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1996
Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques for supporting user tasks, providing better access to information, and creating more powerful forms of communication.
2023
Human-Computer Interaction (HCI) is a field of study where researchers study how a human end-user interacts with digital computers with the help of various interfaces. Furthermore, HCI researchers are involved in the design and enhancement of user-centric technologies, enabling humans to interact smoothly with computers. They do this by following several HCI principles which have been discussed in this presentation.
Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques for supporting user tasks, providing better access to information, and creating more powerful forms of communication. It involves input and output devices and the interaction techniques that use them; how information is presented and requested; how the computer's actions are controlled and monitored; all forms of help, documentation, and training; the tools used to design, build, test, and evaluate user interfaces; and the processes that developers follow when creating Interfaces.
• Previously known as the man-machine studies or man-machine interaction. • It deals with the design, execution and assessment of computer systems and related phenomenon that are for human use.
Computer applications have been developed for virtually all sectors, ranging from medicine, banking to education. The most important factor for the proper use of a computer program is the interface; however in recent times, some computer programs have become highly intricate and uneasy to manipulate. Efforts by programmers to make productive and interactive systems have been successful yet there is the tendency to introduce complexity and sophistication in the interface designs. This paper attempts to review issues surrounding Human-Computer Interaction (HCI) and its relationship to Information Systems. We identify some causes of complexity in user interface design and provide solution paradigms to mitigate these complexities.
Since invention of the first barn-sized computing giant (one hesitates in calling them computers) until this very day, humans have had to engage in some sort of interaction with them, one way or another. However, shapes and means to this interaction have changed dramatically overtime and keeps changing by month. This relationship has faced many twists and turns in its path, yet always seems to be observed, analyzed and addressed by scientists from different disciplines. During the past decades, many hardworking visionary people have contributed to the formation of the field we know as human-computer Interaction. Thanks to their hard work and continuous research, HCI has always moved hand in hand, if not ahead, with technology and humanity passing through major (and sometimes minor) shifts and leaps. These tectonic changes in visions and understandings can be considered as waves. In this essay I try to outline these waves through the history of human and computer relations and make some semi-wild anticipations of what is to come next.
Annual Review of Psychology, 2003
s Abstract Human-computer interaction (HCI) is a multidisciplinary field in which psychology and other social sciences unite with computer science and related technical fields with the goal of making computing systems that are both useful and usable. It is a blend of applied and basic research, both drawing from psychological research and contributing new ideas to it. New technologies continuously challenge HCI researchers with new options, as do the demands of new audiences and uses.
This chapter presents a comprehensive picture of an important sub-discipline of the IS/MIS field, Human-Computer Interaction (HCI). It depicts the substances of the subdiscipline on its identity, research topics and methods, and connections with other disciplines; it surveys the sub-discipline with abundant references to published works; it highlights the liveliness of the sub-discipline with its history and current activities; and it identifies the most influential contributors. The chapter is organized to cover the following contents: (1) HCI as an intellectual sub-discipline of MIS with a historical root, a framework of the boundary and research topics, and its relationships with other disciplines; (2) The theoretical foundations of HCI, including various theoretical works on issues such as users, individual and group work, IT design and development, IT use and impacts, and general issues on theory development and applications; (3) HCI research in applied contexts, such as electronic commerce, collaboration support, culture and globalization, learning and training, user-centered IT development, health care and health informatics, among others; (4) Methodological issues in HCI research, including all elements of research design and conduct, such as contexts of study and research methods, among others; (5) The most prolific authors and their institutions in the HCI sub-discipline; (6) Potential future directions in the HCI sub-discipline; and finally, (7) Summary and conclusions of the chapter.
Proceedings of the 4th Nordic conference on Human-computer interaction changing roles - NordiCHI '06, 2006
The focus of the research in human-computer interaction (HCI) continues to expand. One example of this is the growing interest in national and ethnic culture as a research topic. In this review, we examine the emerging field of cultural HCI by systematically analysing culture-related literature from five major HCI forums and past sixteen years. We focus on research methodology, technologies and cultures covered, theoretical underpinnings and referencing practices. We also discuss problems found on the basis of the review and provide perspectives on the future research into cultural issues.
Proceedings of the Americas Conference on Information Systems, 2002
Human-Computer Interaction (HCI) is an interdisciplinary field that has attracted researchers, educators, and practitioners from many different disciplines. HCI has gained even more attention during recent years in which technology has developed at a fast pace. To better utilize this advanced technology, we need to better understand users, their tasks within different contexts, and the interplay among users, tasks, IT, and contexts/environments. Despite broad interest in HCI from a variety of disciplines, we believe that there are ...
When looking out across the intellectual landscape of HCI, how do we make sense of it? More impor- tantly, how do we evaluate what constitutes legitimate investigation? As an interdisciplinary field, HCI faces challenges in incorporating sometimes conflicting intellectual approaches. While new approaches enrich our view of interaction, they can also lead to conflicting notions of methodology and validity, whose resolution remains murky without explicit discussion of their underlying epistemological commit- ments. Informal histories of HCI commonly identify two major intellectual waves that have formed the field: the first orienting from engineering and human factors with its focus on optimizing man-machine fit, and the second stemming from cognitive science, with an increased emphasis on theory and on what is happening not only in the computer but, simultaneously, in the human mind. HCI also draws on a wide variety of apparently disparate approaches, such as participatory design, si...
Systems that are designed better are used better. Even the fastest and most powerful systems are of no use until people understand them and use with ease.HCI plays a vital role in understanding the need of users and designing the user interfaces in accordance with the user requirements. Since there is an alarming increase in internet and World Wide Web users, it is important that usable and useful systems are built so that even the new users without prior knowledge of computers too can use it with ease and are able to benefit from the information that is now available. This paper is an attempt to bring forward the need of good user interface designs and implementation with HCI principles that offer solutions to build better and improved interfaces that are more natural to use and simple to adapt than the existing interfaces.
This paper investigates the scientific work within the field of Human-Computer Interaction (HCI) with focus on cognitive aspects. We discuss the overall structure of the field, research methods and some influencing theories and concepts related to cognition. Moreover, we survey the research methods used in HCI literature dealing with cognition related concepts. The results indicate that empirical and non-empirical work is almost evenly emphasized and that most of the empirical research has been experimental.
African Journal of Information and Communication …, 2006
Abstract One of the major challenges in the emerging interdisciplinary field of human-computer interaction (HCI) is the specification of a research line that can enable the development of validated design knowledge with a predictive power for the design of interactive systems. Based on ...
Annual Review of Psychology, 2003
Human-computer interaction (HCI) is a multidisciplinary field in which psychology and other social sciences unite with computer science and related technical fields with the goal of making computing systems that are both useful and usable. It is a blend of applied and basic research, both ...
HCI is a multidisciplinary fi eld focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive -not just in developed countries, but worldwide -the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that infl uences the direction of these technologies, and this diverse work makes up the fi eld of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. The HCI series publishes books that advance the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).
1994
BRAD MYERS is a Senior Research Computer Scientist at Carnegie Mellon University, where he is the principal investigator for the Garnet User Intdace Development Environment and the Demonstrational Intdaces Projtzt. entail.* bam@ cr. cmu. edu etting the user interface right is becoming critical to the success of products, and everyone knows that designing and implementing human-computer interfaces is difficult and time-consuming. But why is this true?
XVI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2017
This paper presents a preliminary discussion about the Three Waves of HCI in consonance with the theory of the sociologist Bruno Latour to point out the tension and approximation between Social Sciences and HCI field of Computer Sciences. To inform our discussion, we presented Latour's theory along with some major names to Social Sciences field as Umberto Eco, Clifford Geertz, Michel Foucault, Gayatri Spivak, Gilles Deleuze and Felix Guattari. With this reflection, we aim to start a path towards a transdisciplinary approach for inquiries on technology design and use in HCI.
Technology, Journal of AIS, among others. Her current research interests include: intellectual development of HCI research; motivation, flow, affect and emotion in IT use; human-centered IT design and development; and animation and online advertising. She is co-editor (with Dennis Galletta) of two book volumes on HCI in MIS of the Advances in MIS series edited by Vladimir Zwass, and is co-author (with Dov Te'eni and Jane Carey) of the first HCI textbook for non-Computer Science students (Wiley, 2006). Dr.
IRJET, 2022
Overview HCI (Human-Computer Interaction) is the study of how humans interact with computers and how computers respond or are not designed to interact successfully with humans. This research paper provides an overview of the topic of HCI. H. Definitions of various organizations and terms, an overview of existing technologies and recent advances in this field, how the sphere interacts with various other areas of the sphere such as engineering, cognitive and behavioral psychology, and anthropology Human computer interaction, including what to do. , sociology, ergonomics, industrial design and more. Simplicity and value are the main principles by which this paper is structured and the intention of this paper is to provide an overview of HCI and applications or devices, trends and challenges in the HCI space.