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2016
Rapid mixing of dealer shuffles and clumpy shuffles*
Electronic Communications in Probability, 2015
A famous result of Bayer and Diaconis is that the Gilbert-Shannon-Reeds (GSR) model for the riffle shuffle of n cards mixes in 3 2 log 2 n steps and that for 52 cards about 7 shuffles suffices to mix the deck. In this paper, we study variants of the GSR shuffle that have been proposed to model more realistically how people actually shuffle a deck of cards. The clumpy riffle shuffle and dealer riffle shuffle differ from the GSR model in that when a card is dropped from one hand, the conditional probability that the next card is dropped from the same hand is higher/lower than for the GSR model. Until now, no nontrivial rigorous results have been known for the clumpy shuffle or dealer shuffle. In this paper we show that the mixing time is O(log 4 n).
2025
This paper rederives the formula which is used for adjusting the true count for playing casino blackjack based on tracked portions of cards from the shoe, called "slugs", from the previous round's shuffle. The goal of the NRS formula is to calculate the true count dynamically based on the fraction of the tracked slug that has already been played. This method allows the player to make betting and playing decisions that are closer to optimal, thereby maximizing his advantage when the cut is placed strategically after the shuffle. The formula accounts for the number of tracked and random cards in the shoe, the probability distribution governing how these cards are drawn, and the running counts of the tracked slug and the observed cards. We employ a Brownian motion approximation to model the distribution of high and low cards as a diffusion process, effectively replacing the discrete hypergeometric sampling process with a continuous stochastic model. In this way, shuffle tracking is treated as a statistical inference problem, and the NRS formula provides a mathematically sound, practically useful, and computationally efficient solution.
2020
We examine the most common model of card shuffling, the GSRshuffle. We prove and analyze the meaning of the famous result that “seven riffle shuffles are sufficient to randomize a deck.” Then, this proof is extended to a deck with repeated cards.
A Markov chain is a random process {Xt}, where, in discrete time, t ∈ Z+ and in continuous time, t ∈ R+ and the Xt’s take values in some state space S, such that given the process up to time t, the distribution of the future of the process only depends on Xt. When S is the symmetric group, i.e. the set of permutations of a number of elements, we think of the Markov chain as a card shuffling chain. In this course, all Markov chains will live on a finite state space S. By enumerating the states 1, 2, . . . , |S|, we may identify S with [|S|] = {1, 2, . . . , |S|}. A Markov chain in discrete time, {X0, X1, X2, . . .} is governed by the starting distribution P(X0 ∈ ·) and the transition matrix P = [pij]i,j∈S where the pij’s are the transition probabilities
2005
Recently Wilson [12] introduced an important new technique for lower bounding the mixing time of a Markov chain. In this paper we extend Wilson's technique to find lower bounds of the correct order for card shuffling Markov chains where at each time step a random card is picked and put at the top of the deck. Two classes of such shuffles are addressed, one where the probability that a given card is picked at a given time step depends on its identity, the so called move-to-front scheme, and one where it depends on its position. For the move-to-front scheme a test function that is a combination of several different eigenvectors of the transition matrix is used. A general method for finding and using such a test function, under a natural negative dependence condition, is introduced. It is shown that the correct order of the mixing time is given by the biased coupon collector's problem corresponding to the move-to-front scheme at hand. For the second class, a version of Wilson's technique for complex-valued eigenvalues/eigenvectors is used. Such variants were presented in [11] and [10]. Here we present another such variant which seems to be the most natural one for this particular class of problems. To find the eigenvalues for the general case of the second class of problems is difficult, so we restrict attention to two special cases. In the first case the card that is moved to the top is picked uniformly at random from the bottom k = k(n) = o(n) cards, and we find the lower bound (n 3 /(4π 2 k(k − 1))) log n. Via a coupling an upper bound exceeding this by only a factor 4 is found. This generalizes Wilson's [11] result on the Rudvalis shuffle and Goel's [4] result on topto-bottom shuffles. In the second case the card moved to the top is with probability 1/2 the bottom card and with probability 1/2 the card at position n − k. Here the lower bound is again of order (n 3 /k 2) log n, but in this case this does not seem to be tight unless k = O(1). What the correct order of mixing is in this case is an open question. We show that when k = n/2 it is at least Θ(n 2).
Combinatorics, Probability & Computing, 2002
We study the asymptotic behaviour of the relative entropy (to stationarity) for a commonly used model for riffle shuffling a deck of n cards m times. Our results establish and were motivated by a prediction in a recent numerical study of Trefethen and Trefethen. Loosely speaking, the relative entropy decays approximately linearly (in m) for m < log 2 n, and approximately exponentially for m > log 2 n. The deck becomes random in this informationtheoretic sense after m = 3 2 log 2 n shuffles.
Contemporary Physics, 2004
Two losing gambling games, when alternated in a periodic or random fashion, can produce a winning game. This paradox has been inspired by certain physical systems capable of rectifying fluctuations: the so-called Brownian ratchets. In this paper we review this paradox, from Brownian ratchets to the most recent studies on collective games, providing some intuitive explanations of the unexpected phenomena that we will find along the way.
Teaching Statistics
SummaryWhen playing card games, how many times should a deck be shuffled in order to achieve randomness? This article shows how card shuffling can be used as a classroom exercise to reinforce construction and interpretation of confidence intervals.
Stata Journal
A common class of problem in statistical science is estimating, as a benchmark, the probability of some event under randomness. For example, in a sequence of events in which several outcomes are possible and the length of the sequence and number of outcomes of each type known, the number of runs gives an indication of whether the outcomes are random, clustered, or alternating. This note explains and illustrates a simple method of random shuffling that is often useful. We show how the conditional probability distribution of the number of runs may be derived easily in Stata, thus yielding p-values for testing the null hypothesis that the type of outcome is random. We also compare our direct approach with that using the simulate command.
International Gambling Studies, 2008
Behavioural research into slot machine gambling tends to focus on characteristics of the gambler or on qualitative aspects of the slot machine such as audiovisual displays and bonus features. In this paper we take a different approach by using Monte Carlo simulation to relate hypothetical slot machine gambling behaviour to the statistical characteristics of the slot machines themselves. The measures we useexpected monetary win, volatility of payouts, and the probability that any single play returns a winning resulthave the advantage that they are mathematically precise and can be linked to psychological risk and return criteria that people may look to as they decide both whether to gamble or not and how to play.
2011
Abstract We study permutation betting markets, introduced by Chen et al.(Proceedings of the ACM Conference on Electronic Commerce, 2007). For these markets, we consider subset bettings in which each trader can bet on a subset of candidates ending up in a subset of positions.
2008
The overhand shuffle is one of the “real ” card shuffling methods in the sense that some people actually use it to mix a deck of cards. A mathematical model was constructed and analyzed by Pemantle [4] who showed that the mixing time with respect to variation distance is at least of order n 2 and at most of order n 2 log n. In this paper we use an extension of a lemma of Wilson [6] to establish a lower bound of order n 2 log n, thereby showing that n 2 log n is indeed the correct order of the mixing time. It is our hope that the extension of Wilson’s Lemma will prove useful also in other situations; it is demonstrated how it may be used to give a simplified proof of the Θ(n 3 log n) lower bound of Wilson [5] for the Rudvalis shuffle. 1
2005
In this essay we shall discuss mathematical models of card-shuffling. The basic question to answer is” how many times do you need to shuffle a deck of cards for it to become sufficiently randomized?”. This obviously depends on what we mean by shuffling and sufficiently randomized so we shall dwell quite a bit on these points too.
Journal of Combinatorial Theory, Series A, 2000
Upper and lower bounds are obtained for the number of shuffles necessary to reach the``furthest'' two hand deal starting from a given permutation of a deck of cards. The bounds are on the order of (log 2 n)Â2 and log log n, respectively.
The Annals of Applied Probability, 2010
The antique Mills Futurity slot machine has two unusual features. First, if a player loses 10 times in a row, the 10 lost coins are returned. Second, the payout distribution varies from coup to coup in a manner that is nonrandom and periodic with period 10. It follows that the machine is driven by a 100-state irreducible period-10 Markov chain. Here we evaluate the stationary distribution of the Markov chain, and this leads to a strong law of large numbers and a central limit theorem for the sequence of payouts. Following a suggestion of Pyke (2003), we address the question of whether there exists a two-armed version of this "one-armed bandit" that obeys Parrondo's paradox. More precisely, is there such a machine with the property that the casino can honestly advertise that both arms are fair, yet when players alternate arms in certain random or nonrandom ways, the casino makes money in the long run? The answer is a qualified yes. Although this "history-dependent" game is conceptually simpler than the original such games of Parrondo, Harmer, and Abbott (2000), it is nearly as complicated analytically, and open problems remain.
The Annals of Applied Probability, 2006
The overhand shuffle is one of the "real" card shuffling methods in the sense that some people actually use it to mix a deck of cards. A mathematical model was constructed and analyzed by Pemantle [J. Theoret. Probab. 2 (1989) 37-49] who showed that the mixing time with respect to variation distance is at least of order n 2 and at most of order n 2 log n. In this paper we use an extension of a lemma of Wilson [Ann. Appl. Probab. 14 (2004) 274-325] to establish a lower bound of order n 2 log n, thereby showing that n 2 log n is indeed the correct order of the mixing time. It is our hope that the extension of Wilson's lemma will prove useful also in other situations; it is demonstrated how it may be used to give a simplified proof of the (n 3 log n) lower bound of Wilson [Electron. Comm. Probab. 8 (2003) 77-85] for the Rudvalis shuffle.
The overhand shuffle is one of the "real" card shuffling methods in the se nse that some people actually use it to mix a deck of cards. A mathematical model was constructed and analyzed by Pemantle (5) who showed that the mixing time with respect to variation distance is at least of order n2 and at most of order n2 log n. In this paper we use an extension of a lemma of Wilson (7) to establish a lower bound of order n2 log n, thereby showing that n2 log n is indeed the correct order of the mixing time. It is our hope that the extension of Wilson's Lemma will prove useful also in other situations; it is demonstrated how it may be used to give a simplified proof of the £(n3 log n) lower bound of Wilson (6) for the Rudvalis shuffle.
Journal of Physics Through Computation
Noise is known to disrupt a preferred act or motion. Yet, noise and broken symmetry in asymmetric potential, together, can make a directed motion possible, in fact essential in some cases. In Biology, in order to understand the motions of molecular motors in cells ratchets are imagined as useful models. Besides, there are optical ratchets and quantum ratchets considered in order to understand corresponding transport phenomena in physics. The discretized actions of ratchets can be well understood in terms of probabilistic gambling games which are of immense interest in Control theory-a powerful tool in physics, engineering, economics, biology and social sciences. In this article, we deal with Parrondo's paradox which is about a paradoxical game and gambling. Imagine two kinds of probability dependent games A and B, mediated by coin tossing. Each of the games, when played separately and repeatedly, results in losing which means the average wealth keeps on decreasing. The paradox appears when the games are played together in random or periodic sequences; the combination of two losing games results into a winning game! While the counterintuitive result is interesting in itself, the model can very well be thought of a discretized version of Brownian flashing ratchets which are employed to understand noise induced order. In our study, we examine various random combinations of losing probabilistic games in order to understand how and how far the losing combinations result in winning. Further, we devise an alternative model to study the similar paradoxical game and examine the idea of paradox in it. The work is done by computer simulations. Analytical calculations to support this work, is currently under progress. 1. Introduction: Parrondo's Paradox Game and interpretation A gambling or a probabilistic game can be depicted by coin tossing. In this Parrondo's paradox game, gambling is done with two biased coins. It is easy to understand that when we play with a
2006
The overhand shuffle is one of the "real" card shuffling methods in the sense that some people actually use it to mix a deck of cards. A mathematical model was constructed and analyzed by Pemantle [J. Theoret. Probab. 2 (1989) 37--49] who showed that the mixing time with respect to variation distance is at least of order n^2 and at most of order n^2 n. In this paper we use an extension of a lemma of Wilson [Ann. Appl. Probab. 14 (2004) 274--325] to establish a lower bound of order n^2 n, thereby showing that n^2 n is indeed the correct order of the mixing time. It is our hope that the extension of Wilson's lemma will prove useful also in other situations; it is demonstrated how it may be used to give a simplified proof of the Θ(n^3 n) lower bound of Wilson [Electron. Comm. Probab. 8 (2003) 77--85] for the Rudvalis shuffle.
2010
The notion of gambling, traditionally applied to specified and organised games of chance, is increasingly being used to refer to a wider spectrum of behaviours and activities. In Fooled by Randomness, Taleb argues that chance plays a dominant role in many aspects of daily life, including financial markets, and that to succeed in life the role of chance must be understood in order to maximise gains and minimise losses.
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