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1997
Virtual reality applications in the context of urban planning presume the acquisition of 3D urban models. Photo realism can only be achieved if the geometry of buildings is represented by a detailed and accurate CAD model and if artificial texture or real world imagery is additionally mapped to the faces and roofs of the buildings. In the approach presented in this paper height data provided by airborne laser scanning and existing ground plans of buildings are combined in order to enable an automatic data capture by the integration of these different types of information. Afterwards, virtual reality city models are generated by texture processing, i.e. by mapping of terrestrial images. Thus, the rapid acquisition of 3D urban GIS is feasible.
International Archives of …, 1998
Virtual reality applications in the context of urban planning presume the acquisition of 3D urban models. Photo realism can only be achieved, if the geometry of buildings is represented by a detailed and accurate CAD model and if artificial texture or real world imagery is additionally mapped to the faces and roofs of the buildings. In the approach presented in this paper height data provided by airborne laser scanning and existing ground plans of buildings are combined in order to enable an automatic data capture by the integration of these different types of information. Afterwards virtual reality city models are generated by texture processing, i.e. by mapping of terrestrial images. Thus the rapid acquisition of 3D urban GIS is feasible.
cartesia.org
Laser scanning is beginning to be used as modelling technique in several areas of engineering, architecture or archaeology. With this technique, a high geometrically accurate model can be obtained in less time and work. In addition, the range data of the laser scanning can be completed with photorealistic textures to achieve a realistic both geometrically and visually three-dimensional model. This paper describes the process of creation, storage and interactive visualization of a 3D city model that joins a Digital Terrain Model (DTM) with different level-of-detail (LOD) representations of city buildings. The generated 3D city model could be used in virtual tourism applications which offer an interactive walkthrough. During the walkthrough, information about buildings history, architecture, etc. could be obtained. On the other hand, the process to generate photorealistic 3D model from range data and high quality digital images is described. This process is practically applied to model the Gävle's Theatre.
Workshop on Advances in Geographic Information Systems, 1997
The growing demand for detailed city models has stimulated research on efficient 3D data acquisition. Over the past years, it has become evident that the automatic reconstruction of urban scenes is most promising if different types of data, possibly originating from different data sources are combined. In the approach presented in this paper the geometric reconstruction of urban areas is
Laser scanning is beginning to be used as modelling technique in several areas of engineering, architecture or archaeology. With this technique, a high geometrically accurate model can be obtained in less time and work. In addition, the range data of the laser scanning can be completed with photorealistic textures to achieve a realistic both geometrically and visually three-dimensional model. This paper describes the process of creation, storage and interactive visualization of a 3D city model that joins a Digital Terrain Model (DTM) with different level-of-detail (LOD) representations of city buildings. The generated 3D city model could be used in virtual tourism applications which offer an interactive walkthrough. During the walkthrough, information about buildings history, architecture, etc. could be obtained. On the other hand, the process to generate photorealistic 3D model from range data and high quality digital images is described. This process is practically applied to model the Gävle's Theatre.
1997
Airborne laser scanners enable the geometric acquisitionof the terrain surface, including objects liketrees or buildings which rise from the terrain. Eventhough for a number of applications a so#called DigitalSurface Model #DSM# representing the surfacegeometry by an object independent distribution ofpoints is su#cient, the further quali#cation of theoriginal scanner data is necessary for more sophisticatedtasks like visualizations or high quality3Dsimulations.
Computers & Geosciences, 2004
This paper presents a method, which integrates image knowledge and Light Detection And Ranging (LiDAR) point cloud data for urban digital terrain model (DTM) and digital building model (DBM) generation. The DBM is an Object-Oriented data structure, in which each building is considered as a building object, i.e., an entity of the building class. The attributes of each building include roof types, polygons of the roof surfaces, height, parameters describing the roof surfaces, and the LiDAR point array within the roof surfaces. Each polygon represents a roof surface of building. This type of data structure is flexible for adding other building attributes in future, such as texture information and wall information. Using image knowledge extracted, we developed a new method of interpolating LiDAR raw data into grid digital surface model (DSM) with considering the steep discontinuities of buildings. In this interpolation method, the LiDAR data points, which are located in the polygon of roof surfaces, first are determined, and then interpolation via planar equation is employed for grid DSM generation. The basic steps of our research are: (1) edge detection by digital image processing algorithms; (2) complete extraction of the building roof edges by digital image processing and humancomputer interactive operation; (3) establishment of DBM; (4) generation of DTM by removing surface objects. Finally, we implement the above functions by MS VC++ programming. The outcome of urban 3D DSM, DTM and DBM is exported into urban database for urban 3D GIS.
ISPRS International Journal Geo-information
3D city models have become crucial for better city management, and can be used for various purposes such as disaster management, navigation, solar potential computation and planning simulations. 3D city models are not only visual models, and they can also be used for thematic queries and analyzes with the help of semantic data. The models can be produced using different data sources and methods. In this study, vector basemaps and large-format aerial images, which are regularly produced in accordance with the large scale map production regulations in Turkey, have been used to develop a workflow for semi-automatic 3D city model generation. The aim of this study is to propose a procedure for the production of 3D city models from existing aerial photogrammetric datasets without additional data acquisition efforts and/or costly manual editing. To prove the methodology, a 3D city model has been generated with semi-automatic methods at LoD2 (Level of Detail 2) of CityGML (City Geographic Markup Language) using the data of the study area over Cesme Town of Izmir Province, Turkey. The generated model is automatically textured and additional developments have been performed for 3D visualization of the model on the web. The problems encountered throughout the study and approaches to solve them are presented here. Consequently, the approach introduced in this study yields promising results for low-cost 3D city model production with the data at hand.
Ninth International Conference on Information Visualisation (IV'05), 2005
Capturing and modeling 3D information of the built environment is a big challenge. A number of techniques and technologies are now in use. These include EDM, GPS and photogrammetric application and also remote sensing applications. In this paper, we discussed 3D laser scanning technology, which can acquire high density point data in a accurate, fast way. Therefore, it can provide benefits for refurbishment process in the built environment.
The request for three-dimensional digital city models is increasing and also the need to have more precise and realistic models. In the past, 3D models have been relatively simple. The models were derived from aerial images or laser scanning data and the extracted buildings were represented by simple shapes. However, for some applications, like navigation with landmarks or virtual city tours, the level of details of such models is not high enough. The user demands more detailed and realistic models. Nowadays, the generation of detailed city models includes usually a large amount of manual work, since single buildings are often reconstructed using CAD software packages and the texture of facades is mapped manually to the building primitives. Using terrestrial laser scanners, accurate and dense 3D point clouds can be obtained. This data can be used to generate detailed 3D-models, which also include facade structures. Since the technology of laser scanning in the field of terrestrial data acquisition for surveying purposes is new, the processing of the data is only poorly conceived. This paper makes a contribution to the automatic registration of terrestrial laser scanning data recorded from different viewpoints. Up to now, vendors of laser scanners mainly use manual registration mechanisms combined with artificial targets such as retro-reflectors or balls to register single scans. Since these methods are not fully automated, the registration of different scans is time consuming. Furthermore, the targets must be placed sensibly within the scan volume, and often require extra detail scans of the targets in order to achieve accurate transformation parameters. In this paper it is shown how to register different scans using only the measured point clouds themselves without the use of special targets in the surveyed area.
Zbornik radova Departmana za geografiju, turizam i hotelijerstvo, 2017
Laser scanning technology is considered to be a fairly new active remote sensing technology and it finds its application in various fields. The data acquired trough terrestrial or aerial laser scanning is beneficial in representation of three-dimensional space. Huge dataset allows detailed modeling of single objects or even whole cities. The data can be stored in 3D database and displayed trough many applications.
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
3D city model is a digital representation of the Earth"s surface and it"s related objects such as Building, Tree, Vegetation, and some manmade feature belonging to urban area. There are various terms used for 3D city models such as "Cybertown", "Cybercity", "Virtual City", or "Digital City". 3D city models are basically a computerized or digital model of a city contains the graphic representation of buildings and other objects in 2.5 or 3D. Generally three main Geomatics approach are using for Virtual 3-D City models generation , in first approach , researcher are using Conventional techniques such as Vector Map data, DEM, Aerial images , second approach are based on High resolution satellite images with LASER scanning, In third method , many researcher are using Terrestrial images by using Close Range Photogrammetry with DSM & Texture mapping. We start this paper from the introduction of various Geomatics techniques for 3D City modeling. These techniques divided in to two main categories: one is based on Automation (Automatic, Semi-automatic and Manual methods), and another is Based on Data input techniques (one is Photogrammetry, another is Laser Techniques). After details study of this, finally in short, we are trying to give the conclusions of this study. In the last, we are trying to give the conclusions of this research paper and also giving a short view for justification and analysis, and present trend for 3D City modeling. This paper gives an overview about the Techniques related with "Generation of Virtual 3-D City models using Geomatics Techniques" and the Applications of Virtual 3D City models. Photogrammetry, (Close range, Aerial, Satellite), Lasergrammetry, GPS, or combination of these modern Geomatics techniques play a major role to create a virtual 3-D City model. Each and every techniques and method has some advantages and some drawbacks. Point cloud model is a modern trend for virtual 3-D city model. Photo-realistic, Scalable, Geo-referenced virtual 3-D City model is a very useful for various kinds of applications such as for planning in Navigation, Tourism, Disasters Management, Transportations, Municipality, Urban Environmental Managements and Real-estate industry. So the Construction of Virtual 3-D city models is a most interesting research topic in recent years.
Transactions in GIS, 2006
A VR (virtual reality) simulator which is used for helicopter simulations requires a virtual environment of real world urban areas. However, real urban environments are continuously changing. It is necessary to develop a modeling method that makes direct use of GIS (geographical information system) data which is updated periodically. A flight simulation needs to visualize not only buildings in the near distance but also a large number of buildings in the far distance. We propose a method for modeling urban environments from aerial images and digital maps with relatively little manual work. An image-based method is applied to the urban modeling that considers the characteristics of Korean cities. Buildings in the distance can be presented without creating a large number of polygons. The proposed method consists of a pre-processing stage that prepares the model from the GIS data and a modeling stage that creates the virtual urban environment. The virtual urban environment utilizes the height map of buildings.
Licensed effective tool for physical planning(e infrastructure and transportation planni interactive computer graphics application (three dimensions) are central to enabling presentation and manipulation of geograp maps are used by GIS specialists as tools fo spatial data to non-experts. Recently, the systems, 3D computer graphics and 3D emerged with reality. most of the 3D GIS a to focus on visualization such as walk-throu scenic simulations. The 3D data model is re to express the 3D objects in reality. Th models consisting of the geometry and t surfaces could aid applications such as urb heritage conservation. A standard techniqu large-scale city models automatically or sem is to apply stereo vision on aerial or satell city models are digital representations of the and related objects belonging to urban ar factories, buildings etc.). Several discipl
Within this article a procedure for the automatic generation of 3D city models is presented. For that purpose existing ground plans provided from a 2D GIS and height data measured by airborne laser scanning are combined. The presented approach can be applied for a fully automatic reconstruction of an urban model, for interactive control and correction of these automatically generated results and for a semi-automatic data capture. The results are 3D CAD models of the buildings. By an optional mapping of terrestrial or aerial images onto the reconstructed facades, virtual city models can be generated.
Developing realistic 3D models of cities provides designers, planners, the public, and the others with imagery closely coupled with the human expertise. This paper continues on the results of an earlier innovation in the field of texture creation for the construction of Virtually Realistic Model (VRM) of buildings in urban areas. Using a CCD camera mounted on a theodolite the system takes the images of building facades; and using a number of automated/semi-automated tools converts them into textures. The textures will then be applied to the CAD models of buildings obtained from aerial photographs. Having reviewed the components of the system, the paper reports on the development of a new On-Demand Measuring Tool (ODMT). The results show that, using such system can greatly improve the speed of realistic modelling of buildings in urban areas.
1 ABSTRACT There are several projects aimed at creating the 3D virtual city models for bigger cities all over the world. In order to bring these models closer to smaller cities to be used e.g. in urban planning or regional development the trade-off between cost and quality of the model should be solved. From this point of view we discuss the input data available at low cost, the relatively simple work flow in creating the model and the quality parameters of the final model. We discuss the low cost input data such as DTM and terrestrial images taken with ordinary digital cameras with special focus on the cadastral data providing the building footprints that can be used for reconstruction. The simple work flow includes the data-processing providing the block flat-roof model and also the silhouette based building reconstruction method. Special focus in the work flow is given to relatively simple texturing and rendering to obtain the photorealistic large scale model. The quality paramet...
Due to the rapid developments in the field of computer graphics tools allowing for the real time visualisation of complex 3D data are becoming available also for standard applications. One example is the visualisation of urban landscapes within GIS. This type of application additionally profits from the fact, that meanwhile the required urban models can be collected area covering and efficiently based on aerial data like stereo images or LIDAR. Nevertheless, the requirements for data collection are still increasing due to the current spread of visualisation applications. One example is the generation of realistic visualisations from pedestrian viewpoints. In such a scenario the viewpoint restrictions of airborne platforms do not allow for the collection of sufficient image texture and geometric detail for the facades of the buildings. Since this information is required to guarantee a good visual appearance of the urban model from pedestrian perspectives, additional data has to be pr...
Lecture Notes in Geoinformation and Cartography, 2009
Abstr act: Visual Information Systems for urban planning can be produced in a variety of ways. In this paper we give an account of research into integrating scanned data with urban data sets to produce 3D applications that span built environment spatial scales from building elements to the whole city. In our research, 3D laser scanner is used to capture 3D building models as a way of developing visual 3D presentations. In order to use 3D building models for urban environment, relevant standards are reviewed and the integration of 3D building models with urban scaled geo-spatial data are explored. In the recent EU-funded IntelCities (2004)(2005) and Virtual Environment Planning System (VEPS, 2004(VEPS, -2008 research projects, the authors have worked on capturing an existing building in digital form and using 3D data in building refurbishment projects and visualisation of urban environment in planning consultation. The paper introduces the ways of producing 3D applications using integrated data from 3D scanning with geo-spatial datasets. The
Geo-spatial Information Science, 2003
Airborne laser scanner is an integrated system of GPS, INS and laser scanner. It has become an accurate, fast, and versatile measurement technique that can complement or partly replace other existing acquisition technologies and has been used in more diverse applications that concern large-scale and precise topographic Digital Elevation Models (DEMs) and Digital Surface Models (DSMs). Up to now, development of algorithm and methods for acquiring 3D spatial data, interpretation and modeling of this kind data for property application are main research topics. This paper demonstrates an experiment on generation of 3D virtual geographic environment by using experimental flight laser scanning data, based on a set of algorithms and methods that were developed for automatically interpret range images for extracting geo-spatial features to reconstruct geo-objects. The set of algorithms and methods for interpretation and modeling of laser scanner data include the followings: Triangulated Irregular Network (TIN) based range image interpolation; Mathematical Morphology (MM) based range image filtering, feature extraction and range image segmentation, feature generalization and optimization; 3D objects reconstruction and modeling; Computer Graphics (CG) based visualization and animation of geographic virtual reality environment. The results of the experiment of this research demonstrate the operational utilization of the suggested approach and its applicability to various fields of study, such as urban disaster management.
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