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Memory-constrained algorithms for simple polygons

2013, Computational Geometry

Abstract

A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of O(log n) bits, where n is the size of the input. We assume that a simple n-gon is given by the ordered sequence of its vertices. We show that we can find a triangulation of a plane straight-line graph in O(n 2 ) time. We also consider preprocessing a simple polygon for shortest path queries when the space constraint is relaxed to allow s words of working space. After a preprocessing of O(n 2 ) time, we are able to solve shortest path queries between any two points inside the polygon in O(n 2 /s) time.