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1988, Robotics and Computer-integrated Manufacturing
) is an offiine robot grasp planner for three-fingered grippers. The planner is based on a generate and test paradigm. Candidate triples of faces (or grasp configurations) are generated using heuristics. The precise coordinates of grip points are selected for each configuration by numerical solution of optimization problems. The constraints imposed by stability considerations are built into the optimization formulations. The accessibility of each candidate grasp is checked based on swept volume computation. Other criteria are used to rank the feasible grasps. This paper describes the modular design and the implementation of PERCE's GRIPES.
Springer Tracts in Advanced Robotics, 2012
Grasping is a key function of service robots to help people in handling their household tasks. In order to grasp real world objects, automatic grasp planning systems are needed. In this article, a complete grasp planning system is introduced, which can plan feasible grasps and execute them with real robotic hands.
IEEE Robotics and Automation Letters
Robotics and Computer-Integrated Manufacturing, 2014
This paper addresses the problem of defining a simple End-Effector design for a robotic arm that is able to grasp a given set of planar objects. The OCOG (Objects COmmon Grasp search) algorithm proposed in this paper searches for a common grasp over the set of objects mapping all possible grasps for each object that satisfy force closure and quality criteria by taking into account the external wrenches (forces and torque) applied to the object. The mapped grasps are represented by feature vectors in a highdimensional space. This feature vector describes the design of the gripper. A database is generated for all possible grasps for each object in the feature vector space. A search algorithm is then used for intersecting all possible grasps over all parts and finding a common grasp suitable for all objects. The search algorithm utilizes the kd-tree index structure for representing the database of the sets of feature vectors. The kd-tree structure enables an efficient and low cost nearest-neighbor search for common vectors between the sets. Each common vector found (feature vector) is the grasp configuration for a group of objects, which implies the future end-effector design. The final step classifies the grasps found to subsets of the objects, according to the common vectors found. Simulations and experiments are presented for four objects to validate the feasibility of the proposed algorithm. The algorithm will be useful for standardization of end-effector design and reducing its engineering time.
2023 IEEE 28th International Conference on Emerging Technologies and Factory Automation (ETFA), 2023
The task of grasping objects is a simple and routinely action for humans but it is complex for robots. To integrate robots into everyday tasks, they have to be equipped with capabilities human-like dexterity. In this line, we propose an analytic method, called GeoGraspEvo, to compute grasping points to be used by robotic hands with three, four or more fingers. Our proposal uses features computed from visible surface objects captured by a single RGBD image of a scene. Additionally, it uses as input some configurable kinematic parameters to be able to carry out the grasping depending on the hand morphology. The method compute grasping points with no training process.
2019
This paper develops model-based grasp planning algorithms for assembly tasks. It focuses on industrial endeffectors like grippers and suction cups, and plans grasp configurations considering CAD models of target objects. The developed algorithms are able to stably plan a large number of high-quality grasps, with high precision and little dependency on the quality of CAD models. The undergoing core technique is superimposed segmentation, which pre-processes a mesh model by peeling it into facets. The algorithms use superimposed segments to locate contact points and parallel facets, and synthesize grasp poses for popular industrial end-effectors. Several tunable parameters were prepared to adapt the algorithms to meet various requirements. The experimental section demonstrates the advantages of the algorithms by analyzing the cost and stability of the algorithms, the precision of the planned grasps, and the tunable parameters with both simulations and real-world experiments. Also, some examples of robotic assembly systems using the proposed algorithms are presented to demonstrate the efficacy.
Advanced Robotics, 1997
This paper addresses the problem of grasping and manipulating three-dimensional objects with a recon gurable gripper equipped with two parallel plates whose distance can be adjusted by a computercontrolled actuator. The bottom plate is a bare plane, and the top one carries a rectangular grid of actuated pins that can translate in discrete increments under computer control. We propose to use this gripper to immobilize objects through frictionless contacts with three of the pins and the bottom plate, and to manipulate an object within a grasp by planning the sequence of pin con gurations that will bring this object to a desired position and orientation. A detailed analysis of the problem geometry in con guration space was used in 44] to devise simple and e cient algorithms for grasp and manipulation planning. We have constructed a prototype of the gripper and this paper presents our experiments.
International Journal of Robotic Research, 2011
This paper presents a new method to solve the configuration problem on robotic hands: determine how a hand should be configured so as to grasp a given object in a specific way, characterized by a number of hand-object contacts to be satisfied. In contrast to previous algorithms given for the same purpose, the one presented here allows specifing such contacts between free-form regions on the hand and object surfaces, and always returns a solution whenever one exists. The method is based on formulating the problem as a system of polynomial equations of special form, and then exploiting this form to isolate the solutions, using a numerical technique based on linear relaxations. The approach is general, in the sense that it can be applied to any grasping mechanism involving lower-pair joints, and it can accommodate as many hand-object contacts as required. Experiments are included that illustrate the performance of the method in the particular case of the Schunk Anthropomorphic hand.
Mechanism and Machine Theory, 2016
A simple gripper for a robotic arm capable of grasping various objects in manufacturing lines provides great benefits in terms of standardization of grippers, reducing engineering time and costs. This will provide the possibility to reuse the manufacturing line for several products of different geometry without significant changes. The goal is to make a gripper such that it will be a commodity similar to the robot arms. The algorithm, termed 3D-OCOG (3-Dimensional Objects COmmon Grasp search) and proposed in this paper, searches for a common grasp configuration over a set of spatial objects. It maps all possible grasps for each object that satisfy force closure and quality criteria so the grasps could counterbalance external wrenches (forces and torque) applied to the object. The mapped grasps are parameterized as feature vectors in a high-dimensional space. This feature vector describes the design of the gripper. A database of feature vectors is generated for all possible grasps for each object in the feature space. A similarity join based on nearest-neighbor search and classification algorithm are used for intersecting all possible feature vectors over all objects and finding common ones. Each feature vector found is a grasp configuration for the group of objects, which directly implies the gripper design. Simulations of a 3-finger grasp of four meshed objects resulted in several common grasp solutions. Therefore, a designated experimental setup was established composed of three robotic fingers, to simulate the grasp of the test objects. Results of the simulations and experiments validate the feasibility of the proposed algorithm.
Intelligent Robots and …, 2002
Robotics and Autonomous Systems, 2012
This paper presents a simple grasp planning method for a multifingered hand. Its purpose is to compute a context-independent and dense set or list of grasps, instead of just a small set of grasps regarded as optimal with respect to a given criterion. By context-independent, we mean that only the robot hand and the object to grasp are considered. The environment and the position of the robot base with respect to the object are considered in a further stage. Such a dense set can be computed offline and then used to let the robot quickly choose a grasp adapted to a specific situation. This can be useful for manipulation planning of pick-and-place tasks. Another application is human-robot interaction when the human and robot have to hand over objects to each other. If human and robot have to work together with a predefined set of objects, grasp lists can be employed to allow a fast interaction. The proposed method uses a uniform sampling of the possible hand approaches. As this leads to many finger inverse kinematics tests, hierarchical data structures are employed to reduce the computation times. The data structures allow a fast determination of the points where the fingers can realize a contact with the object surface. The grasps are ranked according to a grasp quality criterion so that the robot will first parse the list from best to worse quality grasps, until it finds a grasp that is valid for a particular situation.
This project deals with design and development of an advanced multi-fingered gripper designed by using Pro- E and ANSYS. In this research work are motivated by the requirement for grasping of the objects of arbitrary shape and size. The key issues consider here are: the gripper should be able to grasp the object of any shape, size, and weight (with a maximum limit); stability of the object held during the manipulations; should not dependent on the frictional forces between gripper and object; synchronization in fingers motion; and employment of the minimum number of the actuators to manipulate the grippers. Kinematic and dynamic analyses of the gripper are made to support this novel design. The gripper was successfully designed, Analyzed hence can find many applications, e.g., as a robot end effectors, prosthetic hands etc. The robotics, end effectors are a device at the end of a robotic arm, designed to the interact with the environment. Gripper was ending effectors or tool to grasp any physical thing that may be a human hand or any instruments. This type of gripper designed is an impactive type which uses jaws or claws to the physically grasp by direct impact upon the object. A pneumatic pressure was used to actuate the fingers of the gripper. In this project, a simple mechanism is developed for grasping irregular object shapes by using a four-fingered robotic gripper. To the achieve this goal we intend to the incorporate a simple linkage actuation mechanism. The gripper can perform the basic function of picking, holding and grasping of the irregularly shaped objects. The grippers are simple in construction, minimum complexity, and easy manufacturability. The focuses of this project are to achieve four-finger grasp of the irregularly shaped objects.
2008 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2008
Automatic grasp planning systems are very important for service robots, which compute what forces should be exerted onto the object and how those forces can be applied by robotic hands. In this paper, a highly integrated grasp planning system is introduced. Initial grasp is computed in the grasp simulator GraspIt! combining hand preshapes and automatically generated approach directions. With fixed relative position and orientation between the robotic hand and object as by the initial grasp, all the contact points between the fingers and the object are efficiently found. A search process tries to improve the grasp quality by moving the fingers to its neighbored joint positions, and uses the corresponding contact points to the joint position to evaluate the grasp quality, until local maximum grasp quality is reached. Optimal forces for the found grasp is computed as a linear inequalities matrix problem, which are exerted onto the object using torque based finger impedance control during execution. Experiments on Schunk Anthropomorphic Hand with 13 degrees of freedom show that, using the introduced grasp planning system, the object can be grasped solidly with shift errors of only some millimeters.
2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), 2012
This paper introduces a novel grasp planning algorithm which can find feasible grasps within a few milliseconds. The object surface is decomposed into plenar regions, which will be decomposed into smaller ones until a discrete grasp can be determined. We have extended the grasp wrench space formulation for the grasp regions and use ray-shooting method to evaluate the force-closure property of the grasp. Experiments in simulation show the efficiency of our algorithm.
2012
This work proposes an algorithm for designing a simple End Effector configuration for a robotic arm which is able to grasp a given set of objects. The algorithm searches for a common 3-finger grasp over a set of objects. The search algorithm maps all possible grasps for each object which satisfy a quality criterion and takes into account an external wrench (force and torque) applied to the object. The mapped grasps are represented by feature vectors in a high-dimensional space. This feature vector describes the shape of the gripper. We then generate a database of all possible grasps for each object represented as points in the feature vector space. Then we use another search algorithm for intersecting all points over the entire sets and finding common points suitable for all objects. Each point (feature vector) is the grasp configuration for a group of objects, which implies for the end-effector design. The final step classifies the grasps found to subsets of the objects, according to the common points found, this with preference to find one grasp to all the objects. The algorithm will be useful for assembly line robots in reducing end-effector design time, end-effector manufacturing time and final product cost.
IEEE International Conference on …, 2003
Lecture Notes in Mechanical Engineering, 2020
This work presents grasp planning on everyday objects using vision. The hand considered is a one degree-of-freedom parallel jaw gripper of Mitsubishi Movemaster robot. Candidate grasping points are chosen on the object and a grasp matrix is computed for the grasp. The grasp matrix can be used to computationally determine a force-closure grasp feasibility. For selecting the candidate grasping points, image of the object is used. Three quality metrics based on different physical notions of quality of grasp are computed. The first quality measure tells how far a grasp is from violating the friction limits, the second gives the worst case performance of the force-closure for all external wrenches, and the third tells how well the object is enclosed from all directions. The main contribution of the paper is to compare grasps based on different quality measures and understand their physical interpretation.
Algorithmica, 2000
This paper addresses the problem of grasping and manipulating three-dimensional objects with a recon gurable gripper that consists of two parallel plates whose distance can be adjusted by a computer-controlled actuator. The bottom plate is a bare plane, and the top plate carries a rectangular grid of actuated pins that can translate in discrete increments under computer control. We propose to use this gripper to immobilize objects through frictionless contacts with three of the pins and the bottom plate, and to manipulate an object within a grasp by planning the sequence of pin con gurations that will bring this object to a desired position and orientation. A detailed analysis of the problem geometry in con guration space is used to devise simple and e cient algorithms for grasp and manipulation planning. The proposed approach has been implemented and preliminary simulation experiments are discussed.
Robotics and Autonomous Systems, 2011
This overview presents computational algorithms for generating 3D object grasps with autonomous multi-fingered robotic hands. Robotic grasping has been an active research subject for decades, and a great deal of effort has been spent on grasp synthesis algorithms. Existing papers focus on reviewing the mechanics of grasping and the finger-object contact interactions Bicchi and Kumar [12] or robot hand design and their control Al-Gallaf et al. (1993) [70]. Robot grasp synthesis algorithms have been reviewed in [71], but since then an important progress has been made toward applying learning techniques to the grasping problem. This overview focuses on analytical as well as empirical grasp synthesis approaches.
Mechanism and Machine Theory, 1998
Computation of the grasping force between the fingers and object is one of the main requirements for object manipulation. Traditionally the upper bound on the magnitudes of the grasping forces have been determined based on some local static constraints using optimization techniques. These methods usually do not incorporate the actual properties of the motion trajectories and external forces which can act on the grasped object. In addition, in most cases, various subproblems of the general grasping have been considered and a comprehensive method for modelling and analysis of such a system has not been addressed in the literature. This paper presents a general, efficient and elegant framework for computing the grasping forces in dynamics manipulation of objects. The presented framework is general and does not rely on any special relationships between the configuration of the end-effector and properties of the grasped object. The method takes into account the external task forces and the inertia force and then adaptively determines the required grasping forces as a function of the local contact friction properties. It utilizes the screw geometry, Lie algebra, inner product spaces and information regarding the grasp geometry and its motion trajectories. The method of the paper is also demonstrated through an example.
Abstract— In this article a robotic gripper with the ability of cylindrical object grasping is designed and fabricated. With the increasing use of robotic arms in industry, grasping and holding, as a part of industrial processes, are of great importance. Hence, proper design of grippers plays a key role in efficient performance of robotic arms. The main feature of this design is its reliability and efficiency while maintaining simplicity. This robotic gripper is designed for installing on a mobile robot with the task of holding and moving cylindrical object. One of the aspects of an efficient robotic gripper is its ability to satisfy the “Form-gripping” feature which is utilized for the presented design. Kinematic consideration is examined by Catia. Finally, control methods through Matlab and experimental test results are presented in this paper.
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