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1998
AI
The paper explores the critical role of context in the design and development of human-computer interaction (HCI) for mobile devices. It outlines the challenges posed by mobile systems, emphasizing the need for new interaction techniques that consider the ephemeral and contextual nature of user environments. The authors propose a framework for guiding the design of mobile applications that leverages contextual information, enhancing the interaction experience and supporting the development of advanced multi-user distributed applications.
2003
This paper presents an overview of Human Computer Interaction issues in mobile systems based on publications from the past five years (1998)(1999)(2000)(2001)(2002). The research is summarized in two taxonomies, one by research topic and one by design lifecycle stage. These taxonomies highlight those areas where most research has been focussed and those areas currently lacking research
1998
ABSTRACT This paper describes the issues encountered when developing user interfaces for collaborative multimedia applications designed for operation in unreliable mobile networking environments. To provide end-users with some degree of dependability applications need to provide increased levels of user-awareness in order to enable users to adapt their style of interaction to match the current quality of communications.
Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
The age of mobile computing with small portable computers is upon us. However, systems researchers continue to focus on transferring their workstation environments to these machines rather than studying what tasks more typical users wish to perform. Furthermore, we argue that even in the unlikely event that these tasks are the same as those performed by researchers on their workstations, desktop environments and applications may still be inappropriate for the wide range of mobile devices that will be marketed. To explore this area, we have built a mobile computing device along with a user interface system that attempts to address some of these issues.
2001
In recent years, we have witnessed a significant increase in the availability and adoption of mobile devices with wireless communications capabilities. Such devices can be used as the end-system in network-based (single or multiuser) interactive systems. However, design guidelines for building mobile interactive systems are surprisingly scarce. Developers require design guidelines that take into account the possible affects that operation in the mobile communications environment may have on the user's interaction with the system.
Distributed Systems Engineering, 1995
The design of effective collaborative applications on mobile platforms has many problems. Wireless networks are fast enough that one aspires to true interactive applications, but too slow for much real-time feedback. This is exacerbated by the variability due to interference and broken connections. Mobile computing using wireless communications thus sits in a grey area between different styles of interaction. This paper examines these problems using concepts developed to understand general user interaction and computer-supported cooperative work. In particular, it will focus on the conflict between feedback for each user, awareness and feedthrough of the effect of each users actions to others, and the consistency of shared information during periods of disconnection.
First International Conference on …, 2008
Lecture Notes in Computer Science, 2006
In some working environments users experience a high level of mobility while requiring collaborating and coordinating their activities with colleagues involving the exchange and analysis of documents distributed in space or time. Medical workers stand out among others by the demands imposed by hospital work. These new forms of interaction pose new challenges for the design of pervasive computing environments aimed at seamlessly integrating heterogeneous devices. Based on workplace studies conducted in a hospital, we designed and implemented a mobile collaborative system aimed at supporting co-located collaboration, proximity-based application-sharing, and the remote control of heterogeneous devices. The results of a preliminary evaluation show that users perceive the services provided by the application to be useful and efficient, even though the manipulation of the remote display through the PDA was less efficient than with the keyboard and mouse.
Abstract Mobile computing and wireless communications continue to change the way in which we perceive our lifestyles and habits. Through an extensive literature review of state-of-the-art human-computer interaction issues in mobile computing (Mobile HCI), we examine recent pertinent case studies that attempt to provide practical mobile capabilities to users. We thus contribute to the reader a primer to the philosophy of developing mobile systems for user centred design.
1997
Recent improvements in the quality and reliability of wireless communications has led to the development of a range of mobile computing devices. Many portable computers now offer modem connections through cellular and satellite telephone networks. Taxi services, emergency vehicles, domestic repair teams all now rely upon mobile links to central computing systems. In spite of these advances, a number of technical problems still affect the quality of interaction with mobile applications. Electromagnetic interference blocks radio signals. Obstacles in the line of sight can interrupt microwave and infra-red transmissions. Tracking problems frustrate the use of low-level satellites. Transmission delays affect the service provided by higher, geostationary satellites. From the users' point of view, these problems manifest themselves as geographical constraints upon the usability of their 'mobile' device. This lead to delays in the transmission of critical information. These, in turn, lead to the frustration and error that often complicates the operation of mobile computer systems. In the short term, it seems unlikely that the technical limitations will be resolved. The following pages, therefore, argue that interface designers must consider means of reducing the impact of geographical location upon the operation of mobile computing devices.
International Journal of Mobile Human Computer Interaction, 2009
In this position article we argue that it is time for the mobile HCI community to think beyond the traditional screen-keyboard-mouse paradigm and explore the many possibilities that mobility, mobile platforms, and people on the move offer. We present a collection of ideas aiming to encourage HCI researchers to explore how up-and-coming mobile technologies can inspire new interaction models, alternative I/O methods, and data collection methods. The range of possible applications designed to make life easier for specified user populations is limited, we maintain, only by our imagination to understand novel problem spaces, to mix, match and expand on existing methods as well as to invent, test, and validate new methods. We present several case studies in an attempt to demonstrate such possibilities for future mobile HCI. [Article copies are available for purchase from InfoSci-on-Demand.com]
Mobile communication and information processing is different from stationary communication and information access in its inherent nature of variable contexts of use, affecting the way in which the terminal is operated via its user interface, the quantity and quality of the content which user needs to access through the terminal, and the interconnections to other devices and services in users environment.
Personal and Ubiquitous Computing, 2000
Architectural design has an important effect on usability, most notably on temporal properties. This paper investigates software architecture options for mobile user-interfaces, in particular those for collaborative systems. One of the new features of mobile systems as compared with fixed networks is the connection point to the physical network, the point of presence (PoP), which forms an additional location for code and data. This allows architectures that bring computation closer to the users hence reducing feedback and feedthrough delays. A consequence of using PoPs is that code and data have to be mobile within the network leading to potential security problems.
2000
Groupware systems support users performing a collaborative task. Designers of such systems may consider the deployment of mobile devices in many cases apparently taking advantage of the good features of these devices. However, mobile gadgets are not always suitable. We develop a framework of contextual elements to be considered when a collaborative application for mobile scenarios is being designed. These
2000
This paper describes a new interaction paradigm for handheld computing: the use of multiple interconnected devices to form a virtual shared workspace. Given the importance of rich, social interactions of children, we wanted to explore ways to effectively support children's collaboration on handheld computers. We investigated the notion of distributing shared information across handheld displays by applying user-centered design techniques
2008
Enabling seamless and intuitive interaction is a long cherished objective of the HCI community. In classic desktop situations, the constituent processes have been studied over a long period of time and a mature understanding of the essential components has been obtained leading to broad agreement on bestpractice principles and what constitutes good design. Though this endeavour has been of incalculable benefit, recent patterns of computer usage raise a new series of challenges that must be addressed.
Advances in Human Computer Interaction, 2008
International Journal of Mobile-Human …, 2010
Mobile, human computer interaction, context of use, usage context, mobile context of use
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