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2008, IEEE International Conference on Electro/Information Technology
Every designated commando in the police department undergoes training for the improvement of his quick reflexes for attacking the surprise enemy and shooting accuracy in a given short period, typically 4 seconds. Present day commando training system in India lacks efficiency in posing a surprise enemy, timing control, programmability and measure of success or failure. The authors are engaged into
TJPRC, 2013
In order to counter the actions of the Anti-Social elements all over the world it is required to have a powerful automated training system which enhances the skills of the security forces to tackle any situation that harms the society. The present system of training includes manual signaling and training of the commandos which is completely wired and utilizes alternate current supply which are the major concerns for the training authorities. The ‘Automated Commando Training System” is a wireless system and utilizes direct current supply. In order to improve the reflexes of the commandos an object lifting mechanism is deployed. The object is a hidden enemy model which is the target and is operated by means of a mechanism which includes Mechanical, Electrical and Electronic systems integrated into one unit called the “Remote Terminal Unit (RTU)”. This paper deals with the work of Mechanical Engineering module. The mechanism props up and props down the enemy which is the function of the RTU. The RTU is controlled by a Central Work Station.The module includes analysis of some of the components by using ANSYS software, Simulation by using CATIA V5 R18 software and fabrication of RTU leads to a Product Development.
Law Enforcement Executive Forum, 2015
Recently, the threat of ambush assaults to police officers has dangerously increased. These assaults can occur very rapidly, and to be better prepared to respond, it is important to understand the speed of officer responses and any advantages officers may gain from various tactical techniques. Therefore, the purpose of this study was to understand and examine officer movement times from various finger-indexing positions as well as the speed at which officers can fire their weapons from various starting positions. In the first experiment, officers (n = 52) fired their weapons from four trained finger-index positions to measure their time to fire. In the second experiment, officers (n = 68) fired their weapons from various starting, or tactically ready, positions to measure the speed of movement to weapon discharge. Results of Part One showed that contrary to training, all indexing positions were similar in time to contact the trigger, except indexing high on the slide. Part Two revealed that point shooting was significantly faster than aimed shooting as well as that the Low-Ready position was the fastest from which to fire, and the High-Guard ready position was the slowest. These results may provide analytical and training implications to improve the safety of officers.
SPIE Proceedings, 2017
Mastering, improvement, shaping and preservation of skills of safe, efficient and effective use of the firearm requires the use of relevant methodology of conducting the shooting training. However reality of police trainings does not usually allow for intensive training shooting with the use of ammunition. An alternative solution is the use of modern training technologies .Example of this is the "Virtual system of improvement tactics of intervention services responsible for security and shooting training. "Introduction of stimulator to police trainings will enable complete stuff preparation to achieve its tasks, creating potential of knowledge and experience in many areas, far exceeding the capabilities of conventional training.
Intelligent Tutoring …, 1998
There is a need to augment existing Army training approaches to address the differential rates and stages of learning evidenced among Soldiers. One way to easily modify existing training approaches is to make adjunct training aids available to trainers for use when appropriate. The fact that basic combat skills represent a heterogeneous skill set and are trained to Soldiers with large variability in skills and knowledge suggests that training aids may have a significant impact when used to train basic skills. This report describes a training-aid development process and provides a brief summary of training aids produced: a set of 200-meter zero targets, two aids to assist in the marksmanship zero process, material to reinforce and practice grid-coordinate skill, and a video capture and playback system. An assessment was conducted for each prototype training aid to determine its training value and to gain feedback for possible revisions. Each training aid contributed to enhanced Soldier performance. Details on the design, development, and assessment for each of the prototypes are provided in separate reports.
Land Forces Academy Review
Throughout time, people have had to use their own body to defend themselves from an attack when weapons were not available, close combat being the oldest form of combat known to man. As the human being evolved, a series of accumulations took place in everyday life, the techniques and methods of struggle enriching their content and reaching near perfection. The paper presents a series of opinions regarding the contribution of close combat techniques in the training of the Land Forces soldiers because, through the particularly complex demands they exert on the human body, they lead to obtaining positive, multiple and unique effects, creating the conditions for a training exceptional for the purpose of adapting the fighter to the demands of the battlefield at the beginning of this century.
2011
This paper illustrates the prototype robot, specifically called as Unmanned Ground Vehicle (UGV), developed for the military purpose. There are four different modes to control the UGV: command controlled mode, self controlled mode, gesture controlled mode and raptor controlled mode. Our prototype UGV is built to undertake missions like border patrol, surveillance and in active combat both as a standalone unit (automatic) as well as in coordination with human soldiers (manual). A person from a remote place can comfortably control the motion of the robot wirelessly (manual mode) and in situations where manual control is not prudent, the vehicle is capable of reaching the pre-programmed destination on its own (automatic mode). In other arduous cases, UGV can use gesture mode and raptor mode. The complete set up and working of the UGV are described in the paper.
1997
The views expressed in this paper are those of the author and do not necessarily reflect the views of the Department of Defense or any of its agencies. This document may not be released for open publication until it has been cleared by the appropriate military service or government agency.
Naval Engineers Journal, 2009
As future threats increase in number and capability, the future CG(X) combat system must provide the ability to respond across the spectrum of conflict. In this paper, we present the principles and concepts needed to achieve an agile combat system that can support a wide variety of missions in diverse operating environments. a strategic environment characterized by uncertainty, U.S. Naval forces must possess the ability to adapt to meet new and diverse operational requirements quickly and thereby foreclose opportunities to irregular or conventional forces. Naval Operations Concept, 2006
Land Forces Academy Review, 2019
In terms of forming and training the fighters, the modern armies have delineated well-defined instructive horizons, the development of the physical potential, characterized by the increase of the parameters of manifestation of the basic motor qualities as well as of the motor skills and applicative skills specific to carrying out the combat actions being very well harmonized with the development of intellectual, psychological, moral and specialist competencies. The maximization of the capacity of effort to meet the intensive and long-lasting demands as well as the improvement of the fighting skills specific to the modern combat area represent a permanent concern of the specialists in the field, who amplify the training process in an activity based on the most complex and efficient training techniques. The paper presents the techniques, methods and means for optimizing the training in the self-defense combat, in order to ensure a rich bag of scientific information necessary in accomp...
Future Wars (futurewars.rspanwar.net), 2017
This is the second of a two-part article which focuses on development and fielding of LAWS against the backdrop of rapid advances in the field of AI. Here, international as well as Indian perspectives are given out on the current status and future prospects for development and deployment of LAWS. This part reviews the status of AI technology in India, assesses the current capability of the Indian Army (IA) to adapt to this technology, and suggest steps which need to be taken on priority to ensure that Indian defence forces keep pace with other advanced armies in the race to usher in a new AI-triggered Revolution in Military Affairs (RMA).
Journal of Defence Studies, 2022
In India, a significant part of the defence budget is being spent on traditional systems—that is, more than on autonomous systems—and there is a slow pace in the development of advanced fighter jets. The time-frame for the development and manufacture of aircraft frequently hampers the development of the Indian aerospace industry. Though India has entered the AI race, China will continue to lead in AI development even in the coming ten years. Unlike the technological programs in developed countries which can afford to fail first and fail faster, India does not have this luxury due to the paucity of resources. It is, therefore, necessary to recognize what kind of AI India needs.
Advances in Science, Technology and Engineering Systems Journal, 2017
Described herein is a general-purpose software engineering architecture for autonomous, computer controlled opponent implementation in modern maneuver warfare simulation and training. The implementation has been developed, refined, and tested in the user crucible for several years. The approach represents a hybrid application of various well-known AI techniques, including domain modeling, agent modeling, and object-oriented programming. Inspired by computer chess approaches, the methodology combines this theoretical foundation with a hybrid and scalable portfolio of additional techniques. The result remains simple enough to be maintainable, comprehensible for the code writers as well as the end-users, and robust enough to handle a wide spectrum of possible mission scenarios and circumstances without modification.
2007 IEEE Symposium on Computational Intelligence in Security and Defense Applications, 2007
The interactive simulation environment for training (and/or analysis) of military operations is presented as the Simulation Based Operational Training Support System (SBOTSS). The system was constructed in order to provide costeffective approach of Computer Assisted Exercises and it is an integrated, interactive, many-sided land, analysis and training support model based on particular components equipped with combat, logistics, engineering, electronic warfare and intelligence functions. The idea and model of command and control process applied for the decision automata at the tactical level are presented. The automata executes the two main processes: decision planning process and direct combat control. The decision planning process relating to the automata contains three stages: the identification of a decision situation, the generation of decision variants (course of actions) the variants evaluation and nomination the best variant of these, which satisfy the proposed criteria. The particular approach to identification of decision situation and variants of action are presented. The procedure of variants generation based on some kind of pre-simulation process contains the evaluation module, which allows us the best choice of action plan according to specified criteria. The direct combat control process contains such phases, like command, reporting and reaction to fault situations. Some results of the simulation process including the decisions made by automata is considered. The calibration process on the basis of battle scenarios is described and presented.
2015
In the sports fields and technology, the accuracy of an athlete can never be monitored with 100 % accuracy with naked eyes. Moves that are done by an athlete or a sports person in the game such as his stride length and the stride frequency cannot be easily seen by a person and hence, detection and correction of the minute mistakes that are being made are overlooked. For instance, while doing push-ups a person‟s head, neck, waist and ankle should be in a single straight line. In this paper, we discuss a sports training system which uses Microsoft Kinect for motion sensing. The infrared depth stream translates the presence of a user in real world, into digital space by tracking his/her joint coordinates. As per our empirical studies, Kinect maps the x,y and z coordinates of 20 primary joints of the body. This data forms the basis of our calculations as elaborated in the literature. This work gives a basis of how movements and postures may be corrected by the use of sensors like Kinect...
2008
Scripted Artificially Intelligent Basic Online Tactical Simulation Jesse D. Phillips+∗ Roger V. Hoang+∗ Joseph D. Mahsman+∗ Matthew R. Sgambati+∗ Xiaolu Zhang+ Sergiu M. Dascalu+Frederick C. Harris, Jr.+∗ Department of Computer Science and Engineering+ CAVCaM∗ ...
International Journal of Digital Information and Wireless Communications, 2014
The critical importance of an efficient infantryman in special operations force, tactical paramilitary and Law Enforcement Agencies (LEAs) is insurmountable. One of the many vital aspects of an effective solider is excellent marksmanship which requires extensive training at sophisticated firing ranges. Modern firing ranges are supported by Automatic Firing Practice Systems (AFPS) and this paper presents the design and development of such a system based on WSN. AFPS provide an automatic bullet-impact count during firing training session and is modular scalable in design for multiple of eight concurrent shooters. The system is versatile and flexible allowing for different small-arms and firing training modes and supports night firing exercise. AFPS comprises of two major components, the automatic target-box and a commander console. Automatic target-box has a motor & gear assembly, target sheet, bullet-impact sensor, control board, and WiFi communication module. Commander console is a ruggedized sunlight readable 10.4" Tablet PC, which with a built-in WiFi acts an access point. The automatic target-boxes equipped with embedded WiFi modules form sensor nodes of a WSN. The paper presents the complete System Development Life Cycle (SDLC) of the firing practice system and associated WSN. The AFPS and bullet-impact sensor was extensively tested on Firing Ranges for accuracy of bullet-impact count. The results showed a bulletimpact count accuracy of over 97 percent.
Vojno delo
in Belgrade, Military Academy risis situations of the last decades occupy a significant place due to the consequences they create (expressed in losses that amount to hundreds of human lives and enormous amounts of money). Management in such crisis situations is conditioned by a large number of factors that need to be analyzed in detail during the preparation for prospective (expected) future crises. A possible way of reducing the consequences is the preparation of command management staff for such situations. Preparations based on the application of modern technologies (remote and simulation software) significantly result in better training of command structures for response and handling crisis situations. The required quality is achieved through the application of the distance learning platform, where individuals choose the time and place of learning, which creates the conditions for more focused and higher-quality training on simulation software. The Janus simulation software has been used in this paper. It enables training people (through different scenarios) to respond in different situations. An unlimited number of repetitions of different or the same scenarios allow people to train to respond to an unlimited number of different situations. 1
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