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2019, arXiv (Cornell University)
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6 pages
1 file
Graph pebbling models the transportation of consumable resources. As two pebbles move across an edge, one reaches its destination while the other is consumed. The t-pebbling number is the smallest integer m so that any initially distributed supply of m pebbles can place t pebbles on any target vertex via pebbling moves. The 1-pebbling number of diameter two graphs is well-studied. Here we investigate the t-pebbling number of diameter two graphs under the lense of connectivity.
Sociedade Brasileira de Matemática, 2019
The t-pebbling number is the smallest integer m so that any initially distributed supply of m pebbles can place t pebbles on any target vertex via pebbling moves. The 1-pebbling number of diameter 2 graphs is well-studied. Here we investigate the t-pebbling number of diameter 2 graphs under the lens of connectivity.
2008
Let G be a connected graph with the vertex set V and the edge set E, where |V | = n and |E| = m. Define a pebbling configuration as a function C : V → Z+ where C(v) represents the number of pebbles placed on vertex v. For any vertex v such that C(v) ≥ 2 a pebbling step consists of placing a pebble on one of the vertices adjacent to v and discarding two pebbles from v. A configuration is called r-solvable if there is a sequence of pebbling steps that places at least one pebble on vertex r. Any such sequence is called an r-solution. A configuration is called solvable if it is r-solvable for any r ∈ V. We call an r-solution minimal if it contains the smallest number of pebbling steps. The pebbling number of a graph G, denoted π(G), is the minimum number of pebbles such that the configuration is solvable no matter how the pebbles are distriibuted on the vertices. For any two vertices u, v ∈ V , the distance between u and v (denoted d(u, v)) is the the number of edges on the shortest pat...
Journal of Graph Theory, 2008
Given a distribution of pebbles on the vertices of a graph G, a pebbling move takes two pebbles from one vertex and puts one on a neighboring vertex. The pebbling number Π(G) is the least k such that for every distribution of k pebbles and every vertex r, a pebble can be moved to r. The optimal pebbling number Π OP T (G) is the least k such that some distribution of k pebbles permits reaching each vertex.
International Journal of Game Theory, 2021
A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal vertex called the root . The pebbling number of a graph $$\pi (G)$$ π ( G ) is the minimum number of pebbles needed so every distribution of $$\pi (G)$$ π ( G ) pebbles can reach every choice of the root. We introduce a new variant of graph pebbling, a game between two players. One player aims to move a pebble to the root and the other player aims to prevent this. We show configurations of various classes of graphs for which each player has a winning strategy. We will characterize the winning player for a specific class of diameter two graphs.
Journal of Graph Theory, 1997
Results regarding the pebbling number of various graphs are presented.
Discrete Applied Mathematics
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal pebbling number π opt is the smallest number m needed to guarantee a pebble distribution of m pebbles from which any vertex is reachable. A rubbling move is similar to a pebbling move, but it can remove the two pebbles from two different vertex. The optimal rubbling number ρ opt is defined analogously to the optimal pebbling number. In this paper we give lower bounds on both the optimal pebbling and rubbling numbers by the distance k domination number. With this bound we prove that for each k there is a graph G with diameter k such that ρ opt (G) = π opt (G) = 2 k .
Electronic Notes in Discrete Mathematics, 2009
Given a configuration of pebbles on the vertices of a connected graph G, a pebbling move is defined as the removal of two pebbles from some vertex, and the placement of one of these on an adjacent vertex. The pebbling number of a graph G is the smallest integer k such that for each vertex v and each configuration of k pebbles on G there is a sequence of pebbling moves that places at least one pebble on v. We improve on the bound of Bukh by showing that the pebbling number of a graph of diameter three on n vertices is at most 3n/2 + 2, and this bound is best possible. We obtain an asymptotically best possible bound of 3n/2 + Θ(1) for the pebbling number of graphs of diameter four. Finally, we prove an asymptotic upper bound for the pebbling number of graphs of diameter d, namely (2 d 2 − 1)n + O(1), and this also improves a bound given by Bukh.
Integers, 2000
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The player may make a pebbling move by taking two pebbles off of one vertex and moving one of them to a neighboring vertex. The player wins the game if he can move k pebbles to r. The value of the game (G, k), called the k-pebbling number of G and denoted π k (G), is the minimum cost to the player to guarantee a win. That is, it is the smallest positive integer m of pebbles so that, from every configuration of size m, one can move k pebbles to any target. In this paper, we use the block structure of graphs to investigate pebbling numbers, and we present the exact pebbling number of the graphs whose blocks are complete. We also provide an upper bound for the k-pebbling number of diameter-two graphs, which can be the basis for further investigation into the pebbling numbers of graphs with blocks that have diameter at most two.
Discrete Applied Mathematics, 2013
Graph pebbling is the study of whether pebbles from one set of vertices can be moved to another while pebbles are lost in the process. A number of variations on the theme have been presented over the years. In this paper we provide a common framework for studying them all, and present the main techniques and results. Some new variations are introduced as well and open problems are highlighted.
2004
We say that a graph G is Class 0 if its pebbling number is exactly equal to its number of vertices. For a positive integer d, let k(d) denote the least positive integer so that every graph G with diameter at most d and connectivity at least k(d) is Class 0. The existence of the function k was conjectured by Clarke, Hochberg and Hurlbert, who showed that if the function k exists, then it must satisfy k(d)=\Omega(2^d/d). In this note, we show that k exists and satisfies k(d)=O(2^{2d}). We also apply this result to improve the upper bound on the random graph threshold of the Class 0 property.
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