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GUlf
UX/UI design is a cornerstone of modern web development, focusing on creating visually appealing, accessible, and user-friendly digital experiences. By enhancing user engagement, driving conversions, and building brand credibility, it plays a vital role in achieving business goals. Core principles like user-centered design, consistency, simplicity, and responsiveness ensure seamless interaction across devices. Collaboration between designers and developers bridges creativity and functionality, delivering efficient and impactful digital products in an increasingly competitive online landscape.
UI/UX configuration assumes a significant part in gaming and web improvement. UI configuration influences the interactivity experience in three third-individual activity experience games. The job of responsive site is likewise significant in web improvement. The blend of UX and UI shapes your whole experience of an item. In this exploration paper we will show the contrast between an awful UI/UX and a decent UI/UX, what it means for an item and it's personality in gaming and web advancement. We are additionally going to show and outline how a decent UI is the key for an effective venture.
Journal of Information System, Technology and Engineering
The university has an academic information system called AIS, of which students are one of the main users. Based on the results of the questionnaire from previous research, it has been proven that the AIS display still needs development. This research develops the UI/UX of AIS to better suit the needs of users with the UCD method. Starting from planning agreements with parties related to research, determining the context by interviewing parties who agreed in the first stage, determining needs with questionnaires to users, using the System Usability Scale (SUS) method to determine the results, designing a prototype based on the results of the third step, and UI/UX evaluation, which is carried out using the same method when evaluating the UI/UX AIS running in the third stage to prove whether there has been a significant improvement or not. The evaluation results show that there is an increase in UI/UX, and based on statistical tests, there is a significant difference between the curre...
This article provides an overview of the key concepts and principles of UI/UX design. It begins by defining UI/UX design and discussing its importance in creating effective and engaging digital products. The article then outlines the key concepts and principles of UI/UX design, including user-centered design, usability, visual design, accessibility, consistency, feedback and validation, prototyping, and continuous improvement. Each concept and principle is defined and explained in detail, with examples provided to illustrate their application. The article concludes by emphasizing the importance of these key concepts and principles in creating successful UI/UX designs and the ongoing nature of the design process.
Lecture Notes in Computer Science, 2014
Web development must consider good design in order to satisfy user interaction. However, for many users, the interfaces of Web applications are still difficult and frustrating to use. Frustration may not only result in personal dissatisfaction and inefficient use, but may also have a bad effect in the workplace. One experience with misleading data or unexpected results will undermine a person's willingness to use an application for a long time. Knowledge of Human-Computer Interaction (HCI) supports developers in designing useful, usable and pleasant computing technologies. However, regardless of this knowledge, practice of the waterfall approach is the main methodology, embedded and integrated in well-established procedures. This study reports the results of a survey of 82 individual practitioners who received a formal HCI and HCI-related education in their Web development projects. The study used a Likert-scale metric to measure the prevailing User Experience (UX) in explicit practice which is rooted in the HCI-related discipline. The findings indicate that enforcement of the use of HCI knowledge can strengthen the policy of integrating UX principles in the Web development process by the appropriate authority, e.g. university department for project assignment.
Emerging Knowledge
Developing usable products becomes more and more important for software developers. Developing web applications it’s more challenging than developing desktop applications due to the various users that will interact with the final product. Satisfying users’ expectations becomes a very difficult task, as usability proves to be a very complex goal to achieve in the context of increased productivity targets in software engineering process. The present chapter focuses on the idea of rethinking the concept of usability moving from the traditional view of usability expressed in the internal characteristics of the product towards usability understood as deriving from the quality of interactions between humans, their work and the web design product. Usability is not only an add-on or a final result in the design process but it is embedded as a main concern within the design process itself. In order to build usable products, a great attention should be oriented to users and their needs, and t...
Citeseer
An accessible web page needs to follow the rules marked by the W3C (World Wide Web Consortium) and WCAG 2.0 (Web Content Accessibility Guidelines). The problem of the rules AA of web accessibility is that they are centered on the programming ...
Despite the growing interest on user experience (UX) in the field of Human Computer Interaction (HCI) in other countries, little is known on how the UX approach is applied in the development of interfaces in Malaysia. An online questionnaire is distributed to the Information Technology (IT) development practitioners to identify what is the product/system development process in-practice and whether User Experience Design (UXD) is incorporated into that process. Majority of the respondents in this study claimed to embed UXD in the development life cycle. The result shows 75 percent of the respondents received formal education in HCI. However, when asked about difficulties to practice HCI/usability/UX, the respondents revealed a concerned to the increase of development time and declared to have lack of understanding to apply the terms. While current ongoing projects are mostly Web-based development, the highest rank of methodology in-use is rated as waterfall model. For this reason, the result of the study must be interpreted with caution. Further investigation should be conducted in practice using complimentary data collection methods such as interviews and end product evaluations. This study is an important empirical basis for many HCI practitioners who struggle to introduce HCI/usability/UX into the development process practices in Malaysia.
Advances in personal computing and information technologies have fundamentally transformed how maps are produced and consumed, as many maps today are highly interactive and delivered online or through mobile devices. Accordingly, we need to consider interaction as a fundamental complement to representation in cartography and visualization. UI (user interface) / UX (user experience) describes a set of concepts, guidelines, and workflows for critically thinking about the design and use of an interactive product, map-based or otherwise. This entry introduces core concepts from UI/UX design important to cartography and visualization, focusing on issues related to visual design. First, a fundamental distinction is made between the use of an interface as a tool and the broader experience of an interaction, a distinction that separates UI design and UX design. Norman's stages of interaction framework then is summarized as a guiding model for understanding the user experience with interactive maps, noting how different UX design solutions can be applied to breakdowns at different stages of the interaction. Finally, three dimensions of UI design are described: the fundamental interaction operators that form the basic building blocks of an interface, interface styles that implement these operator primitives, and recommendations for visual design of an interface. Definitions affordance: a signal to the user about how to interact with the interface feedback: a signal to the user about what happened as a result of the interaction interaction: the two-way question-answer or request-result dialogue between a human user and a digital object mediated through a computing device interaction primitive: the fundamental components of interaction that can be combined to form an interaction strategy interaction operator: a generic function implemented in an interactive tool that enables the user to manipulate the display interface: a tool enabling a user to manipulate a digital object interface complexity: the total number of unique representations that can be created through the interface (scope multiplied by freedom) interface flexibility: ability to complete the same objective with an interface through different interaction strategies interface freedom: the precision by which each operator can be executed interface scope: the baseline number of operators implemented in an interactive tool interface style/mode: the manner by which user input is submitted to perform the operator
2006
The term User Experience (UX) conquered the professional world of interactive product design and became as widespread as terms such as" usability". First popularized by Don Norman [6], many technology companies used and still use the term to represent a commitment to and a focus on higher quality human-computer interactions [5].
2017
In this paper we make a revision about User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. Likewise, we focus on two other concepts such as usability and Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labeling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design and architecture to the digital landscape, as a reference tool for future researchers.
In this rapidly changing and competitive world, the elements of user experience and time-to-market is increasingly critical more than ever before. Shelf-life of a product line is getting shorter and users are faced with a myriad of product features and options. All of these issues are reasons for the intense competition in the global market of manufactured products. Hence, organisations invest their precious resources, logistics and time seeking a solution to fulfil user's needs, to provide a unique product experience and to gain market share. To identify the satisfaction of the user, interface designers play an important role in the design process where they practice human factors (HF) to ensure the design of the product simplifies life for everyone, the interaction between product and user is improved, to enhance the usability, and making sure that the product benefit people of all ages and abilities. Of course, it is best to resolve as many product and user issues as possible with little or at no extra cost. This paper will first review user-centered design activities implemented by interface designers during the product development process (PDP) in identifying and fulfilling user preferences and needs including the HF techniques practised in the HF field. Subsequently, the paper will addresses an applied user-centered design (UCD) development model for non-physical interface designs.
IEEE Internet Computing, 2002
2012
Evaluation is a key activity in developing high level UX. This paper argues, however, that the early phases form the basis for UX, and evaluation should be seen only as a supportive role in ensuring UX. Four (4) main early activities are identified and their challenges briefly discussed. INTRODUCTION Good user experience (UX) and usability are key factors for successful products and systems. For developing good UX and usability, a general paradigm ‘user-centered design’ (or ‘human-centered design’) is being established over the last few years. A well-known reference is ISO 9241-210 (ISO/IEC, 2010). ISO 9241-210 identifies four main activities: (1) understanding and defining the context of use, (2) specifying the user requirements, (3) producing design solutions, and (4) evaluating the design. These activities are of general nature, and more or less included in other models of UX development. Much of the research and pragmatic work around UX – and also usability – is around the evalu...
Procedia Manufacturing, 2015
The Inspaedia moto is to inspire a collaborative intelligence network on innovation and design processes. This paper is focused on Inspaedia user centered design features. We will describe how users can access the web platform, add, explore, relate, and share the Inspaedia contents. It will be a unique, memorable and inspiring collaborative knowledge experience that will facilitate several creative activities. Inspaedia is the natural consequence and development of the prototype resulting from the research in Design PhD thesis entitled "Innovation, design et cetera". Therefore, the new platform is being developed under the post-doctoral Design in FA/UL-Faculty of Architecture of the University of Lisbon (Portugal); Science Without Borders Program with a Special Visiting Researcher fellowship from CAPES (Brazil) at the PGDesign UFRGS
Interacting with Computers, 2006
This paper reports on an evaluation of the usability designer role as applied in two Swedish systems development organisations. The role was initially defined by us, but evolved in these two organisations. We conducted interviews with usability designers, project managers and a user representative. Our main research question was whether or not the introduction of a usability designer has been successful in terms of changes in the systems development process and the impact the role has had on products, projects and organisations. To some extent, the role has met our expectations and intentions for instance, in helping the usability designers shift their focus towards design, and assume some kind of "users' advocate" role. But in other ways, the role "failed". The usability designers in our study are still facing the kind of problems and obstacles that usability professionals have always had to deal with. q
2019
In today’s growing world of technology, User Experiences (UX) known as a vital to the end user especially in the field of Human-Computer Interaction (HCI). The initial requirement for an exemplary UX is to meet the specific needs of customer without hassle. It also noted that, the UX role towards responsive web design is also connected to the Joomla open sources system. Joomla is a great Content Management System (CMS) with a lot of flexibility. However, to establish the website, empathizing UX is the key fundamental architecture in order to create the website skeleton before crafting the tangible HCI. Most public university website in Malaysia are using Joomla as their medium to interact with the world and this include Faculty of Art & Design, Universiti Teknologi MARA (UiTM) Shah Alam, Selangor. This research paper will present the scholars perspective on UX and will examine its implications in the HCI domain.
In this paper, we present a diagrammatic technique to represent the information exchange during the interaction between the user and the application called User Interaction Diagram (UID). UIDs have proven to be a valuable technique to gather requirements since they describe the exchange of information in a high level of abstraction, without considering specific user interface aspects and design details. UIDs can be incorporated into the web application design process. During the requirements gathering, they can be used to represent the requirements; during the conceptual design, they serve as a basis for the synthesis of a preliminary class diagram using heuristic guidelines. Moreover, during the navigation design, additional heuristic guidelines can be used to specify partial context schemas from UIDs.
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