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The Future of Volume Graphics in Medical Virtual Reality

Abstract

A recent trends in medical virtual reality is to include information from multiple sources, especially about physiology, into one model and one single visualization. Computer graphics must therefore deal with a huge amount of information in real time. The latest developments in computer graphics hardware allows not only to implement direct volume rendering on the graphics processing unit (GPU), but the emerging compute languages enable us to address volume rendering problems of arbitrary complexity without being limited to formulating visualization techniques in an arkward fashion to match the GPU execution model. Utilizing the arising new possibilities to meet next generation's demands in medical visualization