Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
2004, IEEE Transactions on Consumer Electronics
…
6 pages
1 file
The inspiration behind the wireless world came from the need to provide users with mobility and to offer an alternative to the limitations of wired mediums. As a result, there are various wireless mobile technologies like GSM, GPRS, WLAN, and Bluetooth available. The user interface and the size of mobile devices are one of the main concerns in the design of mobile devices. In this paper, we design a singlelayered touch screen based user interface. Unlike conventional multi-layered user interface, a single-layered user interface will make the user interface more user-friendly with smaller size. The memory requirements can be further reduced by implementing it in low-level languages. After design and implementation of the user interface, we integrate the user interface with the hardware of mobile devices through serial port with the help of AT commands.
This search aims to explore the issues in developing the User Interface in mobile devices applications which is known as Human-Computer Interaction (HCI). The challenges that face the designers in developing the mobile UI are how to create usable and ef icient UI and what are the guidelines or principles they should take into account to make interactive and interaction design. In addition, the software and hardware limitations they are encountered with, and also how they involve the users and their experience in designing process according to User-Centered Design (UCD) principles are considered. I gave the concepts for user interface, HCI, UCD, and usability issue and its relationship to designing process. Also I mentioned the general guidelines which are known as "Shneiderman's Eight Golden Rules of Interface Design" that should be considered. Moreover I explored that each platform nowadays has its own guidelines for best development of interaction process and that is why the applications of speci ic stage have the same layout. And I conclude that there is need for new methodologies and strategies of designing user interface that differs from methods used for developing traditional user interfaces due to enormous evolution of mobile devices and people's preference of such technology.
Interface design is arguably one of the most important issues in the development of mobile applications. Mobile users often suffer from the poor interface design that seriously hinders the usability of those mobile applications. The major challenge in the interface design of mobile applications is caused by the unique features of mobile devices, such as small screen size, low resolution, and inefficient data entry methods. Therefore, there is a pressing need of theoretical frameworks or guidelines for designing effective and user-friendly interfaces for mobile applications. Based on a comprehensive literature review, this paper proposes a novel framework for the design of effective mobile interfaces. This framework consists of four major components, namely information presentation, data entry methods, mobile users, and context. We also provide a set of practical interface design guidelines and some insights into what factors should be taken into consideration while designing interfaces for mobile applications.
Mobile devices such as cellular phones (CPs) are crucial in our daily life. A lot of work has been done to handle the problems of designing and developing of GUI and applications for CPs. In this paper, we survey the existing strategies to design and implement of GUI for CPs. In addition, the paper reviews the methods to develop the applications for CPs and the guidelines to overcome the problems which face these methods especially using XHTML in mobile devices and ordinary web browsers. In addition, we present a bug study and categorization of androidspecific bugs that shows an important number of android bugs. We introduce a new approach for testing GUI. The new approach focus on generating set of actions to test the user interface. The approach detects android GUI bugs, based on a combination of android application analysis tool and event generation with runtime monitoring technique. We introduce an empirical study to shows the efficiency of our approach.
User Interfaces, 2010
Source: User Interfaces, Book edited by: Rita Mátrai, ISBN 978-953-307-084-1, pp. 270, May 2010, INTECH, Croatia, downloaded from SCIYO.COM
A mobile programme (mobile UI) is that the graphical and frequently touch-sensitive show on a mobile device, like a smartphone or pill, that permits the user to move with the device's apps, features, content and functions. Mobile programme (UI) style needs square measure considerably totally different from those for desktop computers. The smaller screen size and bit screen controls produce special issues in UI style to confirm usability, readability and consistency. in an exceedingly mobile interface, symbols is also used additional extensively and controls is also mechanically hidden till accessed. The symbols themselves should even be smaller and there's not enough area for text labels on everything, which might cause confusion.
Advances in mobile technology have enabled a large number of applications to be developed that may be employed by individual; this also produces the ‘usability’ as a major factor for development. In mobile technology, mobile phones are being used by common people and behavior of a user is highly influenced by his background and technical knowledge. On the other hand the focus of the mobile application development companies is on different features on mobile applications not on their ‘usability’. It is also difficult for developers to produce such an application that can equally satisfy all types of users; therefore, we highlight the issue of ‘usability’ in interactive mobile applications. In this research paper we pursue the usability issues that are encountered by common users of smartphone with no or less technical background and furthermore, we purpose a novel framework that can help the user to visualize applications according to his requirements.
The age of mobile computing with small portable computers is upon us. However, systems researchers continue to focus on transferring their workstation environments to these machines rather than studying what tasks more typical users wish to perform. Furthermore, we argue that even in the unlikely event that these tasks are the same as those performed by researchers on their workstations, desktop environments and applications may still be inappropriate for the wide range of mobile devices that will be marketed. To explore this area, we have built a mobile computing device along with a user interface system that attempts to address some of these issues.
Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999
New multimedia smart phones for wireless voice and data communications are now available. In this paper, a new user interface for a Personal Communications Services (PCS) smart phone is described. The user interface is designed around the unique characteristics of mobile wireless applications. Both the physical characteristics of the phone and the way users interact with applications are unique. The phone has two LCD touch screens in a clamshell casing. It features pen input, handwriting recognition, and a graphical user interface supported by the Inferno operating system. A dedicated writing area and automatic text focus flow make formbased applications particularly easy. The smart phone incorporates signature verification for biometric authentication. Apart from being a full-featured cellular voice phone, the device also supports a number of applications including web browsing, electronic mail, fax communications and a directory application which allows users to retrieve contact information.
2015
In present research, a comparative study is conducted between designs of various mobile applications in terms of their usability. It includes review of design guidelines to suit the mobile platform. This research studies the growing need for developing mobile applications for various websites. Purpose: Purpose of this research is to understand the reason behind success and failure of an application on mobile interface. In this study, existing popular applications have been explored and evaluated against the existing design guidelines in order to compute their usability. Existing guidelines have been grouped into generic design guidelines and specific design guidelines for Mobile Interface Methodology: Existing mobile applications have been clustered into five different groups depending upon their functionality and services provided to the user. An empirical study has been conducted to select the popular applications from the users in the form of Questionnaire and Interviews. In addi...
Day by day the mobile industry is growing. Along with its mass usage the applications used in these devices are also increasing. So it is of utmost importance that the GUI should be fast, fresh and user friendly. Unity 7 is the GUI which provides the platform for the Touch interface for the Ubuntu OS. It falls under the category of open source; hence it doesn't required runtime licenses. Unity is not a collection of applications but is designed to use existing programs. Traditional Linux uses command-driven interface (or text-based interface). By adopting the X-Window technology, graphical user interface (GUI) is available for Linux. It may be Menu-driven or Icon-driven. This paper shows the complete design of the Unity 7 GUI which includes the designing and implementation of Application framework, Application manager. This paper also shows the complete source code for the designing of the unity 7 GUI, its step by step building along with the different components used to build the Unity 7.
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.
Pervasive Computing (JCPC), 2009
INTERNATIONAL JOURNAL OF MANAGEMENT & INFORMATION TECHNOLOGY
Human-Computer Interaction. New …, 2009
IEEE Pervasive Computing, 2006
Concepts, Methodologies, Tools, and Applications
User Interfaces, 2010
Lecture Notes in Computer Science, 2009
International Journal of Advanced Research in Computer Engineering & Technology ISSN: 2278 – 1323, 2019
Lecture Notes in Computer Science, 2012
International Journal of Engineering and Manufacturing, 2018
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2012
International Journal of Ambient …, 2011
Communications in Computer and Information Science, 2015
Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003., 2000
Lecture Notes in Computer Science, 2003