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1996, Engineering with Computers
This paper presents generated enhancements for robust 'two and three-quarter dimensional meshing', including:
Advances in Engineering Software, 2010
It is generally thought within the meshing tool community that object-orientation and other decoupling techniques penalize performance when they are used for building concrete meshing tools. In this paper we show that building a meshing tool with good object-oriented design metrics could not only improve maintainability and all other derived attributes such as portability and extensibility, but also its performance is comparable to a standard meshing tool that implements the same algorithms.
Sistemas y Telemática, 2008
Polygonal meshes and particularly triangular meshes are the most used structure for 3D modelling. The 'direct edges' data structure is the most efficient way to represent them and subdivision surfaces is an appropri-SISTEMAS & TELEMÁTICA Vol. 6 No. 12 • Julio-Diciembre de 2008 ate method to generate them. From a review of subdivision surfaces we chose the '√3 subdivision' method for mesh generation. Our main challenge was to take advantage of the direct edges data structure and to find the right formulas for an efficient implementation. We decided to use files in the 3DS file format and convert them to the direct edges data structures for use in our application. We tested our algorithm with arbitrary mesh topologies and calculated efficiency. Our implementation will be used in the creation of a virtual dog head.
Finite Elements in Analysis and Design, 1997
An overall automatic surface meshing strategy is presented that details a combination of meshing technologies that together provide for meeting the demands placed on automatic, unstructured meshing in industrial settings. These demands include such issues as robustness, mesh quality, speed, and controllability. The scheme ties together several meshing technologies including advancing front tri meshing, background meshes, tri to quad conversion, constrained Laplacian smoothing, and topological and quality-based element improvement.
Advances in Engineering Software, 2010
International Journal for Numerical Methods in Engineering, 1987
A nelv d l g o n t h IS presented tor autorndticdlil grading meshes gcnerdted ovcr pldndr triangular and quddrildteidl regions using parametric mappings Rational pammctric bicubic Bezier polynomials are coupled u it11 an eleimnt density function to concentrate clenients aroucd legions uf high so~ution giadient5
ACM Transactions on Graphics, 2013
Figure 1: (left) State-of-the-art parametrization based quad mesh generators, working with greedy rounding and stiffening, perform well if the target element sizing is chosen conservatively w.r.t. the distance of singularities but fail otherwise. Degeneracies in the map that prevent the iso-lines from stitching to a valid quad mesh-which mostly cannot be repaired locally-are highlighted in red. (right) Our novel reliable algorithm produces a valid output for any target sizing and thus in addition to ordinary quad-remeshing can be applied to coarse quad layout generation as well. The target edge length, indicated by bars, is identical for the left and the right triple.
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10, 2010
a) (b) (c) : A base mesh composed of three cubes (a); the mesh is adaptively refined to smooth three straight edges (b); the same mesh uniformly refined at level 2 by using the standard Catmull Clark subdivision scheme (c).
Computer Graphics Forum, 2013
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semiregular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing.
Computer Graphics Forum, 2013
Constraining 3D meshes to restricted classes is necessary in architectural and industrial design, but it can be very challenging to manipulate meshes while staying within these classes. Specifically, polyhedral meshes -those having planar faces -are very important, but also notoriously difficult to generate and manipulate efficiently. We describe an interactive method for computing, optimizing and editing polyhedral meshes. Efficiency is achieved thanks to a numerical procedure combining an alternating least-squares approach with the penalty method. This approach is generalized to manipulate other subsets of polyhedral meshes, as defined by a variety of other constraints.
2022
The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not self-intersecting. However, due to numerical and/or user error, input surfaces are commonly self-intersecting to some degree. The removal of self-intersection is a burdensome task that complicates workflow and generally slows down the process of creating simulation-ready digital assets. We present a method for the creation of a volumetric embedding hexahedron mesh from a self-intersecting input triangle mesh. Our method is designed for efficiency by minimizing use of computationally expensive exact/adaptive precision arithmetic. Although our approach allows for nearly no limit on the degree of self-intersection in the input surface, our focus is on efficiency in the most common case: many minimal self-intersections. The embedding hexahedron mesh is create...
Computers & Structures, 1988
Some recent efforts on the development of methods to ensun the robustness of automatic thracdimensional mesh generation techniques arc discuss& The topic arcas considered arc mesh entity classification, finite octrcc cell triangulation, and coarse mesh generation by element removal.
1995
Mapping and sweeping mesh generating algorithms are some of the most common methods used for the creation of hexahedral meshes. These algorithms quickly generate high quality elements; however, they typically require manual decomposition of the geometry into regular primitive pieces. Two CUBIT meshing facilitators, volume submapping and n-surface sweeping, have been designed to greatly reduce the need for manual decomposition and the propagation of these cuts throughout the model, while generating high-quality hexahedral elements. This paper will focus on the implementation and capabilities of volume submapping while briefly discussing n-surface sweeping. Volume submapping uses pseudo or virtual geometry to decompose complex volumes into "mappable sub-volumes." Mappable regions are generally limited to volumes that can be parameterized into logical hexahedrals. To decompose volumes into mappable "sub- volumes", the mesh connectivity of the surfaces bounding the s...
Proceedings of the 2004 …, 2004
We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques is used to generate a partition of the model into regions suitable for remeshing. Several issues are addressed: the size and shape of the regions, their positioning with respect to features of the input geometry, and the amount of distortion introduced by approximating each region with a coarse polygon. Region boundaries are used to define a coarse polygonal mesh which is quadrangulated to obtain a parameterization domain. Constraints can be optionally imposed to enforce a strict correspondence between input and output features. We use the parameterization for multiresolution Catmull-Clark remeshing and we illustrate two applications that take advantage of the resulting representation: interactive model editing and texture mapping.
International Journal for Numerical Methods in Engineering, 1995
An adaptive process controlling the position of nodes on a surface mesh is presented. The control can depend on one (or more) criterion(ria) about element quality. The mesh is attached, through the concept of classification, to a geometric model issued by a computer aided design software. Thus, the surface domain is described by entities currently available in such systems, i.e. any free‐form patches like Non‐Uniform Rational B‐Spline or Bézier patches can be used, even if they are restricted. Multi‐connected surface domains can be treated using the same geometrical definition. The method described allows nodes to slide on a patch or jump from a patch onto another one. Such movements greatly improve the mesh quality with regard to a chosen criterion. Problems occurring with patch‐by‐patch meshing techniques when surfaces patches exhibit significant size differences are then overcome. The adaptation technique can be made independent of CAD data structures and meshing techniques, henc...
WIT transactions on modelling and simulation, 1970
In the present paper a methodology is described whereby the subdivision of a multiply connected planar domain into mappable regions is automatically performed. The technique proposed, which was developed to be applied within an interface between a geometric modeler (B-rep type) and a 3-D BEM code for elastic stress analysis, can be as well applied to 2-D finite element discretization problems. At the present stage of development, the technique operates over planar domains which are externally and internally bounded by polygonal contours and may contain any number of circular holes. Boundary Elements elements). Actually, even if the mesh within each region can be generated automatically, the analyst is required to input mesh density data for all the sides of each mappable region.
Domain mapping is the process of developing a bijective mapping of one shape to other-usually from complicated to a convex shape. The motivation for the mapping is to simplify many problems involving processing of complicated geometry. In this paper, the applications and utility of such a mapping method are demonstrated for two applications namely, path planning and meshing.
2009
We propose an adaptive interpolatory scheme for subdivided triangle meshes that is compliant with the modified butterfly subdivision and can be used effectively and efficiently in selective editing of meshes. Our scheme is developed upon the RGB subdivision, an adaptive scheme that is based on the factorization of the one-tofour triangle split pattern. We introduce the concept of topological angle and related operators to efficiently navigate and edit an adaptively subdivided mesh. On the basis of this new scheme, we present an interactive application that allows a user to freely edit the Level of Detail of a model starting at a base mesh.
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this State of the Art Report, we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing.
Proceedings of the 20th International Meshing …, 2012
A wide range of surfaces can be defined by means of composite parametric surfaces as is the case for most CAD modelers. There are, essentially, two approaches to meshing parametric surfaces: direct and indirect. Popular direct methods include the octree-based method, the advancing-front-based method and the paving-based method working directly in the tridimensional space. The indirect approach consists in meshing the parametric domain and mapping the resulting mesh onto the surface. Using the latter approach, we propose a general "geometry accurate" mesh generation scheme using geometric isotropic or anisotropic metrics. In addition, we introduce a new methodology to control the mesh gradation for these geometric meshes in order to obtain finite element geometric meshes. Application examples are given to show the pertinence of our approach.
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