Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
2017, Work: A Journal of Prevention, Assessment & Rehabilitation
https://doi.org/10.3233/WOR-172532…
14 pages
1 file
BACKGROUND Understanding the reliability and precision of the data obtained using three-dimensional body scanners is very important if it is intended to replace the traditional data collection methods. If the collection of anthropometric data with three-dimensional body scanners is a fast and reliable process that produces precise data at a low price, it could be used for numerous applications worldwide. Many studies have addressed data collected by white light and laser based scanners. OBJECTIVE This study provides a comparative analysis between the anthropometric data collected using a Kinect body imaging system with the data collected using traditional manual methods. Moreover, a comparison is also made between the results obtained in this study and the results of previous studies of different types of body scanners. METHODS The Mean Absolute Difference was calculated and all the values were compared to the maximum allowable error defined in ISO 20685. Additionally, an analysis of the significant differences between the two acquisition methods was also applied to a physical mannequin, to understand how the body movement and body stance variation in human participants impacts the results obtained. RESULTS There are few body measurements that are close to this restricted allowable error. The results were better when the mannequin was measured. Although they were still above the ISO 20685 limit, they were much closer than the results obtained for human participants. CONCLUSION The main cause of the differences between the two methods is the time required for the 3D system to acquire the data. The involuntary body sway of human participants is more difficult to control when the time span is too long.
5th International Conference and Exhibition on 3D Body Scanning Technologies (3DBST 2014), 2014
To replace the traditional anthropometric data collection processes with the 3D acquiring system it is important that the validity of the data is not compromised. To do this, a validation study, based on the guideline of ISO 20685, can be performed. This paper presents the results of a comparison between traditional measurements and measurements taken with a 3D acquiring system using only four Kinect sensors. The results obtained were then compared with the maximum allowable error indicated in ISO 20685, concluding that this system cannot give sufficiently reliable data that can substitute the manual procedures.
Indonesian Journal of Electrical Engineering and Computer Science
Due to the low cost and wide availability of the Kinect sensor, researchers and experts in the field of anthropometry, sizing and clothing fiting are leveraging on its inbuilt 3D camera to develop systems for automated body measurement. This study focuses on the evaluation of the Microsoft Kinect (V1) sensor to determine its suitability for automated body measurement. The study was conducted by data collection of various body dimensions of test subjects using a measuring tape as a reference. Furthermore, a statistical approach known as the measurement system analysis was used to investigate the sensor's capability to produce accurate, reliable and consistent body measurements. The results obtained shows indicates that there exists very little variation when the measurement is repeated. Also, the instrument is relatively stable, with minimal bias which can be corrected by calibration. The outcome of the study proves the effectiveness of the Microsoft Kinect sensor as a means of c...
Work: A Journal of Prevention, Assessment & Rehabilitation, 2018
Background Collecting anthropometric data for real-life applications demands a high degree of precision and reliability. It is important to test new equipment that will be used for data collection. Objective Compare two anthropometric data gathering techniques – manual methods and a Kinect-based 3D body scanner – to understand which of them gives more precise and reliable results. Methods The data was collected using a measuring tape and a Kinect-based 3D body scanner. It was evaluated in terms of precision by considering the regular and relative Technical Error of Measurement and in terms of reliability by using the Intraclass Correlation Coefficient, Reliability Coefficient, Standard Error of Measurement and Coefficient of Variation. Results The results obtained showed that both methods presented better results for reliability than for precision. Both methods showed relatively good results for these two variables, however, manual methods had better results for some body measurements. Conclusion Despite being considered sufficiently precise and reliable for certain applications (e.g. apparel industry), the 3D scanner tested showed, for almost every anthropometric measurement, a different result than the manual technique. Many companies design their products based on data obtained from 3D scanners, hence, understanding the precision and reliability of the equipment used is essential to obtain feasible results.
Technology and health care : official journal of the European Society for Engineering and Medicine, 2015
Anthropometry has been widely used in different fields, providing relevant information for medicine, ergonomics and biometric applications. However, the existent solutions present marked disadvantages, reducing the employment of this type of evaluation. Studies have been conducted in order to easily determine anthropometric measures considering data provided by low-cost sensors, such as the Microsoft Kinect. In this work, a methodology is proposed and implemented for estimating anthropometric measures considering the information acquired with this sensor. The measures obtained with this method were compared with the ones from a validation system, Qualisys. Comparing the relative errors determined with state-of-art references, for some of the estimated measures, lower errors were verified and a more complete characterization of the whole body structure was achieved.
The lack of low cost devices apt to collaborate both researches and clinical intervention s quality for health promotion is quite significant, peculiarly in developing countries. The objective of this study consisted in calculating the accuracy of the hardware Kinect™ by Microsoft™. Methods: anthropometric data were collected from a subject in orthostatic position, at four different distances from the optical axes of the hardware, on X, Y and Z. The normality and the variances homogeinity of the data were stated through Kolmogorov-Smirnov and Barlett’s tests, in this order. It has been adopted a significance P < 0.05 for all the statistical tests, and the size effect for all of the spatial coordinates (in the four different placements) exceeded 0.80. Results: the relative error presented no significant differences in all of those distances in the three spatial axels and the accuracy averaged 0.047m; such result allows to conclude that the hardware presents satisfactory both scientific and clinical applicability, embracing potentially human movement investigations and interventions, as well as orthopedics, physiotherapy, physical education, and sports among others.
PROCEEDINGS OF THE INTERNATIONAL CONFERENCE AND SCHOOL ON PHYSICS IN MEDICINE AND BIOSYSTEM (ICSPMB): Physics Contribution in Medicine and Biomedical Applications, 2021
An automation of radial modulation transfer function (MTF) measurement on a head polymethyl methacrylate (PMMA) phantom
Recording posture and movement is important for determining risk of musculoskeletal injury in the workplace, but existing motion capture systems are not suited for field work. Estimates of the 3-D relative positions of four 0.10 m cubes from the Kinect were compared to estimates from a Vicon motion capture system to determine whether the hardware sensing components were sensitive enough to be used as a portable 3-D motion capture system for workplace ergonomic assessments. The rootmean-squared errors (SD) were 0.0065 m (0.0048 m), 0.0109 m (0.0059 m), 0.0057 m (0.0042 m) in the x, y and z directions (with x axis to the right, y axis away from the sensor and z axis upwards). These data were collected over a range of 1.0e3.0 m from the device covering a field of view of 54.0 degrees horizontally and 39.1 degrees vertically. Requirements for software, hardware and subject preparation were also considered to determine the usability of the Kinect in the field.
Applied Ergonomics
Recording posture and movement is important for determining risk of musculoskeletal injury in the workplace, but existing motion capture systems are not suited for field work. Estimates of the 3-D relative positions of four 0.10 m cubes from the Kinect were compared to estimates from a Vicon motion capture system to determine whether the hardware sensing components were sensitive enough to be used as a portable 3-D motion capture system for workplace ergonomic assessments. The rootmean-squared errors (SD) were 0.0065 m (0.0048 m), 0.0109 m (0.0059 m), 0.0057 m (0.0042 m) in the x, y and z directions (with x axis to the right, y axis away from the sensor and z axis upwards). These data were collected over a range of 1.0e3.0 m from the device covering a field of view of 54.0 degrees horizontally and 39.1 degrees vertically. Requirements for software, hardware and subject preparation were also considered to determine the usability of the Kinect in the field.
International Journal of Sports Science, 2015
The purpose of this study was to provide evidence of reliability and validity for the use of a Microsoft Kinect system to measure displacement in human movement analysis. Three dimensional (3D) video motion systems are commonly used to analyze human movement kinematics of body joints and segments for many diverse applications related to gait analysis, rehabilitation, sports performance, medical robotics, and biofeedback. These systems, however, have certain drawbacks pertaining to the use of markers, calibration time, number of cameras, and high cost. Microsoft Kinect systems create 3D images and are low cost, portable, not markers required, and easy to set up. They lack, however, evidence of reliability and validity for human movement kinematics analysis. Twenty-six participants were recruited for this study. Peak Motus version 9 and Microsoft Kinect system with customized skeleton software were used to collect data from each subject sitting on a platform moving horizontally at the...
BMC musculoskeletal disorders, 2018
Clinical examinations are subjective and often show a low validity and reliability. Objective and highly reliable quantitative assessments are available in laboratory settings using 3D motion analysis, but these systems are too expensive to use for simple clinical examinations. Qinematic™ is an interactive movement analyses system based on the Kinect camera and is an easy-to-use clinical measurement system for assessing posture, balance and side-bending. The aim of the study was to test the test-retest the reliability and construct validity of Qinematic™ in a healthy population, and to calculate the minimal clinical differences for the variables of interest. A further aim was to identify the discriminative validity of Qinematic™ in people with low-back pain (LBP). We performed a test-retest reliability study (n = 37) with around 1 week between the occasions, a construct validity study (n = 30) in which Qinematic™ was tested against a 3D motion capture system, and a discriminative va...
2016
The purpose of this study was to introduce an automatic method for calculating personal body segment parameters (BSPs). In this automatic method, a Microsoft Kinect device was used to capture depth frames for measuring joint locations. The open source software, MakeHuman, was used for generating 3D human models by referring using the joint location data captured from the depth frames. Segmental meshes were obtained from the generated 3D human models and personal BSPs could be calculated automatically. The tests showed that the developed method can complete all of the processes without manual digitizing, anatomical landmark detection and medical scanner operation. Further research should be conducted to establish the accuracy of the segmental masses, centres of mass and moments of inertia acquired from the developed methods.
2016
Due to the importance of both developing and validating new low cost analysis, diagnosis and intervention devices for several areas, since rehabilitation until high performance training environments. The objective of this study is to determine the value for RMS error of the CM of body segments. Methods: anthropometric data were collected from a volunteer standing still in orthostatic position. Using Kinect™ for Microsoft™, the X, Y and Z coordinates were acquired. From there on, values of reference and values calculated by the device were taken into consideration. Results: the values calculated by the device demonstrated to be consisting through the different moments over data collects as well as RMS error values were satisfactory due to their low percentage, subsidizing favorably the usage of such device as a tool for analysis, diagnosis and intervention over several health care areas, such as physical education, physiotherapy and medicine among others.
Proceedings of 3DBODY.TECH 2022 - 13th International Conference and Exhibition on 3D Body Scanning and Processing Technologies, Lugano, Switzerland, 25-26 October 2022, 2022
3D scanning has evolved as one of the most advanced and accurate technology to measure humans and products. Quick and reliable results achieved by 3D scanning over manual measurements, make it the most preferred tool for measurement. 3D scanning has been extensively used in various national sizing surveys worldwide, including the INDIAsize (the National Sizing Survey of India) being carried out by the National Institute of Fashion Technology, INDIA. The 3D scan results are compared to the manual measurements to establish the accuracy of the scanner. This research paper describes two novel and alternative approaches (based on 1. Bias-shift, and 2. Regression modeling) to check the reliability and validity of the measures derived from 3D Body Scanner in comparison to measures provided by the manual measures. A comparison of both the approaches has also been discussed in this research paper. The 3-D Body scanning was done by Sizestream 3D Body Scanner-SS14. The manual body measurements were taken by experienced experts using an anthropometer, stadiometer, and certified flexible non-stretchable steel tape. In total 133 subjects (68 male and 65 female subjects) covering 102 body dimensions were taken manually and were used while comparing 3D scan measurements to establish the validity and reliability of the scanner. The procedure adopted for validation and reliability check for the 3D scanner was as prescribed in the ISO 20685(2005) and ISO 20685 (2018). It was observed that the Sizestream-SS14 scanners used were highly consistent in measuring the subjects as confirmed by the high values of Intra-class correlation coefficients (ICC) conducted to check for the consistency and repeatability between different scan measurements. However, a systematic error was reported in the process failing some of the measurements in terms of accuracy levels (as per ISO 8559 (1989) and ISO 20685(2005)) achieved against manual measurements used as the gold standards. Subsequently, two different approaches were applied to establish scanning accuracy and comparative analysis of results has been carried out. This research paper describes the validation and reliability procedure as per ISO protocols. It also discusses the regression-based statistical procedure adopted to confirm the desired measurement accuracy of the scanners within the permissible error limits of ISO 20685 (2005) and ISO 8559 (1989). Based on the comparative analysis, the paper also suggest recommended approach to achieve the desired accuracy by overcoming the systematic error in scanner measurement for all the anthropometric dimensions. This may help in making the data acceptable for use for any further analysis.
IOSR Journal of Computer Engineering, 2017
In this work we implemented a system to obtain human body parameter measurement without physically contacting the user. This implementation is contained the methods of obtaining 3D measurements using Kinect v2 depth sensor. The developed system at the initial stage is capable of detecting and obtaining personalized body parameters such as height, shoulder length, neck to hip length, hip to leg length and arm length by incorporating the necessary skeleton joints and front perimeter at chest, stomach and waist by incorporating the necessary 3D pixels. According to the results, the measurement on height and arm length of the person are relatively in good agreement with the actual values since the error is less than 5% and measurement has been taken in centimeters. Maximum 12% of an error incorporated of calculating front perimeter at chest. Experimental results obtained from the developed system are in acceptable range for dressing purpose and ultimately helpful for designing a real time 3D virtual dressing room.
Archives of Physiotherapy and Global Researches, 2016
From a cibernetic approach, the body system can be defined like a net of structural and functional related subsystems with motor equifinality inside the concept of balance, energetic economy and comfort: therefore the ideal posture is the one that allows the maximum effectiveness of motor gesture, in absence of pain with the maximum energetic economy. The present study research is based on the necessity to individuate a real objective evaluation system of the postural parameters, inexpensive and of simple use compared to the evaluation instruments in use already scientifically validated. The instrument used in this study is the Microsoft Kinect®, gaming platform combined with the Xbox console. Created by Microsoft in the field of play, the Microsoft Kinect® for years has entertained millions of consumers through the Motion Capture System, the recording of movement through cameras and instant or deferred replay. The primary aim of this randomized controlled single-blind research is the demonstration that, despite being commonly defined objective the evaluation systems that utilize markers, is essential to look for an alternative evaluation method to minimize the systematic human error. The results demonstrate the real validity of Kinect®, and have verified the reliability of the data obtained from the assessment, showing the scientific reliability of this innovative objective evaluation method in rehabilitation-clinical field.
2018
This paper presents partial results of a larger validation study of different Data-driven 3D Reconstruction (D3DR) technologies developed by IBV to create watertight 3D human models from measurements (1D3D), 2D images (2D3D) or raw scans (3D3D). This study quantifies the reliability (Standard Error of Measurement, SEM; Mean Absolute Deviation, MAD; Intra-class Correlation Coefficient, ICC; and Coefficient of Variation, CV) of body measurements taken on human subjects. Our results are also compared to similar studies found in literature assessing the reliability of digital and traditional anthropometry. Moreover, we assess the compatibility (bias and Mean Absolute Error, MAE) of measurements between D3DR technologies. The results show that 2D3D can provide visually accurate body shapes and, for the measurements assessed, 2D3D is as reliable as high resolution 3D scanners. It is also more accurate than manual measurements taken by untrained users. Due to accessibility, cost and portab...
Proceedings of the 4th International Congress on Sport Sciences Research and Technology Support, 2016
Proceedings of 3DBODY.TECH 2018 - 9th International Conference and Exhibition on 3D Body Scanning and Processing Technologies, Lugano, Switzerland, 16-17 Oct. 2018, 2018
This paper presents partial results of a larger validation study of different Data-driven 3D Reconstruction (D3DR) technologies developed by IBV to create watertight 3D human models from measurements (1D3D), 2D images (2D3D) or raw scans (3D3D). This study quantifies the reliability (Standard Error of Measurement, SEM; Mean Absolute Deviation, MAD; Intra-class Correlation Coefficient, ICC; and Coefficient of Variation, CV) of body measurements taken on human subjects. Our results are also compared to similar studies found in literature assessing the reliability of digital and traditional anthropometry. Moreover, we assess the compatibility (bias and Mean Absolute Error, MAE) of measurements between D3DR technologies. The results show that 2D3D can provide visually accurate body shapes and, for the measurements assessed, 2D3D is as reliable as high resolution 3D scanners. It is also more accurate than manual measurements taken by untrained users. Due to accessibility, cost and portability (e.g. 2D3D built in a smartphone app) they could be more suitable than other methods at locations where body scanners are not available such as homes, medical or physical therapy offices, and small retail stores and gyms.
Work (Reading, Mass.), 2012
Scan-derived landmarks locations and surface shapes are more and more used, but there is no commonly accepted protocol for evaluating the accuracy of these measurements. Therefore we propose a protocol for evaluating the accuracy of surface shape and the repeatability of scan-derived landmark locations. According to existing Japanese and German domestic standards, we propose to use an artefact (e.g. sphere with diameter of about 120 mm) calibrated very accurately for evaluating the accuracy of scanner-systems. For evaluating the repeatability of landmark locations, we propose to use an anthropomorphic dummy with landmark locations premarked. These test objects are measured by a 3D body scanner to be evaluated. Evaluation parameters such as trueness, precision, and repeatability are calculated from the measured data. A round-robin test was conducted in six different institutes using 17 body/head/foot scanners produced by eight companies. The purposes of the roundrobin test were to ev...
Analyzing human poses at workstations is a key issue in ergonomics in order to evaluate potentials risks of musculoskeletal disorders. Kinect looks promising in measuring 3D joint kinematics on site but few studies have estimated the accuracy of the kinematic data delivered by this sensor in real situations. Thus, this study aims at evaluating the accuracy of the Kinect sensor for work-related motions. To this end we compared ISB Euler joint angles estimated with a Kinect to those obtained with a wellestablished marker-based device. Several repetitions of four of the main manual tasks described in MTM-2 classification were performed. Results showed that the RMSE between the data obtained with the two systems were 11(±3)° and 25(±4)° for the shoulder and the elbow joints respectively. Moreover, the measurement error was not randomly distributed but strongly depended on the joint configuration. Better knowledge on the Kinect measurement errors should help scientists and engineers to design appropriate protocols to measure joint kinematics in ergonomic assessments with this promising device.
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.