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1998, Proc. of Int. Conf. on Virtual Systems …
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6 pages
1 file
This research introduces a Distributed Virtual Learning Centre (DVLC) designed to utilize virtual environments for educational purposes, leveraging existing web technologies. It outlines the architecture of the DVLC, detailing how multimedia educational materials are integrated into a user-friendly interface that supports interaction via standard web browsers. The implementation involves the interaction of virtual objects with a backend database, employing servlets for dynamic content retrieval, and emphasizes plans for multi-user functionalities and effective user tracking.
RENOTE
This paper presents Ludos Top - an educational 3D game that use virtual reality techniques, which can support multi-student with anew design model of networking on the web. The project has actively involved end-users to focus on increase interactivity through the use of versatile system architecture.We present a quick prototyping of a multi-user virtual world through the employment of Ajax, X3D and Web Services provides an efficient, flexible and robust means for distributed application. Results showimproved network capabilities, in terms of interactive, ease of use, enjoyability, playability and usability.
2005
There is no doubt that during the last few years the learning process has been greatly affected by the rapidly evolving era of information and technological development. The continuously increasing pace in computer power advancement in conjunction with new Internet technologies have led to the extensive usage of multimedia and 3D graphics, resulting to new forms of visualization, distribution and presentation of training material. The objectives of this work are to present an integrated view of interactive 3D virtual worlds used in the implementation of learning activities through the web and to analyze and design an e-learning system based on the exploitation of multimedia technologies, the Internet and 3D virtual worlds. The proposed system provides learners with an interactive 3D virtual learning environment thus enabling them to participate virtually in studying and performing simulated lab experiments for a course in Computer Graphics. Some of the aforementioned system's highlights include the increased management and security capabilities of the virtual environment along with additional features offering simulation of various laboratory exercises.
Networking the Learner, 2002
Brazil, such as many other countries, does not have the capacity to train enough teachers to attend the educational needs ofthe growing population of children. This has a direct impact on the quality of education that the students receive. The low cost and ease of use of semi-immersive virtual reality environments have recently resulted in a rapid expansion ofthis technology across the world. In this work, we present a low cost distributed virtual reality system for the education of students from grades K to 12. The proposed system is based on an architecture that allows efficient data distribution in low bandwidth networks. We believe that virtual schools, based on the proposed virtual reality system, where remote teachers and students can exchange ideas and propose activities, may be an important part of the solution to this prob lern.
The International Arab Journal of Information Technology, 2011
E-learning is one of the emerging needs of the information age. Therefore a lot of potential is seen in distance learning development. Virtual environment interface to e-learning systems have recently appeared on the Internet. Using virtual reality environment, the applications appear to be promising to e-learning tasks more nature and interactive. Also using this technology, it is possible to get a sense of three dimensional environments and level of user immersion. Extensible 3D (X3D) is the most common tool for building 3D viewing and browsing of e-learning systems. In this paper the benefits of virtual reality environment using X3D in e-learning applications are demonstrated. Those will be shown via implementing two web enabled virtual environment e-learning systems. The first one is an on-line virtual chemistry lab system. This application gives the student the ability to perform all experiments in a certain crucial. The second application is an on-line English language education system. This application gives the students the ability to learn the language audile and visual via on line interactive system. X3D is used as the main implementation tool which gives the systems users the full visualization and interactivity of all learning steps.
Journal of Network and Computer …, 2001
e-learning is one of the emerging needs of the information age. Access to education is going to become crucial for the success of our information society, and therefore a lot of potential is seen in distance learning and distributed virtual environments. The communicative character of the distributed virtual environments would allow students and staff to meet in social shared spaces and engage in on-line real-time seminars and tutorials. Such technologies may mitigate some of the problems of isolation that distance learning brings. This paper presents our work in multi-user distributed virtual environments which are designed and implemented for educational uses in the bounds of the VES project. Furthermore, it presents our proposal for the extensions and reconstruction of the current system in order to create a more efficient system, which can be characterized as a learning virtual environment.
Communications and Networking in Education, 2000
The field of Virtual Environments (VEs) is rapidly evolving into a new means of communication and accessing information, likely to overcome many existent technologies. However, being a new field makes the design and implementation of educational VEs an important aspect for scientific research in their educational potentials and the exploitation of existent technologies. New technologies in the field of VEs have appeared the establishment and combination of which, is yet to be investigated. This paper makes an effort to approach the issue of developing educational VEs introducing new aspects in the issues of interface, interaction with the user and functionality.
The paper describes our experience in the development of the DIEL learning management system, and especially its 3D interface, which has been developed using X3D. DIEL allows to structure learning activities along a virtual learning path, composed by a set of virtual rooms. Each room can be represented as a 2D or 3D virtual environment. A first implementation of DIEL’s 3D interface had been developed using Flash, recently such an interface was refactored using the new and innovative technologies X3D and X3DOM, with a substantial increase in terms of virtual environment personalization and in the possibility of supporting new features in the future.
The application of virtual worlds through Internet for teaching allows that the student can submerge himself in friendly environments that make learning more pleasant. This article presents three educational applications developed in these worlds. The first, for vocabulary learning, shows a set of virtual worlds designed in VRML where the student interacts with different objects. When an object is selected, its written name can be read and the student can listen to its pronunciation. In the following application, a virtual classroom, the created world can be shared simultaneously by several users. There are diverse materials available as in the traditional classrooms, for example a blackboard, laser pointer and a slide projector. Finally, the latest advances in the creation of virtual environments have been applied in the third application using a game engine. This has made possible the design of a more realistic world where the student can interact with other users and share his experiences.
2007
Knowledge is embedded in people and unlike information, knowledge creation occurs in a process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and more effective knowledge sharing systems for use by geographically scattered people. This paper investigates the use of 3D components and standards such as Web 3D in combination with Virtual Reality paradigms for e-Learning. We are outlining the e-Learning concept in the European Union context. We are presenting a few case studies and investigating the application of Web 3D technologies to enhance e-Learning of economic concepts.
2007
Knowledge is embedded in people and unlike information, knowledge creation occurs in a process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and more effective knowledge sharing systems for use by geographically scattered people. This paper investigates the use of 3D components and standards such as Web 3D in combination with Virtual Reality paradigms for e-Learning. We are outlining the e-Learning concept in the European Union context. We are presenting a few case studies and investigating the application of Web 3D technologies to enhance e-Learning of economic concepts.
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N. Konstantinou, I. Varlamis, A. Giannakoulopoulos (2009) "Using 3D worlds in an educational network ", in Proceedings of the Workshop on Informatics in Education held in conjunction with the 13th Panhellenic Conference in Informatics, PCI 2009 (PCI/WIE 2009), Corfu, Greece, September 2009. , 2009