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Interactive Technologies in the Art Museum

2012

Abstract
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AI

The paper discusses the impact of interactive technologies on visitor engagement and the curatorial practices within art museums. It highlights the shift from traditional art consumption to more participatory approaches facilitated by technology, as well as the consequences of these changes on authority and expertise in art interpretation. Key examples include cinema screenings of exhibitions and public art installations, raising questions about how technology influences the selection and dissemination of artworks, and the implications for power dynamics in the art world.

Key takeaways

  • In what ways could museums enhance visitors' engagement and learning?
  • In addition, museums recently seem to move away from fact and historical record to a more loosely related approach to interpretation, allowing narrative, myth and fiction into museum displays.
  • In the most part, even though visitors tend to engage with virtual reality installations, museums are still skeptical about their threatening potential of taking away from the authentic experience with museum objects.
  • In effect, the question whether technology is indeed useful for museums and whether its applications effectively change museum practices remains unanswered.
  • Technology is not yet at the core of museum activities on site, in many cases it is dispatched to the virtual and actual periphery of museum activity: the preserve of education (itself often on the margins of museum activity/hierarchy).