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The Beergame in Teaching business-to-business eCommerce

Abstract

The idea of this workshop is to introduce the beer distribution game as a means to im-prove teaching business-to-business eCommerce to both freshmen undergraduate stu-dents, as well as executives and masters students. In doing so, the aim of this workshop is threefold: Firstly, we want to introduce the beergame as a useful role-play teaching method by playing a demonstration game with all interested workshop participants during the workshop session. For doing so, we use a software that was developed at the Univer-sity of Muenster and that can easily be administered in the workshop using an ad-hoc network of laptop computers. Secondly, we want to demonstrate how the beergame can be used to provide students with a more profound understanding of the reasons why eCommerce technologies are used in contemporary supply chains to exchange informa-tion and to facilitate collaboration. Finally, we want to share with the Bled community our experiences in using the beergame in eCommerce courses and also make available our software under a free-to-use educationware licence model.