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2002
This paper proposes a transformation of the Cognitive Walkthrough (CW), a theory-based usability inspection method that has proven useful in designing applications that support use by exploration. The new Cognitive Walkthrough for the Web (CWW) is superior for evaluating how well websites support users' navigation and information search tasks. The CWW uses Latent Semantic Analysis to objectively estimate the degree of semantic similarity (information scent) between representative user goal statements (100-200 words) and heading/link texts on each web page. Using an actual website, the paper shows how the CWW identifies three types of problems in web page designs. Three experiments test CWW predictions of users' success rates in accomplishing goals, verifying the value of CWW for identifying these usability problems.
Methods for identifying usability problems in web page designs should ideally also provide practical methods for repairing the problems found. Blackmon et al. [2] proved the usefulness of the Cognitive Walkthrough for the Web (CWW) for identifying three types of problems that interfere with users' navigation and information search tasks. Extending that work, this paper reports a series of two experiments that develop and prove the effectiveness of both full-scale and quick-fix CWW repair methods. CWW repairs, like CWW problem identification, use Latent Semantic Analysis (LSA) to objectively estimate the degree of semantic similarity (information scent) between representative user goal statements (100-200 words) and heading/link texts on each web page. In addition to proving the effectiveness of CWW repairs, the experiments reported here replicate CWW predictions that users will face serious difficulties if web developers fail to repair the usability problems that CWW identifies in web page designs [2].
People and Computers XIV — Usability or Else!, 2000
CoLiDeS, a comprehension-based cognitive model of Web navigation, offers a theoretical explanation of the impasses users often encounter during information search and retrieval from the WWW, and also identifies the determinants of success cases. In this model, acting on a single Web page screen object is regarded as the outcome of a multi-step process: parsing the current display containing up to about 200 screen objects into five to ten top-level schematic objects; focusing on one of these top-level schematic objects; comprehending and elaborating the screen objects within the focusedon area; and then ¯selecting one of the actual screen objects as the target for the next action, the object whose representation bears the highest degree of semantic similarity to the user's goal.
Proceedings of the 4th International Conference on Web Intelligence, Mining and Semantics (WIMS14), 2014
Reducing cognitive overhead is one way to ensure fast and easy web-navigation for users. We present here an automated navigation-support tool for websites. Whenever a user visits a website for searching some information, the tool will suggest relevant links to click, where they can find desired information on that website. The tool is based on a new cognitive model CoLiDeS++Pic, which combines two related models, CoLiDeS+ and CoLiDeS+Pic. The model computes semantic similarity between the user goal and the website information using latent semantic analysis technique. It also takes into account the path adequacy, performs appropriate backtracking if required, and uses semantic information from pictures. In the current implementation, the tool is not fully automated because the semantic features of pictures have to be obtained manually. To evaluate the effectiveness of the tool, we conducted an experiment with tool support and multi-tasking as independent variables. Statistical analysis showed a significant positive impact of the tool support for time needed to perform search tasks, disorientation in navigation and task-accuracy. The navigation performance in time and disorientation of the users and answering questions are improved when provided with the tool support. Multi-tasking had no effect on time needed or answering questions, but we observed an unexpected positive effect on disorientation, suggesting that perhaps the participants were more motivated to perform primary task due to the assigned secondary task (monitoring a video at the same time), which resulted in less disorientation.
2006
Contents Preface 5 1. Introduction 7 2. Web Navigation-Behavioral and Cognitive Perspectives 11 2.1. Instances and description of Web navigation behavior 11 2.1.1. What is the Web used for? Domains and tasks 12 2.1.2. The information space 13 2.1.3. What do users do? Web navigation behavior 14 2.2. Individual differences in Web navigation 16 2.3. Cognitive processes involved in Web navigation 16 2.3.1. Web navigation as a reading comprehension process 17 2.3.2. Web navigation as information foraging. Information Scent 18 2.3.3. Spatial cognition involved in Web navigation 19 2.3.4. Cognitive models of Web navigation 20 2.3.4.1. SNIF-ACT: Scent-based Navigation and Information Foraging in the ACT architecture 21 2.3.4.2. CoLiDeS: A Comprehension-based Linked model of Deliberate Search 21 2.3.4.3. MESA: Method for Evaluating Site Architectures 22 2.3.5. Value and limitations of existing theories and models of Web navigation 23 2.4. Practical constraints and opportunities 24 2.4.1. Web Human Factors and Web Usability 25 2.4.2. Navigation support 26 2.4.3. User models and personalization 27 3. Methodological Issues 29 3.1. Measuring and analyzing Web navigation behavior 29 3.1.1. On-line collecting and mining of Web navigation data 30 3.2. Cognitive modeling of Web navigation behavior 32 3.2.1. Modeling as a methodological approach 32 3.2.2. Common user versus individual differences 33 3.2.3. Cognitive modeling as source for support 33 3.2.4. Computational techniques: Latent semantic analysis (LSA) 35 4. Model Development and Empirical Studies 39 4.1. Task analysis 39 4.1.1. Task domains, instances and criteria 39 4.
2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2009
The research that is described in this paper focuses on incorporating theories of individual differences in information processing within the context of generic Hypertext and Hypermedia Environments. The main objective of this paper is to introduce a framework for the automatic reconstruction of Web content based on human factors. It is supported that human factors may be used in order to enhance the design of generic hypertext (or hypermedia) content in a measurable and meaningful way. A Web Browser extension set of custom xml tags has been therefore developed in order for the browser to recognize and implement these set of tags for the imminent transformation and enhancement of Web content. An increase on users' satisfaction as well as more efficient information processing (both in terms of accuracy and task completion time), has been observed in the personalized condition than the original one. Consequently, it is supported that human factors may be used in order to enhance the design of generic hypertext (or hypermedia) content in a measurable and meaningful way.
2003
Many features of interest can be observed from metrics of user navigation, of site structure and of paths followed through the site. These metrics can be used for recognizing and predicting usability matters. This papers discusses models and techniques needed, and how they can be used for adapting navigation support to user needs in various contexts of use
The paper presents the results of a study on usability methods for evaluating Web sites. lt summarizes the "Heuristics for Web Communications, " and reports the practical experiences with these heuristics, contrasting them with the "Keevil Index " and combining them with user testing with thinking aloud. It concludes that working with the "Heuristics for Web Communications " takes more time and effort than working with the "Kevil Index," but produces more consistent results. The heuristics proved to be applicable both in heuristic evaluation and in combination with user testing. Zusammenfassung Der Beitrag präsentiert eine Studie über Evaluationsmethoden zur Web-Usability. Er beschreibt die "Heuristics for Web Communications " und berichtet von den praktischen Erfahrungen mit den Heuristiken, die mit dem "Keevil Index" verglichen und mit Benutzertests mit lautem Denken kombiniert werden. Das Ergebnis zeigt, dass eine Evaluation mit den beschriebenen Heuristiken gegenüber dem "Keevil Index" mehr Zeit und Aufwand erfordert, aber konsistentere Ergebnisse bringt. Die Heuristiken haben sich sowohl in der experten-zentrierten Evaluation als auch in Kombination mit dem Benutzertest insgesamt als geeignete Evaluationsmethode erwiesen.
A paradox has been observed whereby web site usability is proven to be an essential element in a web site, yet at the same time there exist an abundance of web pages with poor usability. This discrepancy is the result of limitations that are currently preventing web developers in the commercial sector from producing usable web sites. In this paper we propose a framework whose objective is to alleviate this problem by automating certain aspects of the usability evaluation process. Mainstreaming comes as a result of automation, therefore enabling a non-expert in the field of usability to conduct the evaluation. This results in reducing the costs associated with such evaluation. Additionally, the framework allows the flexibility of adding, modifying or deleting guidelines without altering the code that references them since the guidelines and the code are two separate components. A comparison of the evaluation results carried out using the framework against published evaluations of web sites carried out by web site usability professionals reveals that the framework is able to automatically identify the majority of usability violations. Due to the consistency with which it evaluates, it identified additional guideline-related violations that were not identified by the human evaluators.
Human-Computer Interaction International …
Within a more Information Foraging Theory, we have developed a rational analysis of Web use, which has shaped a cognitive model of Web navigation called SNIF-ACT. An automated and practical method for initializing the model with requisite knowledge of information scent was developed based on Pointwise Mutual Information (PMI) computations from a local document corpus with a Web back-off. An automated Web usability tool called Bloodhound was developed that implements an algorithm that approximates the operation of the cognitive model. We report on succesful empirical tests of the SNIF-ACT cognitive mode, the PMI method, and Bloodhound. 2 Rational Analysis of Web Navigation The rational analysis approach (J. R. Anderson, 1990; Oaksford & Chater, 1998) involves a kind of reverse engineering in which the theorist asks (a) what environmental problem is solved, (b) why is a given behavioral strategy a good solution to the problem, and (c) how is that solution realized by cognitive mechanism. The products of this approach include (a) characterizations of the relevant goals and environment, (b) mathematical rational choice models (e.g., optimization models) of idealized behavioral strategies for achieving those goals in that environment, and (c) computational cognitive models. This methodology is founded on the heuristic assumption that evolving, behaving systems are well-designed (rational) for fulfilling certain functions in certain environments.
Proceedings of the 5th Information Interaction in Context Symposium on - IIiX '14, 2014
Results of empirical usability evaluations in large softwaredevelopment organizations constitute a valuable asset for these companies. Information needs of usability professionals in these organizations are diverse, and involve both qualitative findings and quantitative data from diverse research methods and sources. Therefore, usability specialists need support for organizing, retrieving, assessing, and analyzing the internal results of usability research. This paper focuses on a method used to evaluate a prototype of a faceted retrieval tool that specifically supports usability specialists accessing a collection of usability results. The evaluation (n=11) was conducted using a primarily qualitative, scenario-based approach. Because of this, it was possible to direct evaluation towards conceptual issues instead of examining details of the surface of the interface. In addition, a survey collected answers to standardized items on the usefulness and ease of use of the system in combination with more domain specific questions. Together, these results provide a valid foundation for the assessment of the usefulness and the relative priority of features.
International Journal of Human-Computer Studies, 2007
A computational cognitive model of web navigation is proposed. Based on theories and models of text comprehension and web navigation, the plausibility of the proposed model is discussed. The model was used to generate navigation support and this support was offered to users in real time during their navigation sessions, in two experiments. In the first experiment navigation support was offered in the auditory modality and it had a positive effect on user's task performance, especially for users with low spatial abilities. In the second experiment navigation support was offered in the visual modality and users positively evaluated it. Users navigated in a more structured way, judged the system as more usable, and perceived themselves as less disoriented. Support did also here lead to better task performance. Finally, some aspects concerning further enhancement of the validity of the proposed model and its practical relevance are discussed. r
International Journal on …, 2010
This paper presents and discusses a survey of existing tools to support design and evaluation of websites, with special emphasis on improving the information navigation process. The amount of information of today's websites, the continuous evolution of the medium and the heterogeneity of typical users' profiles, make the website design task particularly hard. The presented tools are mainly based on recent models of Web usage behavior, and involve various natural language and semantic similarity modeling methods. Validation studies of the presented tools have shown that they can support effectively various phases of the website design lifecycle including information structuring, hyperlink evaluation and assessment of alternative designs. In this paper, existing techniques are discussed, the aspects of Web design that (should and) could be better supported are identified and suggestions are made on extensions of existing approaches to better support the usability evaluation process.
Ieice Transactions on Communications, 2005
The development of information/communication technology has made it possible to access substantial amounts of data and retrieve information. However, it is often difficult to locate the desired information, and it becomes necessary to spend considerable time determining how to access specific available data. This paper describes a method to quantitatively evaluate the usability of large-scale information-oriented websites and the effects of improvements made to the site design. This is achieved by utilizing the Cognitive Walkthrough for the Web and website modeling using Markov chains. We further demonstrate that we can greatly improve usability through simple modification of the link structure by applying our approach to an actual informational database website with over 40,000 records.
CEP
Even though the importance of Web applications is still increasing, design practice in this area is still mainly based on informal techniques and methods. Currently, few descriptive techniques are available to support web modeling and in practice, it is unusual to model ...
With the major advances of the Internet throughout the past couple of years, websites have come to play a central role in the modern marketing business program. However, simply owning a website is not enough for a business to turn out successful on the Web. Indeed, it is the level of usability of a website that determines if a user stays or abandons it for another competing one. It is therefore crucial to understand the importance of usability on the Web, and consequently the need for its evaluation. Nonetheless, there exist a number of obstacles preventing software organizations from successfully applying sound website usability evaluation strategies in practice. From this point of view automation of the latter is extremely beneficial, which not only assists designers in creating more usable websites, but also enhances the Internet users’ experience on the Web and increases their level of satisfaction. As a means of addressing this problem an Intelligent Usability Evaluation (IUE) tool is proposed that automates the usability evaluation process by employing a Heuristic Evaluation technique in an intelligent manner through the adoption of several research-based AI methods. Experimental results show there exists a high correlation between the tool and human annotators when identifying the considered usability violations.
—a new method to identify navigation-related Web usability problems based on correlating Actual and Predictable usage patterns. The actual usage patterns can be extracted from Web server logs routinely recorded for operational websites by first processing the log data to identify users, user sessions, and user task-oriented transactions, and then applying an usage mining algorithm to discover patterns among actual usage paths. The anticipated usage, including information about both the path and time required for user-oriented tasks, is captured by our ideal user interactive path models constructed by cognitive experts based on their cognition of user behavior. The comparison is performed via the mechanism of test oracle for checking results and identifying user navigation difficulties. The deviation data produced from this comparison can help us discover usability issues and suggest corrective actions to improve usability. A software tool was developed to automate a significant part of the activities involved. With an experiment on a small service-oriented website, we identified usability problems, which were cross-validated by domain experts, and quantified usability improvement by the higher task success rate and lower time and effort for given tasks after suggested corrections were implemented.
2012
Paul van Schaik is a psychologist with an interest in human-computer interaction, and cognitive psychology; he is a Professor of Psychology in the School of Social Sciences and Law at Teesside University. Jonathan Ling is a psychologist with an interest in human-computer interaction, cognitive performance and perception; he is a research fellow in the Faculty of Applied Sciences at the University of Sunderland.
A Cognitive Walkthrough is a method for predicting usability problems with an interactive system. Usability problems are aspects of the system which could reduce the usability of the system for the user, for example to confuse them, to slow them down to stop them completing their task. In particular, Cognitive Walkthough focuses on problems related to the learnability of a system. The following materials are provided: • A description of Cognitive Walkthrough; • A self assessed test to allow analysts to assess their understanding of Cognitive Walkthrough; • A checklist of Cognitive Walkthrough for use in the analysis; • Problem record sheets to record usability problems during analysis. Currently, these only record the usability problem predicted. In future, these could be modified to include recommended solutions to these problems (Jeffries, 1994); • A questionnaire to fill in after the analysis
The paper presents an approach to introduce heuristics based on facts and phenomena from cognitive science in the design of web-based interface systems. The interface to the user employs a web-document genre classifier, inspired by the "word-length and word-frequency" effect. The result is faster and efficient document search, classification and retrieval. The paper discusses the encountered insights like least-effort strategy in user assessment of web documents, the implicit user expectation for interaction with "intelligent" interface, as well as the increasing demand for document summaries. Some interface design guidelines, falling out from the current study, are outlined.
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