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Virtual Reality on Stage

Abstract

Theatre is the original virtual reality machine. Accessing it, audiences visit imaginary worlds which are interactive and immersive. Noting that thespians used theatre to create virtual worlds when the most powerful CPU was an abacus does not disqualify it; it simply makes the comparison more remarkable. Theatre and computers functioning as virtual reality generators have remarkable similarities. Both offer fleeting, metaphysical experiences. Both create fictive worlds in which intangible concepts can be given perceptible form. These similarities alone make computer-based VR a valuable theatre ally-both in facilitating traditional theatre production and in inspiring innovative theatrical experiences. The range of possibilities cannot yet be numbered. But at the University of Kansas we have begun by exploring three applications of VR technology in the theatre: as a design tool, as a performance medium, and as a means for viewing live performance from a remote location.