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The late Professor Stephen Benton, co-inventor of the world's first holographic video system, sometimes quipped that we were "only 3 Nobel Prizes away" from a practical product. This presentation describes the baby steps, technical breakthroughs, and most recent (perhaps even prize-worthy) developments in this exciting new medium. Topics covered include: Why is it so difficult? (Or, how to handle a terabyte per second.) What technologies enabled the invention of holographic video, and how far have they progressed in the 20 years since? What technological advances will be part of holographic video 20 years hence? How might visual entertainment and communication adapt to a (holographic) volume paradigm? (Or, how we will learn to "box" a shot -rather than "frame" it?) Light-modulation technologies, computational architectures, holographic algorithms, photonic processing, and spatial scene representations -all of these cutting-edge technologies play important roles. Included will be a glimpse of the new full-parallax, full-color holographic display prototype, developed by Zebra Imaging during the past 5 years with support from DARPA.
Holographics International '92, 1993
Recent advances in both the computation and display of holographic images have enabled several firsts. Interactive display of images is now possible using the bipolar intensity computation method and a fast look-up table approach to fringe pattern generation. Full-color images have been generated by computing and displaying three color component images (red, green, and blue). Using parallelism to scale up the first generation system, images as large as 80 mm in all three dimensions have been displayed. The combination of multi-channel acousto-optic modulators and fast horizontal scanning continue to provide the basis of an effective real-time holographic display system.
1989
A 3-D holographic video system is described. The work on the system to date is detailed. Emphasis is placed on the efforts of the past academic year (1988-89). These efforts were focused around improving the quality of the output medium, commonly referred to as the holographic television set. Acknowledgments Without the following people this document would not exist. I would like to acknowledge each one of them for their help: Stephen Benton for his advice, concern, and wonderful anecdotes, but especially for teaching me more than even he probably realizes. Pierre St. Hilaire for a great deal of help on the project and for being a great friend. John "Pasteurizer" Under-koffler for all of the input images, eloquent words and Mahler. Joel Kollin for his incredible persistence and help. William Parker for insight and the ability to make everything appear within one's grasp. Julie Walker for holding everything together and teaching me so much about it all. Mike Halle for a...
SPIE Proceedings, 2005
The MIT second-generation holographic video system is a real-time electro-holographic display. The system produces a single-color horizontal parallax only (HPO) holographic image. To reconstruct a three-dimensional image, the display uses a computed fringe pattern with an effective resolution of 256K samples wide by 144 lines high by 8 bits per sample. In this paper we first describe the implementation of a new computational subsystem for the display, replacing custom computing hardware with commodity PC graphics chips, and using OpenGL. We also report the implementation of stereogram computing techniques that employ the PC hardware acceleration to generate and update holographic images at rates of up to two frames per second. These innovations shrink the system's physical footprint to fit on the table-top and mark the fastest rate at which full computation and update have been achieved on this system to date. Finally we present first results of implementing the Reconfigurable Image Projection (RIP) method of computing highquality holograms on this new system.
2005
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic screen. Each point of the holographic screen emits light beams of different color and intensity to the various directions, in a controlled manner. The light beams are generated through a light modulation system arranged in a specific geometry and the holographic screen makes the necessary optical transformation to compose these beams into a perfectly continuous 3D view. With proper software control, the light beams leaving the various pixels can be made to propagate in multiple directions, as if they were emitted from physical objects at fixed spatial locations. The display is driven by DVI streams generated by multiple consumer level graphics boards and decoded in real-time by image processing units that feed the optical modules at high refresh rates. An OpenGL compliant library running on a ...
Optical Engineering, 1994
2009
A digital hologram is recorded by a 2D CCD array by superposition of the wavefield reflected or scattered from a scene and a coherent reference wave. If the recorded digital hologram is fed to a spatial light modulator (SLM) and this is illuminated by the reference wave, then the whole original wavefield can be reconstructed. The reconstructed wavefield contains phase and intensity distributions, which means it is full 3D, exhibiting such effects as depth and parallax. Therefore, the concept of digital holography is a promising approach to 3D-TV. In one of our previous works the preliminaries of an all-digital-holographic approach to 3D-TV were given. Here one of our approaches is experimentally verified and its capabilities and limitations are investigated.
Applied Sciences, 2019
Most of the previously-tried prototype systems of digital holographic display are of front viewing flat panel-type systems having narrow viewing angle, which do not meet expectations towards holographic displays having more volumetric and realistic 3-dimensional image rendering capability. We have developed a tabletop holographic display system which is capable of 360° rendering of volumetric color hologram moving image, looking much like a real object. Multiple viewers around the display can see the image and perceive very natural binocular as well as motion parallax. We have previously published implementation details of a mono color version of the system, which was the first prototype. In this work, we present requirements, design methods, and the implementation result of a full parallax color tabletop holographic display system, with some recapitulation of motivation and a high-level design concept. We also address the important issue of performance measure and evaluation of a h...
1988
The invention of holography has sparked hopes for three-dimensional image transmission systems analogous to television. The extraordinary spatial detail of ordinary holographic recordings requires unattainable bandwidth and display resolution, effectively preventing its commercial development. However, the essential bandwidth of holographic images can be reduced enough to permit their transmission through fiber optic or coaxial cable, and they can displayed by raster scanning the image of an acousto-optic modulator. The design and construction of a working demonstration of the principles involved is also presented.
Jordache Wilson, 2019
This research paper examines the journey of Holographic Technology and the possible future development. Additionally, it highlights how the technology can be used to better our lives and the impact on various industries and sector. Holographic Technology is narrated as am emerging technology and is combined with other forms of technology to deliver quality and relevant visual depictions. Keywords: Augmented reality, Virtual reality, 3D, Holograms, Holographic technology
3D Research, 2010
A synthetic scene of real-word objects is obtained through the multiplexing of several digital holograms. Moreover, by an opportune numerical hologram deformation, it is possible to synthesize 3D dynamic scenes that can be displayed by means of a spatial light modulator.
Handbook of Visual Display Technology, 2012
This chapter reviews the first 20 years of interactive electro-holographic displays and holographic video -from first instance in 1990 through recent innovations in computational approaches and photonic modulation schemes. The enormous computational and photonic challenges required to interactively generate three-dimensional (3D) holographic images are examined, along with descriptions of techniques used to overcome the limitations on holographic computation and high-bandwidth photonic modulation. Included are the techniques of bipolar fringe computation, diffraction-specific fringe computation, and utilization of computer graphics hardware, as well as the scanned acousto-optic modulation technique (used in early display systems) and the liquid-crystal modulation technologies used in recent holographic displays.
Arxiv preprint arXiv:1006.0846, 2010
This research papers examines the new technology of Holographic Projections. It highlights the importance and need of this technology and how it represents the new wave in the future of technology and communications, the different application of the technology, the fields of life it will dramatically affect including business, education, telecommunication and healthcare. The paper also discusses the future of holographic technology and how it will prevail in the coming years highlighting how it will also affect and reshape many other fields of life, technologies and businesses.
Applied optics, 2018
Displays capable of true holographic video have been prohibitively expensive and difficult to build. With this paper, we present a suite of modularized hardware components and software tools needed to build a HoloMonitor with basic "hacker-space" equipment, highlighting improvements that have enabled the total materials cost to fall to $820, well below that of other holographic displays. It is our hope that the current level of simplicity, development, design flexibility, and documentation will enable the lay engineer, programmer, and scientist to relatively easily replicate, modify, and build upon our designs, bringing true holographic video to the masses.
Photon Management II, 2006
A European consortium has been working since September 2004 on all video-based technical aspects of threedimensional television. The group has structured its technical activities under five technical committees focusing on capturing 3D live scenes, converting the captured scenes to an abstract 3D representations, transmitting the 3D visual information, displaying the 3D video, and processing of signals for the conversion of the abstract 3D video to signals needed to drive the display. The display of 3D video signals by holographic means is highly desirable. Synthesis of high-resolution computer generated holograms with high spatial frequency content, using fast algorithms, is crucial. Fresnel approximation with its fast implementations, fast superposition of zonelens terms, look-up tables using pre-computed holoprimitives are reported in the literature. Phase-retrieval methods are also under investigation. Successful solutions to this problem will benefit from proper utilization and adaptation of signal processing tools like waveletes, fresnelets, chirplets, and atomic decompositions and various optimization algorithms like matching pursuit or simulated annealing.
Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237), 1998
This work reports developments on a system for 3D visualization based on "Holoprojection", a depth coding technique. This system allows visualization using several planes of depth of textured images, such that all depth cues are present under certain limits. The 3D volume can be observed with no auxiliary devices, such as stereo glasses.
This paper implements a three dimensional method of live streaming which involves holograms. Holographic video streaming is the next generation of video streaming which just requires an additional holographic prism which acts as a display. To display a hologram on the prism, a holographic video is generated of the live stream using an HTML code. This project examines the new method of video transmission using a cost-effective system called raspberry pi and reception using an augmented reality technology of holographic projection. It presents the next level of video streaming using holograms as the medium, without using costly augmented reality gears. This improvement in the 2D technology can prove to be highly advantageous in the field of medical education. The system uses light diffraction from the screen which provides the holographic video to form a hologram on the prism. The result proves efficiency in transmission and reception of the live stream and also generates fine holograms.
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic screen. Each point of the holographic screen emits light beams of different color and intensity to the various directions, in a controlled manner. The light beams are generated through a light modulation system arranged in a specific geometry and the holographic screen makes the necessary optical transformation to compose these beams into a perfectly continuous 3D view. With proper software control, the light beams leaving the various pixels can be made to propagate in multiple directions, as if they were emitted from physical objects at fixed spatial locations. The display is driven by DVI streams generated by multiple consumer level graphics boards and decoded in real-time by image processing units that feed the optical modules at high refresh rates. An OpenGL compliant library running on a client PC redefines the OpenGL behavior to multicast graphics commands to server PCs, where they are re-interpreted for implementing holographic rendering. The feasibility of the approach has been successfully evaluated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by three DVI streams.
ACM SIGGRAPH Computer Graphics, 1997
Computer graphics is confined chiefly to flat images. Images may look three-dimensional (3D), and sometimes create the illusion of 3D when displayed, for example, on a stereoscopic display [16, 13, 12]. Nevertheless, when viewing an image on most display systems, the human visual system (HVS) sees a flat plane of pixels. Volumetric displays can create a 3D computer graphics image, but fail to provide many visual depth cues (e.g. shading texture gradients) and cannot provide the powerful depth cue of overlap (occlusion). Discrete parallax displays (such as lenticular displays) promise to create 3D images with all of the depth cues, but are limited by achievable resolution. Only a real-time electronic holographic ("holovideo") display [11, 6, 8, 7, 9, 21, 22, 20, 2] can create a truly 3D computer graphics image with all of the depth cues (motion parallax, ocular accommodation, occlusion, etc.) and resolution sufficient to provide extreme realism [13]. Holovideo displays prom...
Chinese Optics Letters, 2013
As the flat panel displays (Liquid Crystal Displays, AMOLED, etc.) reach near perfection in their viewing qualities and display areas, it is natural to seek the next level of displays, including 3D displays. There is a strong surge in 3D liquid crystal displays as a result of the successful movie Avatar. Most of these 3D displays involve the employment of special glasses that allow one view perspective for each of the eyes to achieve a depth perception. Such displays are not real 3D displays. In fact, these displays can only provide one viewing perspective for all viewers, regardless of the viewer's position. In addition, a fundamental viewing problem of focusing and accommodation exist that can lead to discomfort and fatigue for many viewers. In this paper, the authors review the current status of stereoscopic 3D displays and their problems. The authors will also discuss the possibility of using flat panels for the display of both phase and intensity of video image information, leading to the ultimate display of 3D holographic video images. Many of the fundamental issues and limitations will be presented and discussed.
1988
The invention of holography has sparked hopes for three-dimensional image transmission systems analogous to television. The extraordinary spatial detail of ordinary holographic recordings requires unattainable bandwidth and display resolution, effectively preventing its commercial development. However, the essential bandwidth of holographic images can be reduced enough to permit their transmission through fiber optic or coaxial cable, and they can displayed by raster scanning the image of an acousto-optic modulator. The design and construction of a working demonstration of the principles involved is also presented.
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