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2008, Proceedings of the 16th International Meshing Roundtable
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18 pages
1 file
Many modern research areas face the challenge of meshing level sets of sampled scalar functions. While many algorithms focus on ensuring geometric qualities of the output mesh, recent attention has been paid to building topologically accurate Delaunay conforming meshes of any level set from such volumetric data.
CGALmesh is the mesh generation software package of the Computational Geometry Algorithm Library (CGAL). It generates isotropic simplicial meshes-surface triangular meshes or volume tetrahedral meshes-from input surfaces, 3D domains as well as 3D multi-domains, with or without sharp features. The underlying meshing algorithm relies on restricted Delaunay triangulations to approximate domains and surfaces, and on Delaunay refinement to ensure both approximation accuracy and mesh quality. CGALmesh provides guarantees on approximation quality as well as on the size and shape of the mesh elements. It provides four optional mesh optimization algorithms to further improve the mesh quality. A distinctive property of CGALmesh is its high flexibility with respect to the input domain representation. Such a flexibility is achieved through a careful software design, gathering into a single abstract concept, denoted by the oracle, all required interface features between the meshing engine and the input domain. We already provide oracles for domains defined by polyhedral and implicit surfaces.
Computational Mathematics and Mathematical Physics, 2012
A method is proposed for the generation of three dimensional tetrahedral meshes from incomplete, weakly structured, and inconsistent data describing a geometric model. The method is based on the construction of a piecewise smooth scalar function defining the body so that its boundary is the zero isosurface of the function. Such implicit description of three dimensional domains can be defined analytically or can be constructed from a cloud of points, a set of cross sections, or a "soup" of individual vertices, edges, and faces. By applying Boolean operations over domains, simple primi tives can be combined with reconstruction results to produce complex geometric models without resorting to specialized software. Sharp edges and conical vertices on the domain boundary are repro duced automatically without using special algorithms. Refs. 42. Figs. 25.
The Visual Computer, 2008
We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guarantees for topology, geometry, mesh gradedness, and triangle shape. A restricted Delaunay triangulation, dual of the intersection between the surface and the three dimensional Voronoi diagram, is often the main ingredient in Delaunay refinement. Computing and storing three dimensional Voronoi/Delaunay diagrams become bottlenecks for Delaunay refinement techniques since isosurface computations generally have large input datasets and output meshes. A highlight of our algorithm is that we find a simple way to recover the restricted Delaunay triangulation of the surface without computing the full 3D structure. We employ techniques for efficient ray tracing of isosurfaces to generate surface sample points, and demonstrate the effectiveness of our implementation using a variety of volume datasets.
Proceedings of the 16th International …, 2008
Recently a Delaunay refinement algorithm has been proposed that can mesh domains as general as piecewise smooth complexes . This class includes polyhedra, smooth and piecewise smooth surfaces, volumes enclosed by them, and above all non-manifolds. In contrast to previous approaches, the algorithm does not impose any restriction on the input angles. Although this algorithm has a provable guarantee about topology, certain steps are too expensive to make it practical.
Computer Graphics Forum, 2010
The technique of Delaunay refinement has been recognized as a versatile tool to generate Delaunay meshes of a variety of geometries. Despite its usefulness, it suffers from one lacuna that limits its application. It does not scale well with the mesh size. As the sample point set grows, the Delaunay triangulation starts stressing the available memory space which ultimately stalls any effective progress. A natural solution to the problem is to maintain the point set in clusters and run the refinement on each individual cluster. However, this needs a careful point insertion strategy and a balanced coordination among the neighboring clusters to ensure consistency across individual meshes. We design an octtree based localized Delaunay refinement method for meshing surfaces in three dimensions which meets these goals. We prove that the algorithm terminates and provide guarantees about structural properties of the output mesh. Experimental results show that the method can avoid memory thrashing while computing large meshes and thus scales much better than the standard Delaunay refinement method.
IEEE Antennas and Propagation Magazine, 1997
International Journal for Numerical Methods in Engineering, 1997
This paper aims to outline the di erent phases necessary to implement a Delaunay-type automatic mesh generator. First, it summarizes this method and then describes a variant which is numerically robust by mentioning at the same time the problems to solve and the di erent solutions possible. The Delaunay insertion process by itself, the boundary integrity problem, the way to create the ÿeld points as well as the optimization procedures are discussed. The two-dimensional situation is described fully and possible extensions to the three-dimensional case are brie y indicated. ? 1997 by John Wiley & Sons, Ltd.
The Visual Computer, 2009
In this paper, we propose a novel tetrahedral mesh generation algorithm, which takes volumic data (voxels) as an input. Our algorithm performs a clustering of the original voxels within a variational framework. A vertex replaces each cluster and the set of created vertices is triangulated in order to obtain a tetrahedral mesh, taking into account both the accuracy of the representation and the elements quality. The resulting meshes exhibit good elements quality with respect to minimal dihedral angle and tetrahedra form factor. Experimental results show that the generated meshes are well suited for Finite Element Simulations. J. Dardenne and S. Valette and R. Prost are with:
Symposium on Geometry Processing, 2007
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and geometry- preserving refinement and prove their correctness. In particular we show that edge flipping serves to reduce mesh surface area, and that a poorly sampled input mesh may yield unflippable edges necessitating refinement to ensure a Delaunay mesh output. Multiresolution Delaunay meshes can be obtained
Finite Elements in Analysis and Design, 1997
This paper gives some application examples resulting from a governed Delaunay type mesh generation method. Isotropic and anisotropic cases are considered, these specifications being given via a metric map. The paper illustrates a study whose algorithmical aspects are described in a report referred to as part I. Academic examples as well as examples in CFD are discussed.
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