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2014, 2014 IEEE/ACS 11th International Conference on Computer Systems and Applications (AICCSA)
The future of the Internet envisions connecting all objects around us in a proactive way in what is known as the Internet of Things (IoT). Wireless sensor networks (WSN) represent a prominent example of IoT. Broadcasting is one of most important procedures in wireless networks. However, broadcast may have immense effect on the network's performance in what is know as the broadcast storm problem. In this work, we propose a new broadcast scheme to address the broadcast storm problem. The proposed scheme is an amalgamation of three popular broadcast schemes: the probabilistic scheme, the distance-based scheme and the counter-based scheme. The proposed scheme is implemented and tested on the QualNet simulation environment where it is integrated into the Ad-hoc On-Demand Distance Vector (AODV) routing protocol. The results show that the percentage of saved rebroadcasts can reach more than 50% in some cases.
In the Proceedings of the Fifth International Conference on Wireless and Optical Communications Networks (WOCN 2008). May 5-7, 2008, Surabaya, East Java Indonesia., 2008
"Broadcast in radio based wireless networks has been a difficult problem. When a node broadcasts, all nodes within its radio coverage will attempt to relay the message by rebroadcasting, causing excessive radio communication in the region that leads to what so- called broadcast storm problem. In this paper, we present a novel broadcasting algorithm, termed NBA, for wireless sensor networks. It uses two-hop neighborhood information to select a subset of nodes to rebroadcast messages among all nodes in the neighborhood. Each node in the network selects its own set of forwarder neighbors from among its one-hop neighbors. NBA is evaluated against Span, a well- known algorithm from the literature through realistic simulations using TOSSIM. Simulation results demonstrate that under dense deployment, the proposed algorithm performs better. "
The Journal of Supercomputing, 2010
Broadcast is a fundamental operation used in Mobile Ad hoc NETworks (MANETs) for many services, such as route discovery and sending information messages. The direct method to perform broadcast is a simple flooding, which can decrease the performance of MANET. Recently, a probabilistic approach to flooding has been proposed as one of most important suggested solutions to solve the broadcast storm problem, which leads to the collision, contention and duplicated messages. This paper presents the Smart Probabilistic Broadcasting (SPB) as a new probabilistic method to improve the performance of existing on-demand routing protocols by reducing the RREQ overhead during the rout discovery operation. The simulation results show that the combination of AODV and a suitable probabilistic rout discovery can reduce the average end-to-end delay as well as overhead, while achieving low normalized routing load, compared to AODV that uses fixed probability and blind flooding. Simulation experiments have been conducted to examine our proposed scheme. The results show that SPB outperforms its counterparts and opens up a promising framework towards optimal probabilistic broadcasting.
2014
Broadcast or flooding is a dissemination technique of paramount importance in wireless ad hoc networks. The broadcast scheme is widely used within routing protocols by a wide range of wireless ad hoc networks such as mobile ad hoc networks, vehicular ad hoc networks, and wireless sensor networks, and used to spread emergency messages in critical scenarios after a disaster scenario and/or an accidents. As the type broadcast scheme used plays an important role in the performance of the network, it has to be selected carefully. Though several types of broadcast schemes have been proposed, probabilistic broadcast schemes have been demonstrated to be suitable schemes for wireless ad hoc networks due to a range of benefits offered by them such as low overhead, balanced energy consumption, and robustness against failures and mobility of nodes. In the last decade, many probabilistic broadcast schemes have been proposed by researchers. In addition to reviewing the main features of the probabilistic schemes found in the literature, we also present a classification of the probabilistic schemes, an exhaustive review of the evaluation methodology including their performance metrics, types of network simulators, their comparisons, and present some examples of real implementations, in this paper.
Broadcasting is an essential and effective data propagation mechanism with several important applications, such as route discovery, address resolution and many other network services. Though data broadcasting has many advantages, it can also cause a high degree of contention, collision and congestion, leading to what is known as “broadcast storm problems”. Broadcasting has traditionally been based on the flooding protocol, which simply overflows the network with a high number of rebroadcast messages until these reach all the network nodes. A good probabilistic broadcast protocol can achieve high saved rebroadcast (SRB), low collision and a lower number of relays. When a node is in a sparse region of the network, rebroadcasting is relatively more important while the potential redundancy of rebroadcast is low because there are few neighbours which might rebroadcast the packet unnecessarily. Further, in such a situation, contention over the wireless medium resulting from Redundant broa...
2006
Routing protocols developed for ad hoc wireless networks use broadcast transmission to either discover a route or disseminate information. More specifically, reactive routing protocols has to flood the network with a route request (RREQ) message in order to find an optimal route to the destination. Several applications developed for vehicular ad hoc wireless networks (VANET), which is a subset of MANET, rely on broadcast to propagate useful traffic information to other vehicles located within a certain geographical area. However, the conventional broadcast mechanism may lead to the so-called broadcast storm problem.
Broadcast is a common operation used in Mobile Ad hoc Networks (MANETs) for many services, such as, rout discovery and sending an information messages. The direct method to perform broadcast is simple flooding, which it can dramatically affect the performance of MANET. Recently, a probabilistic approach to flooding has been proposed as one of most important suggested solutions to solve the broadcast storm problem, which leads to the collision, contention and duplicated messages. This paper proposed new probabilistic method to improve the performance of existing on-demand routing protocol by reduced the RREQ overhead during rout discovery operation. The simulation results show that the combination of AODV and a suitable probabilistic rout discovery can reduce the average end-to-end delay as well as overhead and still achieving low normalized routing load, comparing with AODV which used fixed probability and blind flooding.
2018
Mobile ad hoc networks (MANETs) is a collection of wireless mobile devices that dynamically communicates with each other as a self-configuration without the need of centralized administration or fixed infrastructure. In this paper, we interested to introduce the different broadcast methods based on the probabilistic scheme which is simple implement code with speed broadcast and to reduce a storm broadcast problem effects and to alleviate redundancy through rebroadcast by using different routing protocols such as (AODV, DSR, LAR, PAR) that we interested in MANETs.
2008 International Conference on Information Science and Security (ICISS 2008), 2008
In a multi-hop wireless ad hoc network, broadcasting is an elementary operation to support many applications. Broadcasting by flooding may cause serious redundancy, contention, and collision in the network, which is referred to as the broadcast storm problem. Many broadcasting schemes are proposed to give better performance than simple flooding in wireless ad hoc network. How to decide whether rebroadcast or not also poses a dilemma between reachability and efficiency under different host densities. In this paper, we propose enhanced broadcasting schemes, which can reduce rebroadcast packets without loss of reachability. Simulation results show that proposed schemes can offer better reachability as well as efficiency as compared to other previous schemes.
2010 Wireless Advanced 2010, 2010
Mobile ad hoc networks (MANETs) have been gaining tremendous attention owing to the advances in wireless technologies accompanied by many applications and implementations. However, there are still a number of issues in MANETs which require further investigations and efficient solutions. Out of these issues, broadcasting in MANETs has been a major problem for both industry and the research community. The broadcast communication is usually required to disseminate a message to all the nodes of a network. This operation is highly required in MANETs to distribute necessary information and ensure efficient control and coordination over the network nodes. However, broadcasting in MANETs is usually susceptible to several challenging communication issues, including, flooding, packets contentions and collisions, i.e., these problems all together are called the Broadcast Storm Problem (BSP). Despite a number of suggested solutions for BSP, the probabilistic scheme is considered the most promising solution due to its simplicity and suitability for MANETs. Under the umbrella of this scheme, many dynamic probabilistic broadcasting algorithms have been proposed in the literature to solve the BSP. However, most of them are not suitable for many applications including those real life scenarios as there are many limitations such as the probability of rebroadcasting operation and thresholds rebroadcasting permission, which is caused by collecting local neighbourhoods' connectivity by broadcasting HELLO packets.
International Journal of Computer Science & Engineering Survey, 2010
Broadcasting is a fundamental operation in MANETs where a source node transmits a message that is to be disseminated to all the nodes in the network. Broadcasting is categorized into deterministic and probabilistic schemes. This paper reviews the probabilistic broadcasting protocol because of its adaptability in changing environment. Probabilistic broadcasting is best suited in terms of ad hoc network which is well known for its decentralized network nature. Probability, counter and distance based scheme under probabilistic scheme are discussed in this paper. Besides the basic probability scheme this paper also includes their recent advancements. Rebroadcast is one of the initial task for route discovery in reactive protocols. This review paper identify which protocol gives better performance in terms of reachability, saved rebroadcast and average latency in rebroadcasting a route request message. Simulation results are presented, which shows reachability, saved rebroadcast and average latency of the probabilistic broadcast protocols and their enhancement schemes. The comparative study shows the improvement of enhanced scheme over probabilistic schemes.
Lecture Notes in Computer Science
In mobile ad hoc networks (MANETs), broadcasting plays a fundamental role, diffusing a message from a given source node to all the other nodes in the network. Flooding is the simplest and commonly used mechanism for broadcasting in MANETs, where each node retransmits every uniquely received message exactly once. Despite its simplicity, it however generates redundant rebroadcast messages which results in high contention and collision in the network, a phenomenon referred to as broadcast storm problem. Pure probabilistic approaches have been proposed to mitigate this problem inherent with flooding, where mobile nodes rebroadcast a message with a probability p which can be fixed or computed based on the local density. However, these approaches reduce the number of rebroadcasts at the expense of reachability. On the other hand, counter-based approaches inhibit a node from broadcasting a packet based on the number of copies of the broadcast packet received by the node within a random access delay time. These schemes achieve better throughput and reachability, but suffer from relatively longer delay. In this paper, we propose an efficient broadcasting scheme that combines the advantages of pure probabilistic and counter-based schemes to yield a significant performance improvement. Simulation results reveal that the new scheme achieves superior performance in terms of saved-rebroadcast, reachability and latency.
—Mobile ad hoc networks routing protocols rely on traditional broadcast (flooding) to establish a route to the destination. Every node which receives this broadcast packet will rebroadcast it to all neighbors. This broadcast consumes valuable network resources (e.g., battery power, bandwidth, processing time, etc.). Many schemes were proposed to restrict traditional flooding by means of probability or mathematical methods. Some of these protocols utilize the location information on the nodes to restrict the broadcast zone like Location Aided Routing (LAR). In this paper, we will propose Vectorized Broadcast Routing (VBR) as an enhancement for LAR scheme 1 to reduce the broadcast by enlarging the broadcast region around the destination. In case of discovery phase failure, VBR will enlarge the broadcast region again around the destination, unlike LAR where the network will be flooded with this request again. Simulation results show that VBR can decrease the number of routing packets b...
… of the 5th annual ACM/IEEE …, 1999
Broadcasting is a common operation in a network to resolve many issues. In a mobile ad hoc network (MANET) in particular, due to host mobility, such operations are expected to be executed more frequently (such as finding a route to a particular host, paging a particular host, and sending an alarm signal). Because radio signals are likely to overlap with others in a geographical area, a straightforward broadcasting by flooding is usually very costly and will result in serious redundancy, contention, and collision, to which we refer as the broadcast storm problem. In this paper, we identify this problem by showing how serious it is through analyses and simulations. We propose several schemes to reduce redundant rebroadcasts and differentiate timing of rebroadcasts to alleviate this problem. Simulation results are presented, which show different levels of improvement over the basic flooding approach.
2009
Flooding is the simplest mechanism for broadcasting in mobile ad hoc networks (MANETs), where each node retransmits a given broadcast packet exactly once. Despite its simplicity, flooding can result in high redundant retransmission, contention and collision, a phenomenon collectively referred to as the broadcast storm problem. Several probabilistic broadcast schemes have been proposed to mitigate this inherent phenomenon. However, probabilistic schemes that utilize a random assessment delay (RAD) mechanism suffer from poor performance in terms of end-to-end delay and reachability in congested networks. In this paper, we propose a new adaptive probabilistic counter-based broadcast scheme that enables a mobile node to adapt its RAD to reflect its current local congestion level. Simulation results reveal that this simple adaptation achieves superior performance in terms of saved rebroadcast, end-to-end delay and reachability over existing similar schemes.
2011
Broadcasting has a central importance to Mobile Ad hoc Networks (MANETs) wherein it is frequently executed for the route discovery, address resolution, the application of paging a host and many other network services. Use of simple flooding, for broadcasts, causes redundant rebroadcasts and contention and collision issues that may lead to what is known as the broadcast storm problem. In this paper, we propose an angle-aware broadcasting algorithm as a contribution to address the broadcast storm problem. In this algorithm, rebroadcast probability is dynamically calculated, based on the angles covered (cover angles) by a node with respect to its neighbors, without using the latter's knowledge information or any complex calculations thereof. A simulation based execution of the proposed algorithm and performance comparison with flooding and fixed probabilistic broadcasting schemes show that our angle-aware probabilistic broadcasting technique outperforms the other two, in term of both delivery ratio and number of retransmissions.
IET Communications, 2011
Broadcasting is a key component of several networking mechanisms in mobile ad hoc networks.
2015 International Symposium on Performance Evaluation of Computer and Telecommunication Systems (SPECTS), 2015
Broadcasting is used in on-demand routing protocols to discover routes in Mobile Ad-hoc Networks (MANETs). On-demand routing protocols, such as AODV (Adhoc On-demand Distance Vector) routing, commonly employ pure flooding based broadcasting. However, pure flooding generates excessively redundant routing traffic that may lead to broadcast storm problem (BSP) and deteriorate the performance of MANETs significantly. Probabilistic broadcasting schemes were proposed in the literature to address BSP. However, these schemes do not consider thermal noise and interference which exist in real life MANETs, and therefore, do not perform well in real life MANETs. This paper presents a novel Channel Adaptive Probabilistic Broadcast (CAPB) scheme to disseminate RREQ packets efficiently. The proposed CAPB scheme determines the probability of rebroadcasting RREQ packets on the fly according to the current SINR (Signal to Interference plus Noise Ratio) and node density in the neighborhood. The proposed scheme and two related state of the art (SoA) schemes from the literature ([1] and [2]) are implemented in the standard AODV routing protocol to replace the pure flooding based broadcast. Simulation results show that the proposed scheme outperforms the standard AODV and the two competitors in terms of routing overhead, throughput and end-to-end delay significantly.
International Journal of Wireless & Mobile Networks, 2011
A mobile adhoc network is a collection of autonomous mobile nodes that that communicate with each other over wireless links. Hosts need to specify the requirements of the neighbors for efficient routing outside their transmission range. However, since there is no stationary infrastructure such as base stations, each host has to act as a router in itself and hence, a routing protocol runs on every host and is therefore subject to the limit of the resources at each mobile host. This paper proposes a new Efficient and dynamic probabilistic broadcasting (EDPB) approach, which solves the broadcast storm problem of AODV. Global Mobile Simulator is used to run simulations. The main performance metrics considered in simulations are routing overhead and end-to-end delays. The results show that, the normalized routing load is reduced to around 35% to 40% compared with AODV-blind flooding and AODV-fixed probability model, at a very heavy traffic load, when used with AODV-EDPB. The results show that AODV-EDPB algorithm performs better than AODV-blind flooding and AODV-fixed probability in terms of packet delivery ratio, end-to-end delay etc. especially in dense networks.
Mobile Ad-Hoc Networks: Protocol Design, 2011
2016
Information broadcasting in MANETs is an essential building block for cooperative operations, group discussions, and common announcements (e.g., filling routing tables). The flooding is the simplest broadcasting scheme used in MANETs. In this scheme, source nodes broadcast at once packets to all neighbors. Broadcasting through flooding causes increased messages redundancy, collision, and wastage of bandwidth and energy. Several approaches have been proposed to solve these issues and could be classified into two main categories: static schemes and adaptive schemes. In this paper, we introduce an adaptive scheme for information broadcasting in MANETs. This scheme allows nodes to select an appropriate action, either to rebroadcast or to discard receiving messages. The decision is based on the amount and timestamps of received messages. Simulations have been conducted and results show that the proposed scheme reduces the number of packet transmissions, has better latency and SRB, good r...
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