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A sketch on Sketch-Based Interfaces and Modeling

2010

Abstract

Geometric Modeling is a widely studied area in computer graphics and methods for constructing 3D models with intuitive interfaces are a topic that has been attracting the interest of many researches. In contrast to the complicated interfaces of modeling softwares, created using the WIMP paradigm (Window, Icon, Menu, Pointer), several studies have shown applications with interfaces based on gestures, which are simpler and more natural. In this scenario, the area of Sketch-Based Interfaces and Modeling (SBIM) emerged.

Key takeaways

  • The sketch can be used for 3D graphic object modeling as well as application control.
  • Although usually the drawing is done by the user on a plane device, it may be necessary to interpret the sketch as a 3D curve.
  • The deformation starts drawing a curve on the object.
  • In this section, we have seen modeling operations and graphic object representations.
  • When we develop an application, there are several decisions to be taken regarding data acquisition, object representation, modeling operations and interface objects.