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State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

2014, Computer Graphics Forum

Abstract

Figure 1: Frames from real-time rendering of animated supernova data set (432 3 × 60, float-18GB), compressed using sparse coding of voxel blocks [GIM12] (block size 6, sparsity 4) at 0.10 bps, PSNR 46.57 dB. The full compressed dataset (184MB) fits in GPU memory and is available for low-latency local and transient decoding during rendering. Data made available by Dr.