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Virtual worlds

2007, ACM SIGMIS Database

AI-generated Abstract

The paper discusses the emergence and significance of virtual worlds such as Second Life and Entropia Universe, highlighting their rapidly growing user bases and the evolving economies and social structures within these digital environments. It draws parallels to the fictional character Max Headroom, illustrating how these worlds transform interaction and commerce. Issues of governance and control in virtual communities are explored, questioning the role of real-world firms and whether users should have a voice in shaping property rights and regulations.