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1998, Computer Communications
This paper describes an investigation into the practical use of multi-media tools available on the Internet for the purpose of communication and collaboration between remotely located users. A prototype interface incorporating voice, text and graphics-based communication tools was developed according to the needs of a group of researchers. Experiments were conducted whereby the interface was used to carry out authentic tasks for the joint preparation of a research paper. The tasks involved simultaneous activity between researchers located in the UK and Australia where the time difference between the sites was 8.5 h. From the results of the investigation, issues that are relevant to multimedia tool design and what users can expect in practice from their use on the Internet were identified. 0 1998 Elsevier Science B.V.
IGI Global eBooks, 2017
This structured literature review examines the digital tools used to facilitate distance collaboration and the available research relative to the use of those tools. The purpose of this paper was to contribute to a better understanding of Internet based professional collaboration tools, their features and benefits, and best research based professional practices. The authors examined 33 refereed or peer reviewed articles published from 2002 to 2015 that addressed the use of Web-based digital tools to support professional collaboration. Authors who are considered experts in the areas of virtual communities, digital collaboration, social psychology and technology and who publish in other forms were also included in the paper. In addition to providing a definition, a description and available research for each tool type, the Fit-Viability Model (Tjan, 2001) is presented as part of this paper to guide digital collaborators in digital tool selection. The review and synthesis of the literature suggest an emerging need for a range of knowledge of Internet-based professional collaboration tools. Important elements of this knowledge include an understanding of the types of tools available and their features, limitations, and use. These insights empower digital collaborators with the ability to choose an appropriate and efficient tool for the collaborative project.
8th Annual Americas Conference on Information …, 2002
2007
Recent statistics show that the number of online courses and degree programs have significantly grown over the last decade. In addition, online collaboration and teamwork in organizations has increased. As a result, numerous conferencing and collaboration tools have been developed to facilitate these activities. In this hands-on tutorial we will demonstrate the use and applications of Marratech desktop videoconferencing, Blackboard course Management System, and Elluminate Live with an emphasis of ...
Proceedings of the 1986 ACM conference on Computer-supported cooperative work - CSCW '86, 1986
proc.isecon.org
This paper describes the implementation and results of a cross-cultural pairing between college students in the United States and Romania who worked together over the period of one month to create a multimedia presentation that shared their learning about topics of multimedia and culture. Students could use any web-based collaboration tools of their choice, including email, instant messaging, voice and video conferencing to complete the project, and documented their results on a collaborative wiki. The project gave students an opportunity to use Web based collaboration tools to create tangible work products with international partners. This paper presents an analysis of the technologies they used and how they used them to complete the project, and examines their learning based a survey and their own qualitative remarks.
Proceedings of the Twenty-Eighth Hawaii International Conference on System Sciences
While technologies like Group Support Systems have been shown to improve the interaction process of faceto-face meetings, organizations search for ways to improve the interaction process for individuals at different locations. One solution to this problem may be the use of Internet. As access to the Internet becomes more readily available, organizations are seeking ways to take advantage of the existing Internet services and capabilities to support distributed interactions such as meetings. This paper discusses how the Internet could be used to support distributed, or virtual, interactions. A discussion of the Internet, its evolution, capabilities and the services provided is followed by issues that the use of this technology raises, potential applications and their implications, and directions for.fiture research in this area.
2016
Remote collaborations in companies are today more frequently used as a consequence of increasing cross-national business and the benefits of cost, time and environmental impact reductions as a consequence. Nevertheless, it has been shown that remote collaborative meetings do not live up to the alternative of meeting in person in matters of effectiveness. The aim of this master thesis project is to investigate the remote meeting situation at two multinational, development companies and by the found data create a solution that supports remote collaboration. The project focus has been to identify existing user needs in remote meeting situations and to translate these into either a physical or digital product. The project has been carried out on behalf of Ericsson AB and Semcon AB and supported by several other stakeholders, part of the external project MERCO. The findings display the need for considering the social context and to challenge the existing meeting culture to facilitate col...
Translating And The Computer, 1993
This paper identifies issues in computer-support for collaborative authoring of hyperdocuments and shows how SEPIA, a cooperative authoring environment, addresses these issues. First, hyperdocuments can be used to create and maintain technical documentation. Second, activity spaces support the cognitive and social processes involved in the creation of hyperdocuments. Third, a shared hyperdocument database, versioning, different modes of collaborative work, and awareness of the activities of other group members support asynchronous and synchronous distributed collaboration, as well as smooth transitions between them. Fourth, annotations can be used to communicate about drafts and plans. Although initial experience with SEPIA indicates that it provides strong dedicated support for collaborative writing of hyperdocuments, we identify annotations as one area where further improvement is possible and outline issues involved in providing better support for generating, receiving, and reacting to annotations.
Science Communication, 1990
Human "knowledge work" is increasingly shaped by the introduction of the computer into the workplace and, more recently, by the merging of computers with telecommunications. The impact of this communication revolution is explored by examining the case of an online educational research workshop in which a computer conferencing system facilitated scholarly collaboration among 20 researchers, located in three countries, over a period of two and one-half months. This article examines factors related to the use of a shared information space, such as design issues, the effect of communications technology on group interaction, issues in supporting distributed groups, and the implications of computer communications for scholarly collaboration.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2001
Face-to-face communication has long been considered the richest medium of communication and research has found that different mediums affect engineering design team interaction. However, the question left unanswered is how the reduction or elimination of face-to-face interaction impacts team performance. The purpose of this exploratory study was to investigate distance collaboration elements that impact student project team performance. Using students in a distance learning engineering course (E*Course) at Wright State University, traditional face-to-face teams and distributed teams were formed. Teams were required to complete a project with three main deliverables. Team management metrics were evaluated along with team performance. The coordination of work was found to be highly correlated with team performance for distributed teams. High performing distributed teams also had to work harder at organizing their work and adapting to their team members. None of the team management mea...
Knowledge Discovery, Transfer, and Management in the Information Age, 2014
This chapter provides a revision and update to the authors' original 2012 research that discussed fifteen semi-structured interviews carried out with international industry experts and thought leaders within the computer mediated communications and e-collaboration field. The original interviews focused on 5, 10, and 15-year time frames, and sought to elicit predictions on the components and services of future platforms, as well as their likely impact on business processes and value chains. Affinity Diagramming/KJ Analysis techniques on the original interview transcripts exposed a number of key tenets that are now revisited, discussed in a current context, revised and updated in this chapter. Following a similar structure to the 2012 paper, the authors discuss the origins of the field, main providers and platforms, related software development technologies, W3C standards, video conferencing, telepresence, cloud computing and Enterprise 2.0. The authors provide a synopsis of the original interviews and have updated their
Turkish Online Journal of Distance …, 2008
The creation, integration, and use of knowledge is inherently a cooperative process. This is especially true for today's large, distributed organizations which increasingly make use of team work spread over dispersed locations. In this paper, we present hypermedia-based collaboration support systems as an approach to support the cooperative creation, integration, and use of knowledge in different settings and for different tasks. This support technology combines approaches from the research areas of hyper-media and CSCW (i.e., shared workspaces, group awareness, and situation awareness) to provide flex-ible and adequate support for cooperative knowledge production and use. We will illustrate our ap-proach by concrete examples of hypermedia-based collaboration support systems buildt at GMD-IPSI and report our experiences.
2016
Networked multimedia is described as a tool for collaborative learning, focusing on learning through discussion. It is proposed that multimedia may be used to structure and enhance communication, thereby promoting learning. The background and application of collaborative learning is outlined. Several dimensions of media which influence the evolution of its use are examined. Two examples of multimedia discussion tools are used as illustration: The Multimedia Forum Kiosk (MFK) and SpeakEasy, a discussion tool for World Wide Web (WWW). MFK is an interface for discussion that makes use of multimedia for socially relevant representations. MFK has two intended effects: to allow the user to internalize and learn from the community knowledge base, and to augment the knowledge base by synthesizing new ideas. SpeakEasy, currently an experimental discussion tool for WWW, builds upon the ideas of MFK. Because it is
2010
Different institutions worldwide, such as economic, social and political, are relying increasingly on the communication technology to perform a variety of functions: holding remote business meetings, discussing design issues in product development, enabling consumers to remain connected with their families and children, and so on. In this environment, where geographic and temporal boundaries are shrinking rapidly, electronic communication medium are playing an important role. With recent advances in 3D sensing, computing on new hardware platforms, high bandwidth communication connectivity and 3D display technology, the vision of 3D video-teleconferencing and of tele-immersive experience has become very attractive. These advances lead to tele-immersive communication systems that enable 3D interactive experience in a virtual space consisting of objects born in physical and virtual environments. This experience is achieved by fusing real-time color plus depth video of physical scenes from multiple stereo cameras located at different geographic sites, displaying 3D reconstructions of physical and virtual objects, and performing computations to facilitate interactions between objects. While tele-immersive (TI) systems have been attracting a lot of attention these days, the advantages of enabled interactions and delivered 3D content for viewing as opposed to current 2D high definition video have not been evaluated. In this paper, we study the effectiveness of three different types of communication media on remote collaboration in order to document the pros and cons of new technologies such as TI. The three communication media include 3D video tele-immersive, 2D video Skype and face-to-face used in a collaborative environment of a remote product development scenario. Through a study done over 90 subjects, we discuss the strengths and weaknesses of different media and propose a scope for improvement in each of them.
2000
This chapter analyzes why computers and telecommunications have not created computcr- mediated work environments for collaboration that are as successful as physically shared environments. Our goals are, first, to identify the mechanisms by which proxin~ity makes cnl- laboration easier, concentrating on the way it facilitates interpersollal interaction and aware- ness; and second, to evaluate how current computer-mediated communication technologies provide
Multimedia Computing and Networking 2004, 2003
We describe the architecture and implementation of our comprehensive multi-platform collaboration framework known as Columbia InterNet Extensible Multimedia Architecture (CINEMA). It provides a distributed architecture for collaboration using synchronous communications like multimedia conferencing, instant messaging, shared web-browsing, and asynchronous communications like discussion forums, shared files, voice and video mails. It allows seamless integration with various communication means like telephones, IP phones, web and electronic mail. In addition, it provides value-added services such as call handling based on location information and presence status. The paper discusses the media services needed for collaborative environment, the components provided by CINEMA and the interaction among those components.
Mediterranean Journal of Social Sciences, 2015
In the last decades, the fast growth of Information and Communication Technologies changed our way to communicate and share information. Traditional groups or teams frequently give way to virtual teams, working with tools for online collaboration. Interaction between persons geographically dispersed has become easier. However, the use of new collaboration tools can also bring many challenges. Some technologies, like e-mail, can create delays on reply or even misunderstandings, case the message is not well understood by the recipient. Can these new technologies improve the productivity and enhance the creativity between group members, improving also their confidence and motivation? Although virtual teams have a high capacity to adapt to constant market changes, personal interactions are still important, mainly to clarify tasks and goals. The main purpose of this study is to understand how tools for online collaboration may improve the productivity (and enhance creativity) in teamwork. This study was conducted through an internet platform and the survey was hosted online by SurveyMonkey.com. We intended to verify, among other questions, what users think about different collaboration tools, how often they use these tools, and how they perceive these technologies as adequate ways to communicate, to work with, and to improve productivity. Findings show that e-mail is the most used tool, and personal contact is still more important for teamwork than any tools for online collaboration. Our results contribute to perceive in what extent collaboration tools are indeed an asset or a barrier in teamwork.
1999
In this paper we report on a case study of a distributed software development project supported with basic Internet tools. In particular we focus on how these basic tools have and could be used for supporting the collaboration among the involved parties, as well as the coordination of the distributed activities. We sketch some observations, presenting advantages and disadvantages of using such a basic infrastructure for supporting distributed projects. Finally we highlight some requirements for lightweight groupware systems that we believe could overcome the described drawbacks.
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