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2011
We examine how the relation between individual and social utility affect the efficiency of game-theoretic solution concepts. We first provide general results for monotone utility-maximization games, showing that if each player's utility is at least his marginal contribution to the welfare, then the social welfare in any Strong Nash Equilibrium is at least half of the optimal. The efficiency degrades smoothly as the marginal contribution assumption is relaxed. For non-monotone utility maximization games, we manage to give efficiency results if the game is also a potential game. We also extend previous results on efficiency of Nash Equilibria for the case when social welfare is submodular.
Review of Economic Design, 2008
A sharing game is a very simple device for partially reconciling an organization's goal with the interests of its members. Each member chooses an action, bears its cost, and receives a share of the revenue which the members' actions generate. A (pure-strategy) equilibrium of the game may be inefficient: surplus (revenue minus the sum of costs) may be less than maximal. In a previous paper, we found that for a wide class of reward functions, no one squanders at an inefficient equilibrium (spends more than at an efficient profile) if the revenue function has a complementarity property. In the present paper, we examine the "opposite" of the complementarity property (Substitutes) and we study a class of finite games where squandering equilibria indeed occur if Substitutes holds strongly enough. Squandering equilibria play a key role when one traces the effect of technological improvement on a sharing game's surplus shortfall. We then turn to the question of choice among reward functions in a principal/agents setting. We find that if we again assume complementarity then strong conclusions can be reached about the reward functions preferred by "society", by the players (agents), and by the principal.
Journal of Economic Theory, 1996
A group of agents is collectively engaged in a joint productive activity. Each agent supplies an observable input, and output is then collectively shared among the members. A Bergson Samuelson welfare function defined on individual utilities describes the social values of the agents. However, individual actions are taken on a selfish basis. The collective decision cannot be precommitted, and is made (after inputs are chosen) to maximize welfare conditional on the input decisions. This leads to inefficiency. The aim of this paper is to show formally that, contrary to popular belief, the degree of inefficiency decreases in the extent of egalitarianism embodied in the social welfare function. for useful comments on an earlier version. We thank an anonymous referee for detailed comments on a first draft. The literature on the subject is broad-ranging and varied enough to preclude all but a cursory treatment in this short paper. For general discussions of the equity-efficiency tradeoff, see, e.g., Okun . In the game-theoretic context, see, e.g., Dutta and Ray and Geanakoplos and Nalebuff . In the context of risk-bearing, see, e.g., Loury . In the context of resource allocation in poor economies, see, e.g., Mirrlees [12] and Dasgupta and Ray .
International Journal of Game Theory, 2021
The property of equal collective gains means that each player should obtain the same benefit from the cooperation of the other players in the game. We show that this property jointly with efficiency characterize a new solution, called the equal collective gains value (ECG-value). We introduce a new class of games, the average productivity games, for which the ECG-value is an imputation. For a better understanding of the new value, we also provide four alternative characterizations of it, and a negotiation model that supports it in subgame perfect equilibrium.
SSRN Electronic Journal
We introduce the constrained egalitarian surplus-sharing rule f CE , which distributes an amount of a divisible resource so that the poorer agents' resulting payoffs become equal but not larger than any remaining agent's status quo payoff. We show that f CE is characterized by Pareto optimality, nonnegativity, path independence, and less first, a new property requiring that an agent does not gain if her status quo payoff exceeds that of another agent by the surplus. We provide two additional characterizations weakening less first and employing consistency, a classical invariance property with respect to changes of population. We investigate the effects of egalitarian principles in the setting of transferable utility (TU) games. A singlevalued solution for TU games is said to support constrained welfare egalitarianism if it distributes any increment of the worth of the grand coalition according to f CE. We show that the set of Pareto optimal single-valued solutions that support f CE is characterized by means of aggregate monotonicity and bounded pairwise fairness, resembling less first.
2018
The main goal of the paper is to shed light on economic allocations issues, in particular by focusing on individuals who receive nothing (that is an amount of zero allocation or payoff). It is worth noting that such individuals may be considered, in some contexts, as poor or socially excluded. To this end, our study relies on the notion of cooperative games with transferable utility and the Linear Efficient and Symmetric values (called LES values) are considered as allocation rules. Null players in Shapley sense are extensively studied ; two broader classes of null players are introduced. The analysis is facilitated by the help of a parametric representation of LES values. It is clearly shown that the control of what a LES value assigns as payoffs to null players gives significant information about the characterization of the value. Several axiomatic characterizations of subclasses of LES values are provided using our approach.
Journal of Control and Decision, 2017
Vetta (2002) shows that for a valid non-cooperative utility system, if the social utility function is submodular, then any Nash equilibrium achieves at least 1/2 of the optimal social utility, subject to a function-dependent additive term. Moreover, if the social utility function is nondecreasing and submodular, then any Nash equilibrium achieves at least 1/(1 + c) of the optimal social utility, where c is the curvature of the social utility function. In this paper, we consider variations of the utility system considered by Vetta, in which users are grouped together. Our aim is to establish how grouping and cooperation among users affect performance bounds. We consider two types of grouping. The first type is from Chen, Gong, Yang, & Zhang (2014), where each user belongs to a group of users having social ties with it. For this type of utility system, each user's strategy maximizes its social group utility function, giving rise to the notion of social-aware Nash equilibrium. We prove that this social utility system yields to the bounding results of Vetta for non-cooperative system, thus establishing provable performance guarantees for the social-aware Nash equilibria. For the second type of grouping we consider, the set of users is partitioned into l disjoint groups, where the users within a group cooperate to maximize their group utility function, giving rise to the notion of group Nash equilibrium. In this case, each group can be viewed as a new user with vector-valued actions, and a 1/2 bound for the performance of group Nash equilibria follows from the result of Vetta. But as we show tighter bounds involving curvature can be established. By defining the group curvature c k i associated with group i with ki users, we show that if the social utility function is nondecreasing and submodular, then any group Nash equilibrium achieves at least 1/(1 + max 1≤i≤l c k i) of the optimal social utility, which is tighter than that for the case without grouping. As a special case, if each user has the same action space, then we have that any group Nash equilibrium achieves at least 1/(1 + c k *) of the optimal social utility, where k * is the least number of users among the l groups. Finally, we present an example of a utility system for database assisted spectrum access to illustrate our results.
2011
Abstract Does the hypothesis of preference for (group) efficiency account for subjects' overcontribution in public good games or is this mostly noise? Using a boundedly rational equilibrium approach, we aim at estimating the relative importance of efficiency concerns relative to a noise argument. By using data from a VCM experiment with heterogeneous endowments and asymmetric information, we estimate a quantal response equilibrium (QRE) extension of a model in which subjects have preference for group efficiency.
Handbook of Utility Theory, 2004
Cooperative game theory begins with descriptions of coalitional behavior. For every permissible coalition, a subset of the players of the game, there is a given set of feasible outcomes for its members. Each outcome is presupposed to arise from cooperative behavior by the members of the coalition; specific individual actions are secondary. Cooperative games take several forms—games with side payments, games without side payments, partition function form games, and others, including, for example, bargaining games. In this paper we focus on games with and without side payments. Cooperative game theory has two parts. One part is the description of game situations, the form or model of the game, and the other part is the description of expected outcomes. The second part is called solution theory. Utility theory is foundational to both parts. Utility theory for a solution theory, however, may involve additional assumptions, sometimes hidden. Therefore the utility theory behind the description of a game situation may not be the same as that behind a solution concept applied to the game. In this chapter, in addition to exploring various models of games, we will consider the assumptions behind various solution concepts. The predominant forms of cooperative games are games with side payments and games without side payments. A game with side payments summarizes the possible outcomes to a coalition by one real number, the total payoff achievable by the coalition. In contrast, a game without side payments describes the possibilities open to a coalition by a set of outcomes, where each outcome states the payoff to each player in the coalition. The concepts of games with and without side payments are not disjoint; a game with side payments can be described as a game without side payments. Because of the simplicity of a game with side payments, cooperative game theory has been more extensively developed for games with side payments than for games without side payments. Because of this simplicity, however, games with side payments require special consideration of the underlying utility theory.
Games and Economic Behavior, 2019
We propose and experimentally test a mechanism for a class of principal-agent problems in which agents can observe each others' efforts. In this mechanism each player costlessly assigns a share of the pie to each of the other players, after observing their contributions, and the final distribution is determined by these assignments. We show that efficiency can be achieved under this simple mechanism and, in a controlled laboratory experiment, we find that players reward others based on relative contributions in most cases and that the players' contributions improve substantially and almost immediately with 80 percent of players contributing fully.
Mathematical Social Sciences, 2005
Journal of Agricultural Economics, 2008
Journal of Economic Theory, 2015
We study e¢ ciency and fairness properties of the equal cost sharing with maximal participation (ECSMP) mechanism in the provision of a binary and excludable public good. According to the maximal welfare loss criterion, the ECSMP is optimal within the class of strategyproof, individually rational and no-de…cit mechanisms only when there are two agents. In general the ECSMP mechanism is not optimal: we provide a class of mechanisms obtained by symmetric perturbations of ECSMP with strictly lower
Documentos de Trabajo ( …, 2011
The Pareto optimal concept does not concern with fairness or equality, it is a concept related to efficiency. In this paper, using techniques from the general equilibrium theory, we relate efficiency, fairness and stability of an economy. Keywords: Fairness, ...
RePEc: Research Papers in Economics, 2009
In this paper we study the strategic aspects of the No-Envy solution for the problem of allocating a …nite set of indivisible goods among a group of agents when monetary compensations are possible. In the …rst part of the paper we consider the case where each agent receives, at most, one indivisible good. We prove that the set of equilibrium allocations of any direct revelation game associated with a subsolution of the No-Envy solution coincides with the set of envy-free allocations for the true preferences. Under manipulation all the subsolutions of the No-Envy solution are equivalent. In the second part of the paper, we allow each agent to receive more than one indivisible good. In this situation the above characterization does not hold any more. We prove that any Equal Income Walrasian allocation for the true preferences can be supported as an equilibrium allocation of any direct revelation game associated with subsolutions of the No-Envy solution, but also non-e¢ cient allocations can be supported. I thank Luis Corchón for very helpful comments on this version. This research has been supported by the Barcelona GSE research network and the Generalitat of Catalunya. I also acknowledge …nancial support from grants "Acciones Complementarias" SEJ2006-27589-E and FEDER, "Consolidated Group-C" ECO2008-04756, and 2005SGR-00454.
2005
This paper examines equilibrium and welfare in a tractable class of economies with externalities, strategic complementarity or substitutability, and incomplete information. In equilibrium, complementarity amplifies aggregate volatility by increasing the sensitivity of actions to public information; substitutability raises cross-sectional dispersion by increasing the sensitivity to private information. To address whether these effects are undesirable from a welfare perspective, we characterize the socially optimal degree of coordination and the efficient use of information. We show how efficient allocations depend on the primitives of the environment, how they compare to equilibrium, and how they can be understood in terms of a social trade-off between volatility and dispersion. We next examine the social value of information in equilibrium. When the equilibrium is efficient, welfare necessarily increases with the accuracy of information; and it increases [decreases] with the extent to which information is common if and only if agents' actions are strategic complements [substitutes]. When the equilibrium is inefficient, additional effects emerge as information affects the gap between equilibrium and efficient allocations. We conclude with a few applications, including production externalities, Keynesian frictions, inefficient fluctuations, and efficient market competition.
Operational Research
The most popular values in cooperative games with transferable utilities are perhaps the Shapley and the Shapley like values which are based on the notion of players' marginal productivity. The equal division rule on the other hand, is based on egalitarianism where resource is equally divided among players, no matter how productive they are. However none of these values explicitly discuss players' multilateral interactions with peers in deciding to form coalitions and generate worths. In this paper we study the effect of multilateral interactions of a player that accounts for her contributions with her peers not only at an individual level but also on a group level. Based on this idea, we propose a value called the MI k-value and characterize it by the axioms of linearity, anonymity, efficiency and a new axiom: the axiom of MN k-player. An MN kplayer is one whose average marginal contribution due to her multilateral interactions upto level k is zero and can be seen as a generalization of the standard null player axiom of the Shapley value. We have shown that the MI k-value on a variable player set is asymptotically close to the equal division rule. Thus our value realizes solidarity among players by incorporating both their individual and group contributions.
2008
Non-cooperative game theoretical models of international environmental agreements (IEAs) use the assumption that coalition of signatories maximizes their joint welfare. The joint maximization assumption is compared with different welfare sharing schemes such as Shapley value, Nash bargaining solution and Consensus Value. The results show that the joint welfare maximization assumption is similar with Nash Bargaining solution.
Journal of Public Economic Theory, 2010
We consider abstract social systems of private property, made of n individuals endowed with nonpaternalistic interdependent preferences, who interact through exchanges on competitive markets and Pareto-improving lump-sum transfers. The transfers follow from a distributive liberal social contract defined as a redistribution of initial endowments such that the resulting market equilibrium allocation is both: (i) a distributive optimum (i.e., is Pareto-efficient relative to individual interdependent preferences) and (ii) unanimously weakly preferred to the initial market equilibrium. We elicit minimal conditions for meaningful social contract redistribution in this setup, namely, the weighted sums of individual interdependent utility functions, built from arbitrary positive weights, have suitable properties of nonsatiation and inequality aversion; individuals have diverging views on redistribution, in some suitable sense, at (inclusive) distributive optima; and the initial market equilibrium is not a distributive optimum. We show that the relative interior of the set of social contract allocations is then a simply connected smooth manifold of dimension n − 1. We also show that the distributive liberal social contract rules out transfer paradoxes in Arrow-Debreu social systems. We
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