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Volume Rendering–Mathematical Foundations and Algorithmic Aspects

1993

Abstract

In this paper various algorithms for rendering gaseous phenomena are reviewed. In computer graphics such algorithms are used to model natural scenes containing clouds, fog, ames and so on. On the other hand displaying three dimensional scalar datasets as cloudy objects has become an important technique in scienti c visualization. Our emphasis is on this latter subject of so-called direct volume rendering. All algorithms will be discussed within the framework of linear transport theory. The equation of transfer is derived. This equation is suitable to describe the radiation eld in a participating medium where absorption, emission, and scattering of light can occur. Almost all volume rendering algorithms can beshown to solve special cases of the equation of transfer. Related problems like the mapping from data values to model parameters or possible parallelization strategies will be discussed as well.