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The paper discusses the integration of multimedia and interactive technology in teaching Classics through the development of virtual museums. It highlights a project at Otago University focused on digitizing slide collections and training students in hypertext programming, emphasizing the importance of computer literacy in the humanities. The author reflects on the creative potential of hypertext and programming as tools for enhanced student engagement and knowledge assimilation.
Digital Presentation and Preservation of Cultural and Scientific Heritage, 2020
Higher education in the Arts and Humanities nowadays faces global challenges. By its very nature, Classics is among the disciplines which experience the harshest consequences of the large economic and cultural shifts we are witnessing. In the last decades, the students graduating from the BA curriculum of the Department of Classics to the University of Sofia have decreased in number, their profiles, motivation and interests have gone through various changes, their devotion to reclusive, slow and thorough acquisition of knowledge-so characteristic of the typical figure of the classicist a century ago-has significantly diminished. On the other hand, new technologies not only became ubiquitous in the lives of students and teachers alike but also gave rise to the multidisciplinary field of Digital Humanities, and Digital Classics in particular. Several such initiatives have been developing at the Department of Classics to the University of Sofia and, as of late, have also been introduced to the BA curriculum in Classics. The paper will discuss how getting involved in activities such as encoding ancient Greek inscriptions or working on parallel text alignment can serve as a quick and efficient introduction to more complex research problems and approaches in advanced fields like epigraphy. The general request of policy-makers and public alike for practically oriented higher education yielding quick and relevant results often leads to shallower educational results of lesser quality. Solving research issues through working on ancient sources with digital tools can be a way of acquiring deeper knowledge of the subject matter of Classics more quickly. Examples from different courses and project activities will be examined in order to observe how digitally-aided research works in practice.
Interactive Media. Visions of Multimedia for Developers, Educators, & Information Providers, edited by S. Ambron and K. Hooper, 1988
This was the first paper Bernard Frischer published proposing what became the Rome Reborn project. It is the published version of a paper given at a small, private conference held at Apple Computer in 1986 to discuss how a new storage medium--the CD--might be useful in various fields. In this paper, Frischer first proposed digitization of Italo Gismondi's Plastico di Roma Antica, something he was ultimately able to do in 2002 with the help of engineer Gabriele Guidi.
Lehrmedien der Kunstgeschichte: Geschichte und Perspektiven kunsthistorischer medienpraxis, 2022
My essay explores the ways that art historians use images and words to inform their publics, based mainly on evidence from the United States. The performative aspects of lectures with photographic slides are studied from versions available on the internet. With the profession's change to digital images and Powerpoint, the larger aspects of oral presentations remained the same, but the possibility of multiple images and texts on Powerpoint slide greatly increased the amount of information imparted, but image quality declined. No longer tied to physical slides, the art historian could prepare anywhere and with Zoom lecture from anywhere, but the result was a decline in the shared community of the slide collection and physical interaction with audiences. Moreover, digital lectures imitated cinema in ways different from early slide lectures. As a teaching took, virtual reality can function without a lecturer, or if used in class, the teacher can not longer control what the class sees in when. It also changes the relation of audiences to images, for now spectators inhabit the image with results that once more recall cinema.
… (Slovakia), 25th-27th …, 1999
New Achievements in Technology Education and Development, 2010
SWAP-SIVI is the 3º consecutive project from IDECA group (Research and Development of Audiovisual Contents) and belongs to the College of Fine Arts at the University of Castilla-La Mancha, Cuenca. SWAP-SIVI proposes to elaborate new communication systems for our owns needs, as university teachers and as artists, in order to get better media at university work spaces and to open it to many foreign students from the Erasmus Program. The project explores the real possibilities of this application in teaching tasks, as well as exploring a more open and flexible concept for students at university centers. SWAP-SIVI offers technological tools for needs of contemporary artistic creation. SWAP-SIVI project is divided in three essential parts: 1.1. SWAP is centered on designing software with an interactive interface for complex operations in the creation of tools and teaching tasks. SWAP proposes creating a suite in order to amplify and make the contents steps better in art teaching. Usuers will be able to create a didactical space in a little time and with limited knowledge of technological tools. The contents can be defined by the user depending on their specific needs: audiovisual information, links, work proposals, forums, spaces for analysis and debate, exchange and intercommunications spaces, and so on. SWAP will contribute to one of the more important objectives in the European University plans of the Bologna agreement. 1.2. SIVI is more ambitious and is focused on creating a bidirectional communication system in real time for the exchange of information. This proposal comes from professional systems like Windows XP Messenger but advance in independent software development. This system can be useful in new E-learning processes and can be expanded to interdisciplinary communication in artistic creation, especially in audiovisual contents. Conceptually, the system is similar to videoconference but it tries to provide an additional step in order to adjust it to specifics needs and tasks, with a simple and light kit: a webcam, computer and system access. 1.3. The third part of this project is dedicated to the creation of a digital archive of audiovisual contents. This file is consists of audiovisual content for the teaching of art and 26 www.intechopen.com New Achievements in Technology, Education and Development 426 includes records from video documentaries about art to work of former students of the College of Fine Arts of Cuenca. For strategic group research reasons, file creation is vital because it provides content to SWAP tools and forms a framework for discussion and useful meeting point for the implementation of SIVI. In the future we hope to expand the frontiers of physical space for teaching with the proposed SIVI system in order to advance communication systems for operating in real time and give answers to an important challenge of our times.
1999
The quality of content is a key attribute for assessing the global quality of a museum application. Unfortunately, producing good content, especially in multimedia digital form, is expensive and time-consuming. One way to reduce the costs without sacrificing quality is to exploit the concept of information reuse. The idea is to use (portions of) the same multimedia material in different applications, possibly adapting it for different contexts, for different categories of users, and for different delivery channels (e.g., on-line and off-line). lnformation reuse does not come free. To be effective, it requires a well-organized environment in which information can be easily stored, inspected, retrieved, and adapted for different purposes. This paper describes the approach adopted in the project ' The Virtual Museum of ltalian Computer Science History-, funded by the ltalian National Council of Research (CNR). In this project, all the digital material (documents, images, video interviews, etc.) is stored in a digital archive based on a multimedia database with a WWW front-end. The archive is designed for specialists only: members of the editorial board of the project; researchers in the history of science; application developers (who are looking for interesting content to include in their CD-ROMs or Web sites). Each research group involved in the project extracted and adapted from the digital archive the multimedia material needed to build a different hypermedia application in two 'versions' -WWW and CD-ROM. These applications, both on-line and off-line, strongly reuse (portions of) the digital archive content, but organize and present it with a totally different style, to address the needs of non-specialists (e.g., people who have some interest, or curiosity, on the history of ltalian computer science).
2008
Elektronische Medien für den Geschichtsunterricht - Eine Herausforderung für die Geschichtsdidaktik?Electronic media promise to give a totally new impulse to the teaching of history und deserve a growing attention of international didactical reflection. On the one hand, CD-ROMs in particular offer fascinating possibilities. They can handle a variety of data including pictures, sound und moving pictures, which can be infinitely linked by "Hypertext". The computer allows interactive learning and stunning 3-dimensional-effects. The structure of electronic media seems to make them suitable to show history under different points of view ("multiperspectively") following one of the central concerns of modern didactics. The article points out that on the other hand the fascinating opportunities of electronic media do not guarantee by themselves an improved learning of history. The analysis of existing programmes which exhaustively use the possibilities of electronic medi...
2019
HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d’enseignement et de recherche français ou étrangers, des laboratoires publics ou privés. Digital learning materials in traditional lectures and their evaluation at the example of a voluntary pre-university bridging course Yael Fleischmann, Tobias Mai, Rolf Biehler, Alexander Gold
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