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Using GASP for Collaborative Interaction within 3D Virtual Worlds

2000, Lecture Notes in Computer Science

Abstract

In this paper, we present Gasp, a General Animation and Simulation Platform, whose purpose is to animate autonomous or userdriven agents, and we explain how it can be used for Collaborative V i rtual Reality. First, we explain its architecture, based on the notion of simulation objects or agents associated with a calculation part the behavior. Then we describe how i t is possible to distribute e ciently our agents upon a network in order to share the amount of calculation between several computers. Finally, as the visualisation of a simulation is also a simulation object, we show that our architecture allows us to distribute several visualisations upon a network to share a 3D interactive simulation between several users.