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2008, Handbook of Applied Algorithms
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29 pages
1 file
Most of the existing and foreseen complex networks, such as the Internet, are operated and built by thousands of large and small entities (autonomous agents), which collaborate to process and deliver end-to-end flows originating from and terminating at any of them. The distributed nature of the Internet implies a lack of coordination among its users. Instead, each user attempts to obtain maximum performance according to his own parameters and objectives.
2009
Abstract Algorithmic mechanism design is an important area between computer science and economics. One of the most fundamental problems in this area is the problem of scheduling unrelated machines to minimize the makespan. The machines behave like selfish players: they have to get paid in order to process the tasks, and would lie about their processing times if they could increase their utility in this way.
Communications of the ACM, 2010
The widespread adoption of the Internet and the emergence of the Web changed society's relationship with computers. The primary role of a computer evolved from a stand-alone, well-understood machine for executing software to a conduit for global communication, content-dissemination, and commerce. The algorithms and complexity theory community has responded to these changes by formulating novel problems, goals, and design and analysis techniques relevant for modern applications. Game theory, which has studied deeply the interaction between competing or cooperating individuals, plays a central role in these new developments. Research on the interface of theoretical computer science and game theory, an area now known as algorithmic game theory (AGT), has exploded phenomenally over the past ten years.
liafa.jussieu.fr
We study the price of stability and price of anarchy in network design games under various constraints and mechanisms.
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, where connectivity is due to Autonomous Systems' choices, but also of overlay networks, where each user client can decide the set of connections to establish.
Proceedings of the ACM SIGCOMM workshop on Practice and theory of incentives in networked systems - PINS '04, 2004
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system research only describe competitive equilibria in terms of pure Nash equilibria, that is, a situation where the strategy of each user is deterministic, and is her best response to the strategies of all the other users. However, the assumptions necessary for a pure Nash equilibrium to hold may be too stringent for practical systems. Using three case studies on network formation, computer security, and TCP congestion control, we outline the limits of game-theoretic models relying on Nash equilibria, and we argue that considering competitive equilibria of a more general form helps in assessing the accuracy of a game theoretic model, and can even help in reconciling predictions from game-theoretic models with empirically observed behavior.
IEEE Journal on Selected Areas in Communications
N EXT-GENERATION networks will be characterized by three key features: heterogeneity, in terms of technologies and services, dynamics, in terms of rapidly varying environments and uncertainty, and size, in terms of the numbers of users, nodes, and services. The emergence of such large-scale and decentralized heterogeneous networks operating under dynamic and uncertain environments imposes new challenges in the design, analysis, and optimization of networks. The past decade has witnessed a confluence among the disciplines of networks, games, and economics, which has necessitated novel mathematical tools and designs that can truly remove the boundaries between these disciplines. In this context, advancing game-theoretic models and tailoring them towards the optimization and operation of future networked systems become pressing needs for our research community. The main goal of this IEEE JSAC Special Issue on "Game Theory for Networks" is to collect cutting-edge contributions that address and show the latest developments in game-theoretic models for emerging networking applications. The response of the community to the call has been overwhelming. We received a total of 120 submissions. We want to thank all the authors who submitted their works to this Special Issue. After a strict and selective review process, we accepted 40 papers and decided to publish two issues. Papers were selected based on their appropriateness for and relevance to the Special Issue as well as their technical merits. Unfortunately, a number of interesting papers did not make the cut because of the criteria set forth above and also due to the constraints on the total page count in a JSAC Special Issue. We hope that such interesting papers will find other venues for publication.
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing, 2003
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requirement, i.e. each agent has a set of terminals and wants to build a network in which his terminals are connected. Possible edges in the network have costs and each agent's goal is to pay as little as possible. Determining whether or not a Nash equilibrium exists in this game is NP-complete. However, when the goal of each player is to connect a terminal to a common source, we prove that there is a Nash equilibrium as cheap as the optimal network, and give a polynomial time algorithm to find a (1 + ε)-approximate Nash equilibrium that does not cost much more. For the general connection game we prove that there is a 3-approximate Nash equilibrium that is as cheap as the optimal network, and give an algorithm to find a (4.65 + ε)-approximate Nash equilibrium that does not cost much more.
2004
In this paper, we evaluate the feasibility of distributed control of shared resources in user networks. A user network is totally controlled by the users, both at application and transport level. This paradigm has become possible with the advent of broadband wireless networking technologies such as IEEE 802.11. One of the most popular applications in these networks is peer-to-peer file exchange. As a consequence, the “external” access to the Internet (set of links between the user network and the Internet) is a shared resource that can be optimized by node cooperation (i.e., if a node cannot serve its demand with its own external link, it requests help from another node via the high-bandwidth internal user network). We consider cellular automata to model such networks and game theory to model cell behavior. Every cell chooses to behave as a cooperative or defector node. Cooperators may assist in file exchange, whereas defectors try to get advantage of network resources without providing help in return. Simulation results help to understand the conditions for cooperative cells to win the game.
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