Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
2007
…
75 pages
1 file
Welcome to the joint MobileHCI 2007 workshop of “Mobile Interaction with the Real World”(MIRW 2007) and “HCI in Mobile Guides”(MGuides 2007). We accepted 13 papers that will be presented within the workshop. We hope that the union of these two individual yet complementary topics will provide interesting insights for the combined audiences and create a lively discussion.
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '09, 2009
The Mobile HCI community is moving beyond the interaction between a single user and her mobile device taking the users environment into account. Mobile interaction with the real world concentrates on using mobile devices as tools to interact with real world objects. This workshop continues the successful mobile interaction with the real world workshops 2006 and 2007. Relevant topics include (but are not limited to) mobile interaction with the real world; mobile devices as user interfaces for terminals; and Frameworks, middleware and APIs for the development of applications that take mobile interactions with the real world into account. The workshop combines technical presentations with the presentation of prototypes and focused discussions to drive interaction between participants.
International Journal of Mobile Human Computer Interaction, 2009
In this position article we argue that it is time for the mobile HCI community to think beyond the traditional screen-keyboard-mouse paradigm and explore the many possibilities that mobility, mobile platforms, and people on the move offer. We present a collection of ideas aiming to encourage HCI researchers to explore how up-and-coming mobile technologies can inspire new interaction models, alternative I/O methods, and data collection methods. The range of possible applications designed to make life easier for specified user populations is limited, we maintain, only by our imagination to understand novel problem spaces, to mix, match and expand on existing methods as well as to invent, test, and validate new methods. We present several case studies in an attempt to demonstrate such possibilities for future mobile HCI. [Article copies are available for purchase from InfoSci-on-Demand.com]
Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
2008
Enabling seamless and intuitive interaction is a long cherished objective of the HCI community. In classic desktop situations, the constituent processes have been studied over a long period of time and a mature understanding of the essential components has been obtained leading to broad agreement on bestpractice principles and what constitutes good design. Though this endeavour has been of incalculable benefit, recent patterns of computer usage raise a new series of challenges that must be addressed.
2003
This paper presents an overview of Human Computer Interaction issues in mobile systems based on publications from the past five years (1998)(1999)(2000)(2001)(2002). The research is summarized in two taxonomies, one by research topic and one by design lifecycle stage. These taxonomies highlight those areas where most research has been focussed and those areas currently lacking research
2011
In this chapter the authors argue that it is time for the mobile HCI community to think beyond the traditional screen-keyboard-mouse paradigm and explore the many possibilities that mobility, mobile platforms, and people on the move offer. They present a collection of ideas aiming to encourage HCI researchers to explore how up-and-coming mobile technologies can inspire new interaction models, alternative I/O methods, and data collection methods. In particular, they discuss potential applications for gesture-as well as sound-based technologies. The range of possible applications designed to make life easier for specified user populations is limited, they maintain, only by their imagination to understand novel problem spaces, to mix, match and expand on existing methods as well as to invent, test, and validate new methods.
2014
The focus of this report is on how to interact on mobile devices and why it is necessary to embrace a paradigm shift in terms of interaction techniques for mobile devices which allow a user to communicate with mobile technology using as little visual attention as possible to access the effectiveness of such paradigms. The literature covered is on current input and output methods, and the advantages and disadvantages of each method with a view to answering the question "What is the best input-output method for mobile devices?", and could be used as guidelines for input and output methods for mobile devices. This report will contribute to the RGI-149 project, of which the main focus is to push a proper amount of geo-information to the mobile user's device. Generally speaking, the user of this project application is an environmental officer responsible for environmental protection. Their job specification requires them to always be moving from one point to another, dependent on their tasks. The application of 'Buiten Beter' is to support surveillance for environmental officers, to obtain information on rubbish dumping, pollution and other happenings, for example. In order to carry out inspections, for instance, they should be supported with suitable maps. The key problem here is how to present this amount of information within the limitations of a small screen size. A previous report on Cartographic Representation in Small Display Screens mentioned applying a contextaware technology to this application. This report attempts to explain how to interact with a mobile device and why it is necessary to embrace a paradigm shift in terms of interaction techniques for mobile devices that could be used by dedicated users with as little visual attention as possible to access information efficiently and effectively based on their profile, identity, location and behaviour.
Human-Computer Interaction with Mobile Devices and Services Lecture Notes in Computer Science Volume 2795, 2003
This paper examines and reviews research methods applied within the field of mobile human-computer interaction. The purpose is to provide a snapshot of current practice for studying mobile HCI to identify shortcomings in the way research is conducted and to propose opportunities for future approaches. 102 publications on mobile human-computer interaction research were categorized in a matrix relating their research methods and purpose. The matrix revealed a number of significant trends with a clear bias towards building systems and evaluating them only in laboratory settings, if at all. Also, gaps in the distribution of research approaches and purposes were identified; action research, case studies, field studies and basic research being applied very infrequently. Consequently, we argue that the bias towards building systems and a lack of research for understanding design and use limits the development of cumulative knowledge on mobile human computer interaction. This in turn inhibits future development of the research field as a whole.
2008
Interaction with mobile devices and embedded systems has become a part of everyday life. As these devices and systems get more sophisticated and increasingly interconnected, the creation of usable interactive software poses many new challenges. In facing these challenges, emerging user interface paradigms offer potential opportunities but also pose new research questions. Especially tangible and tactile interaction, sensor-based and perceptual systems, implicit interaction, as well as device and interfaces ecologies create new requirements for user centered design and system development.
Ambient Intelligence, 2007
International Journal of Mobile-Human …, 2010
… -Computer Interaction with …, 2003
Behaviour & Information Technology, 2005
Concepts, Methodologies, Tools, and Applications
interactions, 2002
homepages.di.fc.ul.pt
2006
Foundations and Trends® in Human–Computer Interaction, 2011