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Wearable computers are computer devices or systems integrated into the clothing or attached to the body of a person. The evolution of wearable computing devices, driven by the confluence of information and communication technology, has changed the way people use online services by keeping them always connected. This paper provides a brief introduction to wearable computing with its technical issues and challenges that must be addressed to reap the huge benefits.
2014
wearable technology offers many opportunities which trigger the thoughts and imaginations of people of all fields. In this age of technology, the dependence on computers and other interfaces required them to be omnipresent. This requirement paved way for the development of wearable technology, computers which can assist specialized professionals in personal activities by aiding and augmenting everyday life with the tech savvy world. In reality obstacles imposed by factors such as battery life, processor power, display brightness, network coverage and form factor have led to the delay in the widespread introduction of wearable computers. However in the past 10 yrs many successful implementations and the continuous relentless effort to miniaturize computers promise the emergence of viable applications. In this paper wearable computing applications are reviewed from the early aircraft maintenance and military designs to current production models including designs for personal entertain...
IEEE Micro, 2001
The most immediately striking challenge in designing wearable computers is creating appropriate interfaces. However, the issues of power use, heat dissipation, networking, and privacy provide a necessary framework in which to discuss interface. Part 1 of this article covers the first two of these issues; Part 2 begins with the networking discussion.
Acta Electronica Malaysia
Wearable technology provides number of opportunities in today's world that trigged all the imaginations for the people. In today's era we are more and more dependent on computers and to be compatible with the technology we have to be omnipresent and embrace new developments. Our daily use material is imposed by factor such as battery life, processor power, display brightness, network coverage and form factor have led to the delay in the widespread introduction of wearable computers. In this paper we will review wearable early design that was merely used for aircraft and military purpose and compare that with its today's application that how nowadays they are used for personal activities. It also highlights the scope and market of wearable computers and how it is emerging day by day.
2019
Wearable technology provides number of opportunities in today’s world that trigged all the imaginations for the people. In today’s era we are more and more dependent on computers and to be compatible with the technology we have to be omnipresent and embrace new developments. Our daily use material is imposed by factor such as battery life, processor power, display brightness, network coverage and form factor have led to the delay in the widespread introduction of wearable computers. In this paper we will review wearable early design that was merely used for aircraft and military purpose and compare that with its today’s application that how nowadays they are used for personal activities. It also highlights the scope and market of wearable computers and how it is emerging day by day.
Proceedings of the 2018 ACM International Symposium on Wearable Computers
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Computer, 2002
The new generation of wearables may look very much like eyeglasses or even an ordinary jacket. But with this new convenience comes a host of challenges in redefining the bond between computer and user.
Proceedings of the IFIP TC13 Interantional Conference …, 1997
Since the summer of 1994, a group of partners, led by Bocing and including Carnegie Mellon University, Virtual Vision, and Honeywcll have developed or provided significant design input on several generations of wearable computer systems, head-mounted displays (HMOs), and field-tested several application prototypes using these systems. Some of these applications include KC-135 skin inspections at McClellan Air Force Base in Sacramento, California, autopilot troubleshooting for the Boeing 777, and fuel systelll prohlem diagnosis and repair for the Boeing 757. This paper will address three questions: Why would someone wear a computer? What is a wearable computer'! How docs application and user inter(;lce design for these systems differ from that for mOTe conventional oflice desktop applications?
Proceedings of the 18th ACM International Conference on Computing Frontiers
Rapid technology advancement, economic growth, and industrialization have paved the way for developing a new niche of small body-worn personal devices, gathered together under a wearabletechnology title. The triggers stimulated by end-users interest have introduced the first generation of mass-consumer wearables in just the past decade. Evidently, the trailblazing ones were not designed with strict energy-consumption restrictions in mind. Thus, wearable-computing-related research remained fragmented. Advanced and sophisticated batteries and communication technologies could be already procurable on devices. Additional solutions for efficient utilization of processing power are still a white spot on the wearable technology roadmap. A-WEAR EU project aims to enhance the understanding of how the superimposition of those technologies would improve wearable devices' energy efficiency, with the research area being far from saturation. We foresee enormous room for research as the Edge computing paradigm is emerging towards hand-held devices. CCS CONCEPTS • General and reference → Cross-computing tools and techniques; • Hardware → Networking hardware; Wireless devices; Emerging architectures; • Computer systems organization → Distributed architectures; • Networks → Network topology types; Wireless access networks.
ACM SIGCHI Bulletin, 1997
Wearable computers represent a new paradigm in compuring." This statement is a good sound bite and undeniably Lrue but what doe.-. it mean? Finding meaning. in d1is st:uemem wa$ rhe purpose of a two day work~hop on wearable computers organized by c.he four authors of this paper. at C HI 97 in Morch, 1997. The workshop was attended by 37 pcoplt represcnring 2l diffc:renr org~nizations. 11le anendecs an: li.sc«l in the Appendix. This while paper is a reporr on 1har workshop.
The introduction of wearable technologies allows users to access technology hand free. There will be no longer be the need to carry around bulky devices. Information can be accessed at your command and pictures or videos can be taken with the wink of an eye. This new wave of technology will ignite an explosion of innovation which will be the key to advancements for mankind. As computers move from the desktop, to the palmtop, and onto our bodies and into our everyday lives. In this paper we focus our attention on two applications, from the plethora of wearable computing possibilities. We will first discuss general everyday use wearable computers; this will include such devices as wearable electronic fabrics, wearable digital watches with enhanced capabilities, wearable handbags and so forth. Next we will explore a number of medical wearable devices including navigation systems for the blind and real-time American Sign Language recognizers.
IEEE Pervasive Computing, 2000
IEE Eurowearable '03, 2003
He suggested that, in the future, rooms might contain more than 100 tab-like computers, 10 or 20 tabs and 1 or 2 boards, observing that "Hundreds of computers in a room could seem intimidating at first, just as hundreds of volts coursing through wires in the walls once did." Since then his vision of so many embedded computer systems appears to be correct, with many systems throughout the home now being microprocessor-controlled, even down to the toaster. This paper introduces the microprocessor, communicating and sensing technologies relevant to wearable computing. It reviews the trends and challenges that form part of the evolution of computer technology, from a computer filling a room to a room full of invisible computers. Not all wearable computing systems require the same level of computing performance or functionality. A Processor Performance and Flexibility of Function (PPaFF) scale is introduced to classify wearable computing systems and is related to the prototypes described in Weiser's vision of the 21 st century computer. He also anticipated the evolution of terabyte storage solutions and the development of more compact "micro-kernel" operating systems running software that could be readily added and removed. Considering wireless technologies, he observed that "Present technologies would require a mobile device to have three different network connections: tiny-range wireless, long-range wireless and very high speed wired. A single kind of network connection that can somehow serve all three functions has yet to be invented." Again, we have seen much development here also, with the development of Bluetooth and Wi-Fi wireless solutions.
2000
During the first sessions, context and collaboration become the dominant themes in this year's conference. By locating computation on the body, wearable computing provides a unique potential for sensing the user and the surrounding environment. The recovered data enables new interface techniques and allows the interactive construction of augmented realities where``virtual''information is situated in the context of the physical world.
Wearable computers provide constant access tocomputing and communications resources. In this paperwe describe how the computing power of wearables canbe used to provide spatialized 3D graphics and audiocues to aid communication. The result is a wearableaugmented reality communication space with audioenabled avatars of the remote collaborators surroundingthe user. The user can use natural head motions to attendto the remote collaborators, can communicate freelywhile being aware of other side ...
Wearable Devices - the Big Wave of Innovation, 2019
Wearable technologies are networked devices that collect data, track activities and customize experiences to users' needs and desires. They are equipped, with microchips sensors and wireless communications. All are mounted into consumer electronics, accessories and clothes. They use sensors to measure temperature, humidity, motion, heartbeat and more. Wearables are embedded in various domains, such as healthcare, sports, agriculture and navigation systems. Each wearable device is equipped with sensors, network ports, data processor, camera and more. To allow monitoring and synchronizing multiple parameters, typical wearables have multi-sensor capabilities and are configurable for the application purpose. For the wearer's convenience, wearables are lightweight, modest shape and multifunctional. Wearables perform the following tasks: sense, analyze, store, transmit and apply. The processing may occur on the wearer or at a remote location. For example, if dangerous gases are detected, the data are processed, and an alert is issued. It may be transmitted to a remote location for testing and the results can be communicated in real-time to the user. Each scenario requires personalized mobile information processing, which transforms the sensory data to information and then to knowledge that will be of value to the individual responding to the situation.
— Computing is moving beyond the desk to the body. With products like fitness trackers, smartwatches and health monitoring devices becoming ubiquitous, we can see wearables are here to stay. However wearable products tend to be very personal. What makes a person choose to wear a certain product? This state of the art research paper examines this question and in doing so proposes some guidelines for creating wearable computers.
COLLOQUIUM DIGEST-IEE, 2000
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