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Animation Project Domain: Appeal in Motion Capture Animation

Animation Project Domain: Appeal in Motion Capture Animation

2016
Adib Mahmud
Abstract
This thesis comprehends the appeal in motion capture animation. The problem in this study is that many books deal only with the definition of the appeal from the perspective of conventional animation, therefore, a phenomenological study was conducted. There are eight participants who are involved in this study to obtain the data. The study objectives are to study the problem of 'uncanny valley' in the movement of motion capture animation, examine the success of using the markerless technique in animation production and investigate the benefit of using motion capture in animation. The finding from this study are that motion capture do not have its appeal included in the animation because of the phenomenon of 'uncanny valley' that contributes to the animated character to be moving in the inappropriate way with regard to its visual design. Besides, the use of markerless technique, in general, does make the character moves accordingly to the human actor but remains inaccurate. Additionally, staging is one of the animation principles that has become the theme of the benefit in using motion capture. It helps in providing flexibility to form a desired look of cinematography. Nevertheless, the researcher hopes that more digital animating techniques can be produced like the animating technique using the simulation of marionette upon the animation character in order to have more perspective in studying the appeal in animation.

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