and propose a research position by taking a critical stance against unreflective acceptance of digital technology and by acknowledging people's lifeworld as a core focus of inquiry. The position is also framed around an empirical and theoretical understanding of the evolving technology that we label the digital transformation in which an appreciation of aesthetic experience is regarded to be a focal methodological concept.
When looking out across the intellectual landscape of HCI, how do we make sense of it? More impor- tantly, how do we evaluate what constitutes legitimate investigation? As an interdisciplinary field, HCI faces challenges in incorporating sometimes conflicting intellectual approaches. While new approaches enrich our view of interaction, they can also lead to conflicting notions of methodology and validity, whose resolution remains murky without explicit discussion of their underlying epistemological commit- ments. Informal histories of HCI commonly identify two major intellectual waves that have formed the field: the first orienting from engineering and human factors with its focus on optimizing man-machine fit, and the second stemming from cognitive science, with an increased emphasis on theory and on what is happening not only in the computer but, simultaneously, in the human mind. HCI also draws on a wide variety of apparently disparate approaches, such as participatory design, si...
XVI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2017
This paper presents a preliminary discussion about the Three Waves of HCI in consonance with the theory of the sociologist Bruno Latour to point out the tension and approximation between Social Sciences and HCI field of Computer Sciences. To inform our discussion, we presented Latour's theory along with some major names to Social Sciences field as Umberto Eco, Clifford Geertz, Michel Foucault, Gayatri Spivak, Gilles Deleuze and Felix Guattari. With this reflection, we aim to start a path towards a transdisciplinary approach for inquiries on technology design and use in HCI.
cea.mdx.ac.uk
The paper begins by noting the ways in which the HCI community increasingly questions the scope of the discipline. A shift is described from a concern with functional efficiency to a broader interest in the overall user experience; this has brought greater prominence to affect, to ...
Since invention of the first barn-sized computing giant (one hesitates in calling them computers) until this very day, humans have had to engage in some sort of interaction with them, one way or another. However, shapes and means to this interaction have changed dramatically overtime and keeps changing by month. This relationship has faced many twists and turns in its path, yet always seems to be observed, analyzed and addressed by scientists from different disciplines. During the past decades, many hardworking visionary people have contributed to the formation of the field we know as human-computer Interaction. Thanks to their hard work and continuous research, HCI has always moved hand in hand, if not ahead, with technology and humanity passing through major (and sometimes minor) shifts and leaps. These tectonic changes in visions and understandings can be considered as waves. In this essay I try to outline these waves through the history of human and computer relations and make some semi-wild anticipations of what is to come next.
2010
Abstract. Human Computer Interaction has been largely focused on the design, implementation and evaluation of productivity software. Yet many recent 'killer apps' are not about productivity, but arise from an amorphous area somewhat characterized as social, ubiquitous and/or domestic computing. The problem is that the methods developed within HCI do not fit this new genre. We need to develop new ways to do requirements analysis, design, and evaluation.
HCI is a multidisciplinary fi eld focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive -not just in developed countries, but worldwide -the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that infl uences the direction of these technologies, and this diverse work makes up the fi eld of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. The HCI series publishes books that advance the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).
Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries - NordiCHI '10, 2010
This panel will analyze the research activities (including objectives, theoretical foundations, developments, synergy, and differences) of three research centers: • Center for Research on Activity, Development, and Learning (CRADLE), University of Helsinki, with a research focus on "expansive learning"; • Center for LifeLong Learning and Design (L3D). University of Colorado, with a research focus on "cultures of participation"; • InterMedia, Center for Communication, Design and Learning, University of Oslo, with a research focus on "interfaces supporting learning".
Proceedings of the 4th Nordic conference on Human-computer interaction changing roles - NordiCHI '06, 2006
The focus of the research in human-computer interaction (HCI) continues to expand. One example of this is the growing interest in national and ethnic culture as a research topic. In this review, we examine the emerging field of cultural HCI by systematically analysing culture-related literature from five major HCI forums and past sixteen years. We focus on research methodology, technologies and cultures covered, theoretical underpinnings and referencing practices. We also discuss problems found on the basis of the review and provide perspectives on the future research into cultural issues.
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