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2005
The aim of the BRICKS project is to design, develop and maintain an open user and service-oriented infrastructure to share knowledge and resources in the Cultural Heritage domain. Typical usage scenarios are integrated queries among several knowledge resource, e.g. to discover all Italian artifacts from renaissance in the European museums or to follow the life cycle of historic documents. These examples are specific applications, which are running on top of the BRICKS infrastructure. The BRICKS infrastructure will use the Internet as a backbone and will fulfil the requirements of expandability, graduality of engagement, scalability, availability, and interoperability.
Applications and Environments, 2011
E-Infrastructures, made of high-speed networks and geographically distributed multi-domain computing and storage resources, are nowadays supporting many virtual research communities from various scientific disciplines all over the world, allowing their applications to run at a scale of complexity which allows unprecedented studies of very important multi/inter-disciplinary problems. In this chapter the authors show how such platforms can also be beneficial for arts, humanities and cultural heritage at large. Some exemplary hardware infrastructures, middleware services, and software applications will be shown, in order to provide the readers with updated information on the state of the art approaches.
2019
Historical research practices are being gradually transformed by the digitization of historic sources on the one hand, and the usage of digital methods and semantic technologies on the other. We present two digital initiatives of the Austrian National Library, ANNO and ONB Labs, which, as a digital hub of cultural heritage, enhances accessibility to and knowledge discovery within historical datasets considerably. To do so, ÖNB provides resources such raw data, metadata, or Linked Open Datasets which can be accessed as data dump or via a SPARQL API, allowing for live querying of RDF datasets. ONB Labs, additionally, offers services, tools, and APIs to enrich this data such as IIIF, Open Annotations, SACHA, or Jupyter Notebooks which allow to create and share documents including live code, visualizations and narrative texts. In this demopaper, we explore the question how digital methods and semantic technologies can be used in the context of historical research and illustrate their ap...
2020
Improving the accessibility of information on cultural heritage is a key step to achieve sustainable and inclusive valorisation actions recognising knowledge as a valuable and operable resource. This paper addresses the issue from the point of view of digital technologies, in particular interoperable digital platforms for the storage, processing and visualization of open and interoperable data available in different formats (3D models, images, texts, etc.) and collected from different sources (traditional archives, digital libraries, real-time content, IoT, sensors, social networks, etc.). The comparison among three projects with different focuses – the H2020 INCEPTION project (Inclusive Cultural Heritage in Europe through 3D semantic Modelling – G.A. No. 665220), the H2020 ROCK project (Regeneration and Optimization of Cultural heritage in creative and Knowledge – G.A. No. 730280) and the Italian national project PON PNR IDEHA (Innovation for Data Elaboration in Heritage Areas – No...
2020
Responsible use of cultural heritage requires networking of different research approaches and documentation techniques from different disciplines, as well as, the appropriate preservation and multi-functional availability of research data. Furthermore, the provision of information and the transfer of knowledge to the public are also indispensable for social acceptance and responsible and conscious handling of cultural heritage. Especially, with extensive collaborative research, this can lead to major challenges due to different data formats and requirements for the analysis and provision of data. It is, therefore, useful to first identify requirements on an informed basis. For this purpose, we demonstrate the handling of data from a research network based on the ancient cultural heritage in Trier (Germany) through a virtual museum. This museum splits into three levels of metadata abstraction and is represented by three parts: an entrance through a web front-end, a 3D museum’s lobby,...
Virtual reality, archeology, and cultural heritage, 2010
This paper describes the design and the implementation of a distributed object repository that offers cultural heritage experts and practitioners a working platform to access, use, share and modify digital content. The principle of collecting paradata to document each step in a potentially long sequence of processing steps implies a number of design decisions for the data repository, which are described and explained. Furthermore, we provide a description of the concise API our implementation. Our intention is to provide an easy-to-understand recipe that may be valuable also for other data repository implementations that incorporate and operationalize the more theoretical concepts of intellectual transparency, collecting paradata, and compatibility to semantic networks.
Information
Cultural heritage inventories have been created to collect and preserve the culture and to allow the participation of stakeholders and communities, promoting and disseminating their knowledges. There are two types of inventories: those who give data access via web services or open data, and others which are closed to external access and can be visited only through dedicated web sites, generating data silo problems. The integration of data harvested from different archives enables to compare the cultures and traditions of places from opposite sides of the world, showing how people have more in common than expected. The purpose of the developed portal is to provide query tools managing the web services provided by cultural heritage databases in a transparent way, allowing the user to make a single query and obtain results from all inventories considered at the same time. Moreover, with the introduction of the ICH-Light model, specifically studied for the mapping of intangible heritage...
The 2nd BCS HCI Group Workshop on Culture and HCI, 18 June 2003, Greenwicht, UK., 2003
This paper describes a novel way to access cultural heritage information. The approach utilises the digitisation of cultural heritage objects in combination with metadata descriptions generated by experts at museums and libraries to create a digital reference room; much like the reference rooms in big institutions like the British Library. A first objective is to solve the problem of interoperability of metadata standards and reach interoperability of content. The I-Mass project further aims to provide end-users of different backgrounds with uniform and universal access to a variety of cultural heritage information through an adaptibility and adaptivity using a system aiming to provide contextualised information regarding different perspectives, levels and dimensions. As the core message, to achieve true global access to cultural heritage requires a proper ontological framework to address the variety in heritage material, metadata standards, and a proper user-centred and scenario-ba...
Journal of Cultural Heritage, 2007
Safeguarding and exploiting Cultural Heritage induce the production of numerous and heterogeneous data. The management of these data is an essential task for the use and the diffusion of the information gathered on the field. Previously, the data handling was a hand made task done thanks to efficient and experienced methods. Until the growth of computer science, other methods have been carried out for the digital preservation and treatment of Cultural Heritage information. The development of computerized data management systems to store and make use of archaeological datasets is then a significant task nowadays. Especially for sites that have been excavated and worked without computerized means, it is now necessary to put all the data produced on computer. It allows to preserve the information digitally (in addition with the paper documents) and offers new exploitation possibilities, like the immediate connection of different kinds of data for analyses, or the digital documentation of the site for its improvement. Geographical Information Systems have proved their potentialities in this scope, but they are not always adapted to the management of features at the scale of a particular archaeological site. Therefore this paper aims to present the development of a Virtual Research Environment dedicated to the exploitation of intra-site Cultural Heritage data. The Information System produced is based on open source software modules dedicated to the Internet, to avoid users to be software driven and to permit them to register and consult data from different computers. The system gives the opportunity to do exploratory analyses of the data, especially at spatial and temporal levels. The system is compliant to every kind of Cultural Heritage site and allows managing diverse types of data. Some experimentation has been done on sites managed by the Service of the National Sites and Monuments of Luxembourg.
Natural History Museums (NHMs) are a rich source of knowledge about Earth's biodiversity and natural history. However, an impressive abundance of high quality scientific content available in NHMs around Europe remains largely unexploited due to a number of barriers, such as: the lack of interconnection and interoperability between the management systems used by museums, the lack of centralized access through a European point of reference like Europeana, and the inadequacy of the current metadata and content organization. The Natural Europe project offers a coordinated solution at European level that aims to overcome those barriers. This paper presents the architecture, deployment and evaluation of the Natural Europe infrastructure allowing the curators to publish, semantically describe and manage the museums' Cultural Heritage Objects, as well as disseminate them to Europeana.eu and biodiversity networks like BioCASE and GBIF.
Access to Archives of …, 2009
Recently, cultural temples in Flanders had little strategy to archive and disseminate their productions. Yet, the local government wants the productions to be archived as cultural heritage, schools want material bundles for educational purposes, and other (foreign) institutions want production clips for promotional or research aims. The research project PokuMOn [1], deals with these problems and requirements of online distribution and archiving of multimedia of performing arts and (classical) music. In this article, we tackle the following issues: i) the institutions want an easy to use, robust, de-central archive; ii) the institutions want to bundle and exchange their assets; iii) the institutions want to use a common metadata schema combined with their own schemas; and iv) the institutions want their (meta)data enriched and interlinked.
HighTech and Innovation Journal
Within the field of Digital Humanities, a great effort has been made to digitize documents and collections in order to build catalogs and exhibitions on the Web. In this paper, we present WeME, a Web application for building a knowledge base, which can be used to describe digital documents. WeME can be used by different categories of users: archivists/librarians and scholars. WeME extracts information from some well-known Linked Data nodes, i.e. DBpedia and GeoNames, as well as traditional Web sources, i.e. VIAF. As a use case of WeME, we describe the knowledge base related to the Christopher Clavius’s corre spondence. Clavius was a mathematician and an astronomer of the XVI Century. He wrote more than 300 letters, most of which are owned by the Historical Archives of the Pontifical Gregorian University (APUG) in Rome. The built knowledge base contains 139 links to DBpedia, 83 links to GeoNames and 129 links to VIAF. In order to test the usability of WeME, we invited 26 users to tes...
Journal of Ambient Intelligence and Humanized Computing
The exponential growth of data has made ontology modeling an up-and-coming research area for knowledge representation. One of the domains of interest is represented by Cultural Heritage, in which modeling of environments, such as archaeological parks, could lead to their protection and enhancement. In this scenario, the valuable dataset on the Naples Urban Archaeological Park (PAUN) is of particular interest. Due to its peculiarity, the database could benefit from innovative techniques for retrieving the information, representing a large part of the information contained within the DatabencArt platform, which collects data on Campania's cultural heritage. This paper aims to introduce an ontology-based approach to improve data retrieval, which could help expert users in the field (archaeologists, art historians, geologists, etc.). Scholars need to be able to easily compare the information. To this end, a semantic search is able to transform a vast amount of data into linked conce...
Big data and cognitive computing, 2020
Advancements in cultural informatics have significantly influenced the way we perceive, analyze, communicate and understand culture. New data sources, such as social media, digitized cultural content, and Internet of Things (IoT) devices, have allowed us to enrich and customize the cultural experience, but at the same time have created an avalanche of new data that needs to be stored and appropriately managed in order to be of value. Although data management plays a central role in driving forward the cultural heritage domain, the solutions applied so far are fragmented, physically distributed, require specialized IT knowledge to deploy, and entail significant IT experience to operate even for trivial tasks. In this work, we present Hydria, an online data lake that allows users without any IT background to harvest, store, organize, analyze and share heterogeneous, multi-faceted cultural heritage data. Hydria provides a zero-administration, zero-cost, integrated framework that enables researchers, museum curators and other stakeholders within the cultural heritage domain to easily (i) deploy data acquisition services (like social media scrapers, focused web crawlers, dataset imports, questionnaire forms), (ii) design and manage versatile customizable data stores, (iii) share whole datasets or horizontal/vertical data shards with other stakeholders, (iv) search, filter and analyze data via an expressive yet simple-to-use graphical query engine and visualization tools, and (v) perform user management and access control operations on the stored data. To the best of our knowledge, this is the first solution in the literature that focuses on collecting, managing, analyzing, and sharing diverse, multi-faceted data in the cultural heritage domain and targets users without an IT background.
1995
The availability of sophisticated network environments offers the possibility of implementing distributed hypermedia. The peculiarities of the cultural heritage data raise some challenging difficulties. The paper discusses some of these problems and the related solutions. Finally, it describes a project of a distributed hypermedia on the archaeological heritage in Tuscany, illustrating the first available results and the general system architecture.
2007
This paper addresses the prototypical problem of a cultural heritage institution with the ambition to disclose all of its content in a single, unified system. Like other enterprises, these institutions have heterogeneous collections distributed over multiple legacy systems. Our approach is to turn the metadata retrieval problem into a free-text retrieval problem by an unconditional merging of the heterogeneous sub-collections and flattening of all metadata structures. We investigate the viability of the approach by an extensive case study of a large museum. Our main findings are as follows: First, by converting all digital content to text, and indexing it with a standard IR system, we can effectively build a unified system providing access to all data. Second, an initial empirical evaluation shows superior performance in comparison with the legacy systems currently in use by the institute. Therefore, our third and overall finding is that our approach is a viable option to give access to heterogeneous collections.
International Journal of Humanities and Arts Computing, 2013
The European amount of digitized material is growing very rapidly, as national, regional and European programmes support the digitization processes by museums, libraries, archives, archaeological sites, and audiovisual repositories. The generation of digital cultural heritage is accelerated also by the impulse of Europeana that is fostering the European cultural institutions to produce even more digital content. Moreover digital cultural heritage content are complex and interlinked through many relations. European countries are working for the future, in order to create a data infrastructure devoted to cultural heritage research. Currently, Europe have twin projects (DC-NET and INDICATE) ongoing and a new international coordination action is under preparation to design a validated roadmap for the preservation of digital cultural content. These initiatives are contributing to smooth the way to the Open Science Infrastructure for Digital Cultural Heritage, which is foreseen in 2020.
Our research work deals with the integration of information sources coming from Cultural Heritage (CH) institutions (such as archives, libraries and museums). In order to promote semantic interoperability in CH resources, we propose: a) an ontology-based integration architecture based on the use of CIDOC CRM ontology, b) mappings from various CH metadata schemas to the ontology, and c) metadata query transformation to queries on the ontology.
2006
In this paper we describe the practical implications of semantically exposing a collection management system (EROS [1][2][3][4]) for large cultural heritage multimedia repositories. This is achieved through a Search and Retrieve Web Service (SRW[5]) that maps the EROS metadata schema to the CIDOC Conceptual Reference Model[6], a core ontology for describing the semantics of schema and data structure elements in cultural heritage documentation. The mSpace([18]) framework, an interaction model to help people access and explore information, has been integrated with the SRW to provide powerful navigation facilities on the rich multimedia collections served by EROS. We also present some of the lessons learnt whilst adapting the technologies to the EROS system and offer some insight into the performance issues with a system of this size.
Proceedings of the 2008 …, 2008
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