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1997, Annual Review of Psychology
Human-computer interaction (HCI) study is the region of intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. HCI researchers analyze and design specific user interface technologies (e.g. pointing devices). They study and improve the processes of technology development (e.g. task analysis, design rationale). They develop and evaluate new applications of technology (e.g. word processors, digital libraries). Throughout the past two decades, HCI has progressively integrated its scientific concerns with the engineering goal of improving the usability of computer systems and applications, which has resulted in a body of technical knowledge and methodology. HCI continues to provide a challenging test domain for applying and developing psychological and social theory in the context of technology development and use.
Zenodo (CERN European Organization for Nuclear Research), 2022
The idea of human-computer interaction was born as computer technology progressed. The youthful age group of people who are educated and technically skilled are used in research studies in human computer interaction. In Human-Computer Interaction, this study focuses on the mental model. This review study takes many methods, one of which is to highlight current methodologies, findings, and trends in human-computer interaction, and the other is to identify research that was invented a long time ago but is now falling behind. This study also discusses fidelity prototyping and a user's emotional intelligence to make a product more userfriendly. Why do humans use computers, we investigate in this paper. What is the purpose of a computer system in the human mind? In addition to HCI's computer science. This study examines the literature on humancomputer interaction as well as the technological aspects of human-computer interaction using digital technologies. All these challenges are explored and recommendations for designing good human-computer digital devices are provided. Digital devices have continued to increase in efficiency and processing capacity thanks to advancements in both hardware and software. However, many of these systems are growing in size and complexity. While such intricacy normally offers no problems for most users, it frequently creates impediments for users while utilising digital devices. Typically, when designing those digital devices, the human-computer interaction is overlooked. I.
Annual Review of Psychology, 2003
Human-computer interaction (HCI) is a multidisciplinary field in which psychology and other social sciences unite with computer science and related technical fields with the goal of making computing systems that are both useful and usable. It is a blend of applied and basic research, both drawing from psychological research and contributing new ideas to it. New technologies continuously challenge HCI researchers with new options, as do the demands of new audiences and uses. A variety of usability methods have been developed that draw upon psychological principles. HCI research has expanded beyond its roots in the cognitive processes of individual users to include social and organizational processes involved in computer usage in real environments as well as the use of computers in collaboration. HCI researchers need to be mindful of the longer-term changes brought about by the use of computing in a variety of venues.
Annual Review of Psychology, 2003
Human-computer interaction (HCI) is a multidisciplinary field in which psychology and other social sciences unite with computer science and related technical fields with the goal of making computing systems that are both useful and usable. It is a blend of applied and basic research, both ...
2015
This paper discusses the research that has been done in the field of Human Computer Interaction (HCI) relating to human psychology. The overview includes the basic definitions and terminology, a survey of existing technologies and recent advances in the field, common architectures used in the design of HCI systems which includes unimodal and multimodal configurations, and finally the applications of HCI. Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques for supporting user tasks, providing better access to information, and creating more powerful forms of communication. It involves input and output devices and the interaction techniques that use them; how information is presented and requested; how the computer's actions are controlled and monitored; all forms of help, document...
HCI is a multidisciplinary fi eld focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive -not just in developed countries, but worldwide -the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that infl uences the direction of these technologies, and this diverse work makes up the fi eld of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. The HCI series publishes books that advance the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).
2016
The term human-computer interaction (HCI) is simply the study of people, computer technology, and the ways people and computer technology influence each other. One of the major concerns of professional practitioners in the field of HCI is the design of interactive systems for human use. It aims to determine how these computer technologies become more usable and more receptive to the users’ needs. To provide the best possible computer interface within the given constraints, the HCI designers are supposed to design and develop systems that minimize the barriers between human’s cognitive model of what users want to accomplish and the computer’s understanding of the users’ tasks. As computer use became more widespread, the role of computer and information technologies embellishes an important role in various organizations through utilizing different computer based information systems. As these 21st century technologies will confront us with the complete generations of services, the new generations of computer interfaces must equally have to master the fundamental organizational, societal and technological issues and challenges that will affect the effective use and efficient human-computer interactions design. The key goal of this paper is to be able to explore these issues and challenges that will tremendously affect the design and implementation success of HCI.
Technology, Journal of AIS, among others. Her current research interests include: intellectual development of HCI research; motivation, flow, affect and emotion in IT use; human-centered IT design and development; and animation and online advertising. She is co-editor (with Dennis Galletta) of two book volumes on HCI in MIS of the Advances in MIS series edited by Vladimir Zwass, and is co-author (with Dov Te'eni and Jane Carey) of the first HCI textbook for non-Computer Science students (Wiley, 2006). Dr.
Computer applications have been developed for virtually all sectors, ranging from medicine, banking to education. The most important factor for the proper use of a computer program is the interface; however in recent times, some computer programs have become highly intricate and uneasy to manipulate. Efforts by programmers to make productive and interactive systems have been successful yet there is the tendency to introduce complexity and sophistication in the interface designs. This paper attempts to review issues surrounding Human-Computer Interaction (HCI) and its relationship to Information Systems. We identify some causes of complexity in user interface design and provide solution paradigms to mitigate these complexities.
Design at work: Cooperative design of computer …, 1991
Man is one of the best general-purpose computers available and if one designs for man as a moron, one ends up with a system that requires a genius to maintain it. Thus we are not suggesting that we take man out of the sys tem, but we are suggesting that he be properly employed in terms of both his abilities and limitations .
Behaviour & Information Technology, 1989
We cast the psychology of human-computer interaction (HCI) in terms of task analysis and the invention of artifacts. We consider the implications of this for attempts to define HCI in terms of a priori conceptions of psychology. We suggest that artifacts can be considered theory-like in HCI, and observe that they do play a theory-like role in the field as practiced. Our proposal resolves the current methodological perplexity about the legitimacy and composition of the field. We conclude that HCI is a distinct sort of science: a design science.
One of the major challenges in the emerging interdisciplinary field of human-computer interaction (HCI) is the specification of a research line that can enable the development of validated design relevant knowledge with a predictive power for the design of interactive systems. Based on the three different elements in the design of interactive systems: (1) human being(s), (2) technical artifact(s), and (3) context of use, different disciplines contribute with different research paradigms to this new field: social sciences with a strong empirical and experimental approach, and engineering disciplines with a strong technical and formal approach. This paper presents and discusses a possible way to integrate the strengths of different research and design paradigms.
Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques for supporting user tasks, providing better access to information, and creating more powerful forms of communication. It involves input and output devices and the interaction techniques that use them; how information is presented and requested; how the computer's actions are controlled and monitored; all forms of help, documentation, and training; the tools used to design, build, test, and evaluate user interfaces; and the processes that developers follow when creating Interfaces.
Human-computer interaction (HCI) has been identified as a rich task for the real-world study of psychology; however, the theoretical approaches to the psychology of HCI have narrowly focused on problem-solving (e.g., GOMS and CE+), memory (e.g., mental models and metaphors), and social interaction (e.g., perceived control). An attempt to create a broader theoretical framework integrates the three approaches to the psychology of HCI with a theory, IP3. This paper ( I ) discusses each of the three psychologies of HCI, (2) describes the integrative theory, IP3 (verbally, as well as by a graphical representation), (3) applies the theory to one representative research area --transfer of training, and (4) applies the theory to the interpretation of selected HCI design guidelines.
2011
Ping Zhang is a Professor in the School of Information Studies at Syracuse University. Her research interests include human-centeredness in ICT development, evaluation and use; affective, cognitive, motivational and behavioral aspects of individual reactions towards ICT; and the impact of ICT design and use on individuals, organizations, societies and cultures. She has published more than one hundred research papers in information systems, human-computer interaction and information science journals and conference proceedings, and has received four Best Paper awards and three nominations for best paper awards. She is co-editor (with Dennis Galletta) of two edited books on HCI and MIS of the Advances in MIS series (by M.E. Sharpe, 2006), and is co-author (with Dov Te'eni and Jane Carey) of the first HCI textbook for non-CS students (by John Wiley, 2007).
This paper discusses the research that has been done in the field of Human Computer Interaction (HCI) relating to human psychology. A brief overview of HCI is presented. Specific examples of research in the areas of icons and menus are then reviewed. The results of these experiments and the predictions they make about general human psychology and specific human interaction with computers is discussed. Mental models of user interface interaction are discussed and compared to mental models of real world object. Finally, future directions for research are proposed.
International Journal for Research in Applied Science & Engineering Technology (IJRASET), 2022
The concept of human-computer interaction has emerged as a result of advancements in computer technology. As emerging technologies in the fields of mobile and cloud computing, as well as the internet of things (IoT), become more and more ingrained in our daily lives, they have started to pose a serious challenge for professionals in human-computer interaction (HCI). These technologies call for greater dedication from HCI experts in terms of systems interface design. A comprehensive study of human-computer interaction (HCI) has been presented in the current study. The design process of human-computer interaction and the current state-of-art of the same is explained in brief along with the applications of HCI. Based on the results of the review, the study recommended combining human-centred design with agile interface design methodologies. It also encouraged future research using a qualitative or quantitative approach to further explore HCI interface design methodologies, with a focus on cloud-based, AR, VR technologies and other organizational information systems. I.
International Journal of Scientific Research in Computer Science, Engineering and Information Technology, 2023
Human-Computer Interaction (HCI) is a rapidly evolving field that seeks to understand and improve the interactions between humans and technology. This research paper provides an in- depth review of the theory, design principles, and emerging trends in HCI. The paper begins by discussing the history and evolution of HCI, followed by a review of the different theoretical frameworks that have been used to study HCI. The paper then examines the different design principles that have been developed to guide the design of user interfaces, including the principles of usability, user experience, and accessibility. Finally, the paper explores emerging trends in HCI, including the use of artificial intelligence, virtual and augmented reality, and ubiquitous computing.
2023
Human-Computer Interaction (HCI) is a field of study where researchers study how a human end-user interacts with digital computers with the help of various interfaces. Furthermore, HCI researchers are involved in the design and enhancement of user-centric technologies, enabling humans to interact smoothly with computers. They do this by following several HCI principles which have been discussed in this presentation.
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