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The age of mobile computing with small portable computers is upon us. However, systems researchers continue to focus on transferring their workstation environments to these machines rather than studying what tasks more typical users wish to perform. Furthermore, we argue that even in the unlikely event that these tasks are the same as those performed by researchers on their workstations, desktop environments and applications may still be inappropriate for the wide range of mobile devices that will be marketed. To explore this area, we have built a mobile computing device along with a user interface system that attempts to address some of these issues.
Mobile communication and information processing is different from stationary communication and information access in its inherent nature of variable contexts of use, affecting the way in which the terminal is operated via its user interface, the quantity and quality of the content which user needs to access through the terminal, and the interconnections to other devices and services in users environment.
2000
ABSTRACT Mobile Web devices present lots of different types of challenge. Much work has focussed on solving technological problems and on working out market strategies. Just as critical, though, is the need to find effective user interfaces for these devices. We argue the role of human computer interaction ideas and approaches in this new domain. To illustrate our ideas we present examples of our work on mobile handheld small screen devices. Keywords: Mobile Web, User Interfaces.
ACM SIGGROUP Bulletin, 2001
In this paper we address the diversity of mobile devices and the related problematic issues with a largely platformindependent approach to development. Our work is motivated by the amount and variety of mobile devices foreseen to reside in future ubiquitous computing environments. To reduce the development effort and to augment data exchange facilities , we present an application framework that abstractly defines common interaction objects in user interfaces on mobile devices.
IEEE Transactions on Consumer Electronics, 2004
The inspiration behind the wireless world came from the need to provide users with mobility and to offer an alternative to the limitations of wired mediums. As a result, there are various wireless mobile technologies like GSM, GPRS, WLAN, and Bluetooth available. The user interface and the size of mobile devices are one of the main concerns in the design of mobile devices. In this paper, we design a singlelayered touch screen based user interface. Unlike conventional multi-layered user interface, a single-layered user interface will make the user interface more user-friendly with smaller size. The memory requirements can be further reduced by implementing it in low-level languages. After design and implementation of the user interface, we integrate the user interface with the hardware of mobile devices through serial port with the help of AT commands.
Abstract Mobile computing and wireless communications continue to change the way in which we perceive our lifestyles and habits. Through an extensive literature review of state-of-the-art human-computer interaction issues in mobile computing (Mobile HCI), we examine recent pertinent case studies that attempt to provide practical mobile capabilities to users. We thus contribute to the reader a primer to the philosophy of developing mobile systems for user centred design.
2008
In this chapter, the practical issue of realizing a necessary intelligence quotient for realizing Intelligent User Interfaces (IUIs) on mobile devices is considered. Mobile computing scenarios differ radically from the normal fixed workstation environment that most people are familiar with; and it is in this dynamicity and complexity that the key motivations for realizing IUIs on mobile devices may be found.
2003
This paper presents an overview of Human Computer Interaction issues in mobile systems based on publications from the past five years (1998)(1999)(2000)(2001)(2002). The research is summarized in two taxonomies, one by research topic and one by design lifecycle stage. These taxonomies highlight those areas where most research has been focussed and those areas currently lacking research
2004
Abstract Providing an intuitive and ubiquitous interface to those services aimed at the mobile computing community continues to pre-occupy both service providers and certain sections of the research community. In this short paper, we present a snapshot of a system that is under ongoing development and reflect briefly on the initial results of some user evaluations.
2006
In the following paper we present a formative study comparing two Web application interfaces, mSpace Mobile and Google Local in supporting Web-based location discovery tasks on mobile devices while stationary and while on the move. While mSpace Mobile performed well in both stationary and mobile conditions, performance in Google Local dropped significantly in the mobile condition. We postulate that mSpace Mobile performed better because it breaks the paradigm of the page for delivering Web content, thereby enabling new and more powerful interfaces to be used to support mobility.
2001
While it is generally accepted that new Internet terminals should leverage the installed base of Web content and services, the differences between desktop computers and very small devices makes this challenging. Indeed, the browser interaction model has evolved on desktop computers having a unique combination of user interface (large display, keyboard, pointing device), hardware, and networking capabilities. In contrast, Internet enabled cell phones, typically with 3-10 lines of text, sacrifice usability as Web terminals in favor of portability and other functions. Based on our earlier experiences building and using a Web browser for small devices we propose a new UI that splits apart the integrated activities of link following and reading into separate modes: navigating to; and acting on web content. This interaction technique for very small devices is both simpler for navigating and allows users to do more than just read. The M-Links system incorporates modal browsing interaction and addresses a number of associated problems. We have built our system with an emphasis on simplicity and user extensibility and describe the design, implementation and evolution of the user interface.
Abstract: Although the traditional desktop computing paradigm has had major successes, we are in a day and age where many good computer and device users are increasing finding themselves performing their primary/central tasks not in offices and desktops but in the real world settings. Mobile computing has the potential to make possible in the real world setting what would have otherwise been impossible through desktop computing.
International Journal of Computer Applications Technology and Research (IJCATR),ATS (Association of Technology and Science), India, ISSN 2319–8656 (Online), Vol.3, Issue 9, Pages 569 - 578, 2014
The breakthrough in wireless networking has prompted a new concept of computing, called mobile computing in which users tote portable devices have access to a shared infrastructure, independent of their physical location. Mobile computing is becoming increasingly vital due to the increase in the number of portable computers and the aspiration to have continuous network connectivity to the Internet irrespective of the physical location of the node. Mobile computing systems are computing systems that may be readily moved physically and whose computing ability may be used while they are being moved. Mobile computing has rapidly become a vital new example in today's real world of networked computing systems. It includes software, hardware and mobile communication. Ranging from wireless laptops to cellular phones and WiFi/Bluetooth-enabled PDA's to wireless sensor networks; mobile computing has become ubiquitous in its influence on our quotidian lives. In this paper various types of mobile devices are talking and they are inquiring into in details and existing operation systems that are most famed for mentioned devices are talking. Another aim of this paper is to point out some of the characteristics, applications, limitations, and issues of mobile computing.
People and Computers XX …, 2007
Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
1995
This paper presents a new application architecture to solve two major difficulties in developing software for mobile computing ¾ diversity of user interface and varied communication patterns. Our architecture achieves display and network independence by decoupling the user interface logic and communication logic from the processing logic of each application. Such separation allows applications to operate in the workplace as well as in a mobile environment in which multiple display devices are used and communication can be synchronous or asynchronous. Operation during disconnection is also supported. 1. Introduction People would like to compute not only while in the workplace but also while they travel. Although much current computer software can provide sophisticated functionality to ordinary users, it rarely addresses the special needs of those mobile users. A number of issues limit the usability of software for mobile users. We consider two particular issues: user interface and co...
Interface design is arguably one of the most important issues in the development of mobile applications. Mobile users often suffer from the poor interface design that seriously hinders the usability of those mobile applications. The major challenge in the interface design of mobile applications is caused by the unique features of mobile devices, such as small screen size, low resolution, and inefficient data entry methods. Therefore, there is a pressing need of theoretical frameworks or guidelines for designing effective and user-friendly interfaces for mobile applications. Based on a comprehensive literature review, this paper proposes a novel framework for the design of effective mobile interfaces. This framework consists of four major components, namely information presentation, data entry methods, mobile users, and context. We also provide a set of practical interface design guidelines and some insights into what factors should be taken into consideration while designing interfaces for mobile applications.
A mobile programme (mobile UI) is that the graphical and frequently touch-sensitive show on a mobile device, like a smartphone or pill, that permits the user to move with the device's apps, features, content and functions. Mobile programme (UI) style needs square measure considerably totally different from those for desktop computers. The smaller screen size and bit screen controls produce special issues in UI style to confirm usability, readability and consistency. in an exceedingly mobile interface, symbols is also used additional extensively and controls is also mechanically hidden till accessed. The symbols themselves should even be smaller and there's not enough area for text labels on everything, which might cause confusion.
Human-Computer Interaction. New …, 2009
This paper discusses about the different user-interfaces of mobile development and modeling environments in order to extract important details in which the user-interfaces for such environments are designed. The goal of studying such environments is to come up with a simple interface which would help people with little or no experience in programming, develop their own mobile applications through modeling. The aim of this research is to find ways in order to present the user interface in a clear manner such that the balance between ease-of-use and ease of learning is achieved.
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