Academia.eduAcademia.edu

Wave Field Synthesis: The Future of Spatial Audio

2013, IEEE Potentials

Abstract

e all are used to perceiving sound in a three-dimensional (3-D) world. In order to reproduce real-world sound in an enclosed room or theater, extensive study on how spatial sound can be created has been an active research topic for decades. Spatial audio is an illusion of creating sound objects that can be spatially positioned in a 3-D space by passing original sound tracks through a sound-rendering system and reproduced through multiple transducers, which are distributed around the listening space. The reproduced sound field aims to achieve a perception of spaciousness and sense of directivity of the sound objects. Ideally, such a sound reproduction system should give listeners a sense of an immersive 3-D sound experience. Spatial audio can primarily be divided into three types of sound reproduction techniques, namely, loudspeaker stereophony, binaural technology, and reconstruction using synthesis of the natural wave field [which includes Ambisonics and wave field synthesis (WFS)], as shown in Fig. 1(a). The history of spatial audio dates back to the late 1800s, with the very first invention being the gramophone used in sound recording. As shown in the timeline in Fig. 1(b), there have been major advancements in terms of both technical and perceptual aspects in the last century. Spatial sound systems have evolved over the years from a two-channel stereo system to a multichannel surround sound system. These surround systems are not only limited to cinemas and auditoriums but are also being adapted in home entertainment systems. Conventional headphones, which employ a pair of small emitters, aim to produce highquality sound close to the ears, and they do not need to account for inaccuracies due to surroundings in contrast to loudspeakers. Nowadays, multiple emitters are embedded inside the ear cup to create a virtual surround sensation in 3-D surround headphones. Modern electroacoustic systems have improved significantly with new functionalities to adapt or correct the sound field in a given room acoustic. Toward the end of the 19th century, new reproduction techniques like Ambisonics and WFS [see Fig. 1(b)], which use the principle behind physical sound wave propagation in air and thus provide true sound experience in any environment, were introduced to overcome the limitations of stereo systems. Two-channel stereophony is the oldest and simplest audio technology, which has been progressively extended to multichannel stereophony systems, through 5.1, 7.1, 10.2, and 22.1 surround sound systems. [Note that in the x.y representation, x indicates the number of full