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2008
This paper investigates the technological issues that affect the behavior of the users of an e-Learning system. In particular, it examines how user-based quality evaluation is influenced by the way the content of an e-Learning system is structured, as well as by aesthetic issues such as colors used. The paper presents a case study, in which a representative sample of users evaluated two different implementations of an e-learning system, developed particularly for the purposes of this survey. The users' evaluation focuses on three specific factors: the content structure, the navigation and the aesthetics of the system. The main aim of this paper is to determine these factors' effect on e-learning systems users' behavior by gathering and analyzing the opinions of the users who participated in this case study.
2007
This paper presents a case study, in which a representative sample of users evaluated two different implementations of an e-learning system, developed particularly for the purposes of this survey. The users' evaluation focuses on three specific factors which were the content structure, the navigation and the aesthetics of the system. The main aim of this paper is to determine the influence of these factors to e-learning systems' users behavior by gathering and analyzing the opinions of the users who participated in this case study.
2018
Authors address: Mirjana Ivanovic, Faculty of Sciences, Trg Dositeja Obradovica 4, 21000 Novi Sad, Serbia; e-mail: [email protected]; Aleksandra Klasnja Milicevic, Faculty of Sciences, Trg Dositeja Obradovica 4, 21000 Novi Sad, Serbia; email: [email protected]; Maria Ganzha, ul. Newelska 6, 01-447Warsaw, Poland; e-mail: [email protected]; Amelia Badica, Faculty of economics and business administration 13, A.I. Cuza Street, Craiova, 200585, Romania; email:[email protected]; Marcin Paprzycki, ul. Newelska 6, 01-447 Warsaw, Poland; e-mail: [email protected]; Costin Badica, Department of computers and information technology, Blvd. Decebal nr. 107, RO-200440, Craiova, Romania; email: [email protected];
Sustainability
The rapid growth of Information and Communication Technologies (ICT)—specifically, the Internet—has given emergence to e-learning. Resultantly, web-based e-learning systems are being increasingly developed to enhance the learning process. However, the utilization of such systems is low, mainly owing to poor quality content and overall design problems. To improve usage, it is imperative to identify the factors with the most significant impact on the quality of these systems so that the e-learning industry keeps these factors in consideration while developing e-learning systems. This study focused on the identification and prioritization of factors related to the design quality of e-learning systems through a hierarchical quality model. Thus, firstly, an extensive literature review was conducted to identify the factors that most affect the quality of web-based e-learning systems. Secondly, among the identified factors, only those with the most significant effect were considered. To id...
As the world shifts from the industrial era to the knowledge era, e-learning is gaining prominence as the preferred method for use in pedagogical education and informal training. Embracing this advance boasts numerous advantages but care must be taken to preserve the aspect of meaningful learning. E-learning systems are built upon technology scaffold (input) however; the focus should never deviate from the purpose of the tool (output) that is a learning experience through use of the tool. Technology from an e-learning perspective refers to the combination of hardware, software and the supporting infrastructure (i.e. internet or intranet and related support service provision). Technology enables e-learning however, learning will not take place in the absence of the learner, the learners aptitude and their specific needs. A successful e-learning experience is largely dependent on how the e-learning tool " s quality factors enhance its usability. The e-learning tool should ideally possess a number of features that will make the users experience enjoyable. It is important to note that technical difficulties, faults and glitches can serve to discourage users from the continued use of a software system. This paper reviews the impact of technology on the quality in the development process of e-learning tools.
2011
The Development of teaching and learning materials are part and parcel of improving the delivery of knowledge from teachers to students. The use of good teaching materials portrayed the teachers' teaching and learning qualities. Materials which are meant for teaching and learning process either the paper-based or computer-based form would be effective if they go through certain procedure to ensure that the materials are of good and satisfying quality. Thus, collaborative planning in developing teaching materials is one of the ways to avoid doing work in isolations and also producing good quality materials. In order to check and evaluate the website, an evaluation set of adapted questionnaire consisting of six main dimensions was used as the instrument for this formative evaluation. Analysis of this end-users' evaluation was used as the guideline for the improvement of the actual website. Results of this formative evaluation process showed that the end-users were satisfied not only with the course and design dimensions of the website but also the learning environment constructed from the use of this e-Learning material. Thus, the involvement of the end-users was found to be beneficial for any development process of teaching and learning materials so as to increase the usability and quality of the materials developed.
Using the Gestalt Principles of Visual Aesthetics in Designing E-Learning Graphical User Interface, 2018
The application of visual aesthetic and instructional design strategy is one of the key factors in creating instructional contents. Aesthetics is seen as a significant feature on student feelings, and attitudes contributing importantly to learning. In online learning, the classroom is the website or Learning Management System (LMS) that delivers the teaching. Research has shown that learners seem more passionate about courses that have paid attention to aesthetic design in their contents delivery. The objective of this study has been to research and create aesthetic visual environments in e-learning through the application of expert standards and to explore the effects of those environments on student satisfaction and motivation. Qualitative research method was used to apply aesthetic criteria within the instructional design model process of Analysis, Design, Development, Implementation, and Evaluation (ADDIE). The study drew upon principles in the fields of usability, graphic design, information architecture, and cognitive psychology to examine learner outcomes and learner experience in order to surface principles for aesthetic considerations that can be incorporated into the instructional design process. The focus of this research was not upon the technical tools used (e.g., the online delivery mode) but on the discovery of principles that apply to the online learning environment (such as interface, navigation, usability). Practical guidelines are provided through this study that higher education and instructional designers can adopt when designing and developing an online learning environment. With the enormous advancement in technology with the introduction of touch screens, virtual reality and mobile devices, instructional designers have the chance to explore the topic of aesthetics in online education.
Handbook of Research on Innovative Pedagogies and Technologies for Online Learning in Higher Education, 2000
The use of online technology has become ubiquitous and integral part of our daily life from education to entertainment. Because of the ubiquity of e-learning and vital influence for engineering the educational process, it is no surprise that many research studies are conducted to explore different aspects covering the use of e-learning in higher education. The assessment and evaluation aspects are considered arguably the most influential part for measuring the success and effectiveness of e-learning experience. As more and more universities worldwide have opted to use online technology for their course delivery, research in e-learning systems have attracted considerable interest in order to apprehend how effective and usable e-learning systems in terms of principles related to human computer interaction.
2002
Education involves a continuous process of exploration, acquisition, organization, integration and delivery of information and knowledge. In recent years, e-learning sites and applications have exponentially started to grow, being a central phenomenon for the industry and education fields. Key factors for the present and future success of these applications and organizations are, on one hand, the fulfillment of technological standards for e-learning environments, and, on the other hand, the utilization of well-defined development processes and the production of required quality. One of our current concerns is the quality assessment of e-learning sites and applications. In this paper, a taxonomy of e-learning sites and applications, and ultimately the quality requirements for the Functionality characteristic are thoroughly described, regarding an intentional audience. An evaluation case study for this domain, using the WebQEM (Quality Evaluation Methodology) strategy is being runned.
The Electronic Journal of e- …, 2008
e-Learning, of late, has been witnessing an unprecedented expansion as an opportunity for higher education. This expanding alternative mode calls for ensuring and imparting a sound and qualitative education. The present study made an attempt to investigate the issues related to the quality dimensions of e-learning. Our results revealed the presence of both strengths and weaknesses in the e-learning system. It is interesting to note, that the e-learners have expressed diverse opinions with regard to administrative issues, instruction materials, instructors' support, viper sessions (VIPER, Voice Internet Protocol Extended Reach is a software which helps interactive learning through the Internet) , grading and assessment. The findings of the study further demonstrate that if the concept of e-learning is imparted with a better approach and perspective, the reach will be phenomenal. This study reiterates the relevance of imparting qualitative education through e-learning.
E-learning Experiences and Future, 2010
As e-learning has become an increasingly important issue in educational systems in the last several years, a considerable number of generic standards, quality guidelines and frameworks have been published relating to better efficiency and quality improvement of the e-learning. While early initiatives were concentrated on the functional understanding and technical skills of ICT use, nowadays they take more into consideration motivation, satisfaction and contextualization which are reflected in the quality of e-learning. In the paper, different views towards the quality of an integrated e-learning have been presented, and the research regarding the quality of the integrated e-learning system (Moodle) introduced by prof. J. Lasić-Lazić and translated into Croatian version (Omega) at the Faculty of Humanities and Social Sciences, University of Zagreb in relation to different European policies.
E-learning does not function properly if the system is not in accordance with user needs. This study aims to establish an evaluation model for e-learning user interface according to user acceptance. The model is designed based on three categories: user learning style, usability and user benefits. Results of measurements of the three categories will determine the level of user acceptance of the e-learning interface. The data were taken using a questionnaire which was distributed to 125 ELS students from various countries. Then processed using SEM and Lisrel v8.80. This paper presents experimental set up for the general research and some results for technology acceptance theories.
2014
As IT grows the impact of new technology reflects in more or less every field. Education also gets new dimensions with the advancement in IT sector. Nowadays education is not limited to books and black boards only it gets a new way i.e. electronic media. Although with e-learning, the education having broader phenomena, yet it is in budding stage. Quality is a crucial issue for education as well as e-learning. It is required to serve qualitative and standardization education. Quality cannot be expressed and set by a simple definition, since in itself quality is a very abstract notion. The specified context and the perspectives of users need to be taken into account when defining quality in e-learning. It is also essential to classify suitable criteria to address quality.
2006
ABSTRACT Quality of e-learning systems is one of the important topics that the researchers are investigating in the last years. This paper refines the concept of quality of e-learning systems and proposes a new framework, called TICS (Technology, Interaction, Content, Services), which focuses on the most important aspects to be considered when designing or evaluating an e-learning system. Our proposal emphasizes user-system interaction as one of such important aspects.
Encyclopedia of distance learning
TIJ's Research Journal of Social Science & Management - RJSSM, 2017
The advent of e-learning (or technology enhanced learning) has opened up new frontiers of knowledge in India as much as it has world over. Despite the vast advances made as a direct consequence of this new learning experience, we do not yet have a consolidated methodology for the evaluation of e-learning applications. When evaluating e-learning material (hardware, software, content), it is paramount to consider the tools pedagogic effectiveness, efficiency and usability. This opens up discussions around issues of quality relating to perception and usability of e-learning applications. This paper aims to explore and review the myriad of perspectives arising in literature, centered around the relevance of quality and its implications on usability in e-learning and uses secondary data to explore existing compelling arguments and positions on the subject. The paper opens future work using the identified quality and usability perspectives as a guideline to ascertain their influence on en...
IGI Global eBooks, 2011
The main research objective of the chapter is to provide an analysis of the technological quality evaluation models and make a proposal for a method suitable for the multiple criteria evaluation (decision making) and optimization of the components of e-learning systems (i.e. learning software), including Learning Objects, Learning Object Repositories, and Virtual Learning Environments. Both the learning software 'internal quality' and 'quality in use' technological evaluation criteria are analyzed in the chapter and are incorporated into comprehensive quality evaluation models. The learning software quality evaluation criteria are further investigated in terms of their optimal parameters, and an additive utility function based on experts' judgements, including multicriteria evaluation, numerical ratings, and weights, is applied to optimize the learning software according to particular learners' needs.
Universal Access in the Information Society, 2008
Progress in the field of e-learning has been slow, with related problems mainly associated with the poor design of e-learning systems. Moreover, because of a depreciated importance of usability, usability studies are not very frequent. This paper reports the experience with the usability assessment of intelligent learning and teaching systems which are based on TEx-Sys model and are intended to enhance the process of knowledge acquisition in daily classroom settings. The applied scenario-based usability evaluation, as a combination of behaviour and opinion based measurements, enabled to quantify usability in terms of users' (teachers' and students') performance and satisfaction. According to the achieved results, the main directions for interface redesign are offered. The acquired experience indicates that useful usability assessments with a significant identification of interface limitations can be performed quite easily and quickly. On the other hand, it raised a series of questions which, in order to be clarified, require further comprehensive research, the more so if the employment of universal design within e-learning context is considered.
2011
This paper aims to present results of an survey conducted on 120 e-learners participating in an one-year vocational program. We have found factors that could be important measures of quality of e-learning programs and environments and as such could be useful in practice.
Procedia - Social and Behavioral Sciences, 2013
As a result of our research we have become increasingly aware of the relevance of visual design in understanding learners' attitudes towards the use of virtual tools. Likewise, perceived usefulness is an essential antecedent of the cumulative impressions of, and preferences for, such tools. Therefore, the aim of this study is to investigate the main effects of visual design and usefulness on learning and productivity in the domain of web-based educational tools. Structural Equation Modelling, specifically Partial Least Square (PLS), is proposed to assess the relationships between the constructs. Visual design and usefulness have a significant effect on the learner's perception of the extent to which needs, goals and desires have been fully met and, by extension, learning performance. Furthermore, higher expressive aesthetics reduces the impact of classical features on satisfaction.
This study aims to review the literature on evaluating websites in order to identify, determine and suggest quality evaluation criteria directed to support teaching. The increasing use of the communication media in transmitting knowledge through the development of virtual learning consists of reading purpose aimed at authors, who wrote about criteria, evaluation quality, measure quality and evaluate educational websites, with the principal aims to choose the criteria of evaluation and draw a checklist for others futures studies. Firstly, the methodology used was analytical-descriptive and informative over the literature review and the study proposes criteria quality for evaluation educational websites. The result of this communication was to propose two general aspects, one functional and the other technical-aesthetic with ten criteria evaluation of quality, they are: authority, update, usability, accessibility and communication, all included in the functional aspects; and for technical and aesthetic we propose quality multimedia/graphic design, content, navigation, speed of access and interaction.
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