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2005, Ninth International …
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environments. The input of our system is ESRI Shapefiles which represent 3D building geometry and landuse attributes. Participants can visualise 3D reconstructions of geographical information in real-time based on two visualisation clients: a mobile VR interface and a tangible AR interface. To prove the functionality of our system an educational application specifically designed for university students is illustrated with some initial results. Finally, our conclusions as well as future work are presented.
… : Teleoperators & Virtual …, 2002
In this paper we describe two explorations in the use of hybrid user interfaces for collaborative geographic data visualization. Our first interface combines three technologies; Augmented Reality (AR), immersive Virtual Reality and computer vision based hand and object tracking. Wearing a lightweight display with camera attached, users can look at a real map and see three-dimensional virtual terrain models overlaid on the map. From this AR interface they can fly in and experience the model immersively, or use free hand gestures or physical markers to change the data representation. Building on this work, our second interface explores alternative interface techniques, including a zoomable user interface, paddle interactions and pen annotations. We describe the system hardware and software, and the implications for GIS and spatial science applications.
2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2012
In this paper we introduce CityViewAR, a mobile outdoor Augmented Reality (AR) application for providing AR information visualization on a city scale. The CityViewAR application was developed to provide geographical information about the city of Christchurch, which was hit by several major earthquakes in 2010 and 2011. The application provides information about destroyed buildings and historical sites that were affected by the earthquakes. The geo-located content is provided in a number of formats including 2D map views, AR visualization of 3D models of buildings on-site, immersive panorama photographs, and list views. The paper describes the iterative design and implementation details of the application, and gives one of the first examples of a study comparing user response to AR and non-AR viewing in a mobile tourism application. Results show that making such information easily accessible to the public in a number of formats could help people to have richer experience about cities. We provide guidelines that will be useful for people developing mobile AR applications for city-scale tourism or outdoor guiding, and discuss how the underlying technology could be used for applications in other areas.
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2021
The field of Augmented Reality (AR) has seen a rapid expansion within the past decades, with many sectors nowadays applying AR methodologies for their own particular visualization needs. One field in particular that has adopted AR visualization techniques is the geospatial sciences, as they have identified the inherent spatial nature of AR as particularly applicable for visualizing (geo)spatial relationships in systems of interest. However, while we can find multiple classification schemes for AR applications in AR literature, to our knowledge no such classification exists that focuses specifically on the spatial aspects of AR applications, namely the visualization size, scale, and acknowledgement of and alignment with the user's physical environment. Therefore no AR classification exists that is specifically applicable to the geospatial sciences. In this paper we present an initial classification of AR approaches for spatial data visualization, highlighting the different spatial characteristics that are of particular relevance to the geospatial sciences. We expect that the initial classification presented here will help researchers working with AR visualizations in organizing their application design with regard to its spatial characteristics.
Procedia Computer Science, 2013
The aim of this paper is directed in field of architecture and urban planning process improvement, by allowing more precise evaluation of new constructions and objects look and visual influence on environmental surrounding. Nowadays there are several solutions for city visualization in virtual reality which provide wide functionality, including spatial visualization. Despite all modern technologies, which provide photorealistic models on stereoscopic monitors and screens, it is still noticeable barrier among virtual buildings and buildings in real environment. To enhance the immersion level of urban planning solution, main task is to find a way how to use augmented reality to allow urban planning experts move around the city streets and project virtual three dimensional buildings, allowing to see real city and virtual buildings at the same time.
KN - Journal of Cartography and Geographic Information
Augmented reality (AR) is playing an increasingly important role in a variety of everyday application scenarios. Users are not completely disconnected from the current sensory influences of reality. They are merely confronted with additional virtual objects that are projected into reality. This allows users to obtain additional spatial information, which makes this technology interesting for cartographic applications (e.g. navigation). The dynamic positioning of the superimposed image in the scene being viewed is crucial for the generation of AR elements displayed correctly in terms of perspective. Understanding these technical basics is an important prerequisite for the cartographic use of augmented reality. The different techniques influence the visualization and the perception of AR elements in 3D space. This article highlights important visualization properties of current augmented reality techniques.
2019
The objective of this paper is to integrate all the 3D data into a Geographic Information System (GIS), from *.skp files that it modeled by applying augmented reality (AR). The application of the RA to a 3D model integrated into the GIS will be a valuable means of communication for the enhancement of our learning environment. Accessible to all, including those who cannot visit the site, it allows discovering for example ruins in a pedagogical and relevant way. From an architectural point of view, the 3D model provides an overview and a perspective on the constitution of the environment, which a 2D document can hardly offer. 3D navigation and the integration of 2D data into the model make it possible to analyze the remains in another way, contributing to the faster establishment of new hypotheses. Complementary to the other methods already exploited in geology, the analysis by 3D vision is, for the scientists, a non-negligible gain of time which they can thus devote to the more in-de...
2011
Abstract We propose a mARGraphy, which visualizes information based on augmented reality (AR) technology. It provides the intuitive and interactive way to make users to understand dynamic 3D information in situ with highly relevant to the target. To show the effectiveness of our work, we introduce a traditional map viewer application. It recognizes region of a traditional map with object recognition and tracking method on a mobile platform.
2008
Paper discusses the function and meaning of ARGIS in architecture through an instance of an aerodrome construction project. In the initial stages of the construction, it applies the advanced technology including 3S (RS, GIS and GPS) techniques, augmented reality, virtual reality and digital image processing techniques, and so on. Virtual image or other information that is created by the computer is superimposed with the surveying district which the observer stands is looking at. When the observer is moving in the district, the virtual information is changing correspondingly, just like the virtual information really exists in true environment. The observer can see the scene of aerodrome if he puts on clairvoyant HMD. If we have structural information of construction in database, AR can supply X-ray of the building just like pipeline, wire and framework in walls.
ACE: Architecture, City and Environment, 2017
This article applies Geographic Information Technologies (GIT) to the field of Cultural Heritage (CH), aiming to analyse patrimonial valuation through Digital Representations (DR). It seeks to briefly introduce the importance of DR through the concepts of the individual's spatial cognition (mental) and physical (external) perceptions. It approaches the main topics of 3D data acquisition, modelling and visualisation, as well as cultural heritage applications, and presents 3D and Augmented Reality (AR) trials, together with their main results and discussion. The methodology consists of exploratory data acquisition using terrestrial and Unmanned Aerial Vehicles (UAV), 3D modelling procedures, and the integration between 3D-Geographical Information Systems (GIS) and AR environments (mobile platforms) applied to patrimonial systems and elements in urban areas.
Proceedings of the 4th International Conference on Geographical Information Systems Theory, Applications and Management, 2018
We present a mobile Augmented Reality (AR) tourist guide to be utilized while walking around cultural heritage sites located in the Old town of the city of Chania, Crete, Greece. Instead of the traditional static images or text presented by mobile, location-aware tourist guides, the main focus is to seamlessly and transparently superimpose geo-located 3D reconstructions of historical buildings, in their past state, onto the real world, while users hold their consumer grade mobile phones walking on-site, without markers placed onto the buildings, offering a Mobile Augmented Reality experience. we feature three monuments; e.g., the 'GialiTzamisi', an Ottoman mosque; part of the south side of a Byzantine Wall and the 'Saint Rocco' Venetian chapel. Advances in mobile technology have brought AR to the public by utilizing the camera, GPS and inertial sensors present in modern smart phones. Technical challenges such as accurate registration of 3D and real world, in outdoors settings, have prevented AR becoming main stream. We tested commercial AR frameworks and built a mobile AR app which offers users, while visiting these monuments in the challenging outdoors environment, a virtual reconstruction displaying the monument in its past state superimposed onto the real world. Position tracking is based on the mobile phone's GPS and inertial sensors. The users explore interest areas and unlock historical information, earning points. By combining AR technologies with locationaware, gamified and social aspects, we enhance interaction with cultural heritage sites.
ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences
In this paper, we assume that augmented reality (AR) and mixed reality (MR) are relevant contexts for 3D urban geovisualization, especially in order to support the design of the urban spaces. We propose to design an in situ MR application, that could be helpful for urban designers, providing tools to interactively remove or replace buildings in situ. This use case requires advances regarding existing geovisualization methods. We highlight the need to adapt and extend existing 3D geovisualization pipelines, in order to adjust the specific requirements for AR/MR applications, in particular for data rendering and interaction. In order to reach this goal, we focus on and implement four elementary in situ and ex situ AR/MR experiments: each type of these AR/MR experiments helps to consider and specify a specific subproblem, i.e. scale modification, pose estimation, matching between scene and urban project realism, and the mix of real and virtual elements through portals, while proposing occlusion handling, rendering and interaction techniques to solve them.
16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06), 2006
Currently there are many software packages that allow analysis of Geographic Information Systems (GIS) data. However, these software packages limit user interaction and exploration of the GIS data to 2dimensional (2D) interface. Virtual Reality (VR) technology provides a great way for manipulating and visualizing 3-dimensional (3D) data in three dimensions. This paper presents the use of 3D large screen immersive environments for manipulation and interaction of GIS data in creating and editing GIS shapefiles.
2021
Nowadays one of the most popular trends in software development is Augmented Reality (AR). AR applications offer an interactive user experience and engagement through a real-world environment. AR application areas include archaeology, architecture, business, entertainment, medicine, education and etc. In the paper we compared the main SDKs for the development of a marker-based AR apps and 3D modeling freeware computer programs used for developing 3D-objects. We presented a concept, design and development of AR application “Art-Heritage’’ with historical monuments and buildings of Crimean Tatars architecture (XIII-XX centuries). It uses a smartphone or tablet to alter the existing picture, via an app. Using “Art-Heritage’’ users stand in front of an area where the monuments used to be and hold up mobile device in order to see an altered version of reality.
Proceedings of the ICA
Geovisualization provides theories, methods, and tools for visualizing processes on the earth's surface. One of the key challenges of the field is to find interesting and engaging ways to display geographical data. In this paper, we focus on the Augmented Reality (AR) Sandbox. An AR Sandbox combines a box filled with sand with a 3D camera and a projector to explore the topography of the sand terrain in real time and allow water flow simulations. This direct interaction between user and topography makes the AR sandbox a fascinating, explorative tool in the field of geovisualization. In this paper, we give an overview about how an AR Sandbox is built, what components are required, and how configuration, calibration or adding additional features work. We also discuss ways to improve the usability of the AR Sandbox or change its appearance to make it more suitable for specific use cases in geovisualization. Of particular importance is the DEM tool, which allows real-life data to be remodeled in the AR Sandbox to explore the terrain, create rainfall simulations, or export the current terrain as a DEM. Further advantages of using an AR sandbox for geovisualization are the hands-on methodology and gamification aspects, which motivate people to interact with topography and improve learning effects in the geosciences.
This paper presents the application of the PaperView system in the domain of cartographic heritage. PaperView is a multi-user augmented-reality system for supplementing physical surfaces with digital information, through the use of pieces of plain paper that act as personal, location-aware, interactive screens. By applying the proposed method of reality augmentation in the cartographic heritage domain, the system provides the capability of retrieving multimedia information about areas of interest, overlaying information on a 2D or 3D (i.e., scale model) map, as well as comparing different versions of a single map. The technologies employed are presented, along with the interactive behavior of the system, which was instantiated and tested in three setups: (i) a map of Macedonia, Greece, including ancient Greek cities with archeological interest; (ii) a glass case containing a scale model and (iii) a part of Rigas Velestinlis' Charta.
2019
ICT tools and platforms endorse more and more<br> educational process. Many models and techniques for people to<br> be educated and trained about specific topics and skills do exist,<br> as classroom lectures with textbooks, computers, handheld devices<br> and others. The choice to what extent ICT is applied within<br> learning contexts is related to personal access to technologies as<br> well as to the infrastructure surrounding environment. Among recent<br> techniques, the adoption of Virtual Reality (VR) and Augmented<br> Reality (AR) provides significant impulse in fully engaging users<br> senses. In this paper, an application of AR/VR within Geographic<br> Information Systems (GIS) context is presented. It aims to provide<br> immersive environment experiences for educational and training<br> purposes (e.g. for civil protection personnel), useful especially for<br> situations where real scenarios are n...
2014
This paper describes the development and evaluation of an educational Augmented Reality application for mobile phones that supports landscape architecture students who learn how to read and analyse contour maps. The results show that Augmented Reality can enhance appeal and clearness of a paper contour map but if too much information is presented, it could also confuse the map information.
2010
This article gives an presentation of the AR4BC (Augmented Reality for Building and Construction) software system, consisting of the following modules. The 4DStudio module is used to read in BIMs and link them to a project time table. It is also used to view photos and other information attached to the model from mobile devices. The MapStudio module is used to position the building model on a map using geographic coordinates from arbitrary map formats, e.g. Google Earth or more accurate ones. The OnSitePlayer module is the mobile application used to visualize the model data on top of the real world view using augmented reality. It also provides the ability to insert annotations on the virtual model. The OnSitePlayer may be operated either stand-alone, or in the case of large models, as a client-server solution. The system is compatible with laptop PCs, hand held PCs and even scales down to mobile phones. Data glasses provide another display option, with a novel user interface provided by a Wiimote controller. A technical discussion on methods for feature based tracking and tracking initialization is also presented. The proposed system can also be used for pre-construction architectural AR visualization, where in-house developed methods are employed to achieve photorealistic rendering quality.
Today's life is different to the one that existed not so many years ago. Our everyday life is constantly changing. The use of new technologies play major role in this change. Augmented Reality (AR) is looking to be the 8th mass market to evolve, following print, recordings, cinema, radio, TV, the Internet and mobile. In combination with geo-based technologies, augmented reality provides a completely new way of execution of the everyday activities. This paper presents the basic concepts and key characteristics of these two technologies. Also, the paper presents an example of a use of the technologies in an application meant for students for navigation through the campus of the Faculty.
International Journal of Architectural Computing, 2008
At present, more than half of all building activity in the German building sector is undertaken within existing built contexts. The development of a conceptual and technological basis for the digital support of design directly on site, within an existing building context is the focus of the research project “Spatial Augmented Reality for Architecture” (SAR). This paper describes the goals achieved in one aspect of the project: the sampling of colors and materials at a scale of 1:1 using Augmented Reality (AR) technologies. We present initial results from the project; the development of an ad-hoc visualization of interactive data on arbitrary surfaces in real-world indoor environments using a mobile hardware setup. With this, it was possible to project the color and material qualities of a design directly onto almost all surfaces within a geometrically corrected, existing building. Initially, a software prototype “Spatial Augmented Reality for Architecture-Colored Architecture” (SAR-...
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