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1999
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8 pages
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Abstract A trend in robotics is towards legged robots. One of the issues with legged robots is the development of gaits. Typically gaits are developed manually. In this paper we report our results of autonomous evolution of dynamic gaits for the Sony Quadruped Robot. Fitness is determined using the robot's digital camera and infrared sensors. Using this system we evolve faster dynamic gaits than previously manually developed.
IEEE Transactions on Robotics, 2000
A challenging task that must be accomplished for every legged robot is creating the walking and running behaviors needed for it to move. In this paper we describe our system for autonomously evolving dynamic gaits on two of Sony's quadruped robots. Our evolutionary algorithm runs on board the robot and uses the robot's sensors to compute the quality of a gait without assistance from the experimenter. First we show the evolution of a pace and trot gait on the OPEN-R prototype robot. With the fastest gait, the robot moves at over 10m/min., which is more than forty body-lengths/min. While these first gaits are somewhat sensitive to the robot and environment in which they are evolved, we then show the evolution of robust dynamic gaits, one of which is used on the ERS-110, the first consumer version of AIBO.
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation - GECCO '11, 2011
Creating gaits for legged robots is an important task to enable robots to access rugged terrain, yet designing such gaits by hand is a challenging and time-consuming process. In this paper we investigate various algorithms for automating the creation of quadruped gaits. Because many robots do not have accurate simulators, we test gait-learning algorithms entirely on a physical robot. We compare the performance of two classes of gait-learning algorithms: locally searching parameterized motion models and evolving artificial neural networks with the HyperNEAT generative encoding. Specifically, we test six different parameterized learning strategies: uniform and Gaussian random hill climbing, policy gradient reinforcement learning, Nelder-Mead simplex, a random baseline, and a new method that builds a model of the fitness landscape with linear regression to guide further exploration. While all parameter search methods outperform a manually-designed gait, only the linear regression and Nelder-Mead simplex strategies outperform a random baseline strategy. Gaits evolved with HyperNEAT perform considerably better than all parameterized local search methods and produce gaits nearly 9 times faster than a hand-designed gait. The best HyperNEAT gaits exhibit complex motion patterns that contain multiple frequencies, yet are regular in that the leg movements are coordinated.
2011
Creating gaits for legged robots is an important task to enable robots to access rugged terrain, yet designing such gaits by hand is a challenging and time-consuming process. In this paper we investigate various algorithms for automating the creation of quadruped gaits. Because many robots do not have accurate simulators, we test gait-learning algorithms entirely on a physical robot. We compare the performance of two classes of gait-learning algorithms: locally searching parameterized motion models and evolving artificial neural networks with the HyperNEAT generative encoding. Specifically, we test six different parameterized learning strategies: uniform and Gaussian random hill climbing, policy gradient reinforcement learning, Nelder-Mead simplex, a random baseline, and a new method that builds a model of the fitness landscape with linear regression to guide further exploration. While all parameter search methods outperform a manually-designed gait, only the linear regression and Nelder-Mead simplex strategies outperform a random baseline strategy. Gaits evolved with HyperNEAT perform considerably better than all parameterized local search methods and produce gaits nearly 9 times faster than a hand-designed gait. The best HyperNEAT gaits exhibit complex motion patterns that contain multiple frequencies, yet are regular in that the leg movements are coordinated.
2010
This article describes the development of a gait optimization system that allows a fast but stable robot quadruped crawl gait.
Master of ScienceDepartment of Computer ScienceWilliam H. HsuDetermining efficient gaits and walk-cycles for arbitrary body shapes is an ongoing problem that has a wide array of applications, from robotics to video game development and computer animation. Many different methods have been used in solving this problem, each with trade-offs in run-time efficiency, generality, and ease of implementation. The technique used in this project is Proximal Policy Optimization, a form of reinforcement learning in which efficient walk cycles can be learned and improved automatically. This technique will be applied to a quadrupedal agent, which will learn to walk to a target location in a simulated environment. In addition, this project further optimizes the body of the agent over time for more efficient locomotion with genetic algorithms. In each generation 10 randomly mutated quadruped agents will be created, their performance evaluated, and the performance evaluations used to produce the next...
2019
In this paper, with a view toward fast deployment of learned locomotion gaits in low-cost hardware, we generate a library of walking trajectories, namely, forward trot, backward trot, side-step, and turn in our custom-built quadruped robot, Stoch 2, using reinforcement learning. There are existing approaches that determine optimal policies for each time step, whereas we determine an optimal policy, in the form of end-foot trajectories, for each half walking step i.e., swing phase and stance phase. The way-points for the foot trajectories are obtained from a linear policy, i.e., a linear function of the states of the robot, and cubic splines are used to interpolate between these points. Augmented Random Search, a model-free and gradient-free learning algorithm is used to learn the policy in simulation. This learned policy is then deployed on hardware, yielding a trajectory in every half walking step. Different locomotion patterns are learned in simulation by enforcing a preconfigured...
Frontiers in Neurorobotics
IEEE 2002 28th Annual Conference of the Industrial Electronics Society. IECON 02
This paper presents a hybrid evolutionary algorithm (EA) for developing locomotion gait of Sony legged robots. The selection of EA parameters such as the population size and recombination methods is made to be flexible and strive towards optimal performance autonomously. An interactive software environment with an overhead CCD camera is used to evaluate the performance of the generated gaits. The experimental results are given to show that the stable and fast gaits have been achieved
Artificial Life and Robotics, 2002
It is important for walking robots such as quadruped robots to have an efficient gait. Since animals and insects are the basic models for most walking robots, their walking patterns are good examples. In this study, the walking energy consumption of a quadruped robot is analyzed and compared with natural animal gaits. Genetic algorithms have been applied to obtain the energy-optimal gait when the quadruped robot is walking with a set velocity. In this method, an individual in a population represents the walking pattern of the quadruped robot. The gait (individual) which consumes the least energy is considered to be the best gait (individual) in this study. The energy-optimal gait is analyzed at several walking velocities, since the amount of walking energy consumption changes if the walking velocity of the robot is changed. The results of this study can be used to decide what type of gait should be generated for a quadruped robot as its walking velocity changes.
Advances in Climbing and Walking Robots - Proceedings of 10th International Conference (CLAWAR 2007), 2007
Applied Sciences, 2021
Advances in Climbing and Walking Robots - Proceedings of 10th International Conference (CLAWAR 2007), 2007
Proceedings of the IEEE …, 2009
Journal of Robotics
From Animals to Animats 14, 2016
International Journal of Precision Engineering and Manufacturing, 2010
2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2018