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AI-generated Abstract
The Quickstart Manual is designed to assist new and novice users in learning and effectively using CINEMA 4D and BodyPaint 3D. The guide offers a series of structured tutorials and context-sensitive help to enhance user understanding of essential features such as navigation, object creation, animation, and advanced techniques. Emphasis is placed on accessibility and ease of learning, ensuring users can efficiently translate their creative ideas into 3D visualizations.
In spite of the evolution of computer graphics in recent years, the production of 3D environments still reflects an old situation: 3D modelers are often deputed to the whole construction of the 3D interactive worlds, even if in many cases the focus of 3D worlds is not simply on geometry and demands the specific contribution of experts belonging to different areas. This doesn't permit a full exploitation of the new 3D interactive media potentialities. We propose a new approach to the production of 3D interactive environments, based on the concept of FODVV RI H[SHULHQFH and on the re-definition of the role of DXWKRUV.
user studies, user interface design, utility computing, market-based resource allocation, 3D animation, CGI rendering, SE3D This study made a large amount of remote, computer-processing power (the HP Labs Utility Rendering Service) available to a group of animators to support each of them in the creation of a computer-graphics short film for the SE3D showcase. This event was organized by HP Labs in collaboration with Autodesk and the Watershed Media Centre based in Bristol (UK). Animators were required to continually bid for computing power using tokens in an online market place. At peak demand times the resources became more expensive. Different market mechanisms were used and data was recorded about the animators' interactions with both the markets and the rendering service in general. Towards the end of the experiment, interviews were carried out with the users and their responses are summarised in this document.
Proceedings of the 18th conference on Winter simulation - WSC '86, 1986
Proceedings of the working conference on Advanced visual interfaces - AVI '04, 2004
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Human Computer Interaction, force feedback and VR finemanipulation techniques. This integration allows us to create a new compelling form of 3D object creation and manipulation preserving the metaphors designers, artists and painters have accustomed to during their day to day practice. Our system comprises a novel augmented reality workbench and enables users to simultaneously perform natural fine pose determination of the edited object with one hand and model or paint the object with the other hand. The hardware setup features a non-intrusive, video-based hand tracking subsystem, see-through glasses and a 3D 6-degree of freedom input device. The possibilities delivered by our AR workbench enable us to implement traditional and recent editing metaphors in an immersive and fully threedimensional environment, as well as to develop novel approaches to 3D object interaction.
… Design of Virtual Environments and 3D- …, 2001
In spite of the evolution of computer graphics in recent years, the production of 3D environments still reflects an old situation: 3D modelers are often deputed to the whole construction of the 3D interactive worlds, even if in many cases the focus of 3D worlds is ...
Science News, 2011
TEST Engineering & Management, 2019
The 3D technology is an emerging technology that comes with the development of computer hardware and software technology. It is usually generated by special software such as 3D modeling tools, which exists in a virtual way in a computer or computer file. Three-dimensional technology has been used in a variety of fields, such as engineering, animation, education, fashion, movies among others. The research aims to widen the knowledge of the people by introducing the theory and method of modeling data in three-dimensional technology in the application and development of film, animation and games. Through the introduction of 3D in the paper, we can understand the 3D world more and recognize the influence of 3D models in animation, games, and film. The scientific application of 3D modeling technology can improve the flexibility and production level of animation, produce high quality 3D movies and TV effects, and promote the development of the film, animation and game industries.
ABC Research Alert
The open-source 3D modeling and animation software Blender has become a powerhouse for artists, designers, and hobbyists. Blender's capabilities and creative industry effects are summarized in this abstract. Due to its comprehensive features and unwavering community support, Blender has grown from a simple tool to an industry standard. This flexible instrument suits beginners and experts. Blender has an excellent user interface, several modeling and sculpting capabilities, a robust material and texture system, and powerful rendering engines like Cycles and Eevee. Open-source development keeps Blender available to anyone, making it a pioneer in democratizing 3D modeling and animation technologies. Blender is a creative movement that lets anyone with an idea realize their vision. Blender is our entry to 3D modeling and animation, novice or experienced. This study discusses the essential techniques of 3D modeling, shading, materials, rendering, textures in blender, rigging and anim...
Jurnal Sistem Informasi dan Informatika (Simika), 2019
Multimedia as a medium of communication, information delivery, and promotion is one of the most popular technology fields. As a fields that are flexible and can be attractive, as well as pamper the human senses, multimedia can simultaneously affect humans visually, audio, and touch so that it can make consumers digest the message contained more optimally. One product that requires multimedia to improve its superiority is a company profile or profile company. In this case, PT. Krakatau Insan Mandiri seeks to introduce clearly as well as attractive to consumers through profile videos 3D animation based company. The benefits are documentation and promotional media and information about the company profile of PT. Krakatau Insan Mandiri. In making this company profile video the author uses methodologies include: Literature Study, Analysis and Design of Systems, System Implementation, System Testing, and Documentation
EPRA International Journal of Multidisciplinary Research (IJMR) -Peer Reviewed Journal , 2021
The word 3D is defined as three dimensional models that display a picture or item in a form that appears to be physically present with a designated structure. Three-dimensional (3D), can also describe any object that occurs on a three-axis Cartesian coordinate system, a Cartesian system is basically a fancy way of describing the X and Y axes which are horizontal and vertical axis, but the inclusive of the third axis Z which is make it to be 3D of which the Z axis represent the depth.3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in 3D space. The main features of these 3D applications are immersion, interactivity, and involvement. Immersion holds the user's attention. Interactivity is related to how responsive the application is to user actions and Involvement has to do with engaging the user's interest in the underlying activity.3D interaction techniques are selection and manipulation, navigation, system control and symbolic inputs. Its application is in the area of Exploring Complex Data, Visualizations with the Cubic Mouse, Multimodal Interfaces in VEs Multimodal interaction, and VEs for Design Education Architectural design.
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IEEE Computer Graphics and Applications, 2000
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