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Large-Scale Immersive Displays in Entertainment and Education

1998

Abstract

Large-scale immersive displays have an established history in planetaria and large-format film theaters. Video-based immersive theaters are now emerging, and promise to revolutionize group entertainment and education as the computational power and software applications become available to fully exploit these environments.

Key takeaways

  • Over 2500 dome theaters are now in place worldwide.
  • A bright image can therefore "wash out" the entire screen if the screen reflectivity is too high.
  • CRT projectors, while they offer the greatest flexibility in geometric mapping and scan rates, are the lowest brightness of all projector types.
  • The screen is a 200° horizontal by 60° vertical FOV partial dome with an 8.5 meters diameter.
  • Immersive theaters will never succeed without a constant stream of compelling content.