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2014
Although doing a dissertation can be a long, lonely process, fortunately it is not done alone. Along the path, many were those who supported and encouraged me. I want to express my profound gratitude for their enormous personal generosity and contribution.
THE INTERNATIONAL JOURNAL OF TECHNOLOGY, KNOWLEDGE AND SOCIETY (Vol. 3, No. 1), 2007
Major issues in the domain of education are, on one hand, the authorship of learning documents and, on the other hand, their pertinent representation, deployment and retrieval through the Web. Common practices to meet basic needs rely on using Learning Management Systems. However, we argue that content authored from these platforms are not pedagogical documents; there is a lack of semantic perspective in order to render learning materials meaningful, discoverable, sharable and exchangeable. Our research proposes an approach to structuring pedagogical documents for hypermedia environments. Our perspective confers priority to Structure First rather than Data First models. We introduce our prototype Web-based tool called SPECS, developed at Laboratoire Paragraphe, University of Paris VIII, which is aimed to assist knowledge workers to interact with semantic pedagogical documents. Finally, we present first user experiences and further work.
1999
IntroductionMany educational systems are using hypermedia techniques, but the demand of moreeducative capabilities is growing rapidly. Usually, these systems only provideinformation to the student with a few or even null capabilities to evaluate the learningprocess that happened already. They also lack of an important capability to adapt to thestudent. This lack implies that the student, then, has to adapt his/her behaviour to thesystem. Due to these problems, a new generation of...
New Review of Hypermedia and Multimedia, 2005
This technical note illustrates a number of uses of a hypermedia tool that serve various dimensions of individual PhD study, such as organizing notes, generating literature reviews, performing experiments, analyzing results, publishing and presenting materials, and collaborating with supervisors and colleagues.
Computers & Education, 2005
Within the university the introduction of computers is creating a new criterion of differentiation between those who as a matter of course become integrated in the technocratic trend deriving from the daily use of these machines and those who become isolated by not using them. This difference increases when computer science and communications merge to introduce virtual educational areas, where the conjunction of teacher and pupil in the space-time dimension is no longer an essential requirement, and where the written text is replaced (or rather complemented) by the digital text.
2004
Abstract Knowledge-based hypermedia systems are used in scholarly communication since more than 2000 years, eg the Babylonian Talmud. Many different computer-based hypermedia systems have been successfully created for the humanities, too. But, cross-university or even university-wide use of these systems for e-learning purposes in the humanities is seldom if ever.
Computers in Human Behavior, 1995
Although the term multimedia has been used for decades, its origin might be traced back to eras which precede the advent of the microprocessor. Historically, usage of the term characterized those situations which employed multiple audio and/or video devices (such as slide projectors, video players/monitors, audiotape decks, synthesizers, and other stand-alone hardware) in a variety of instructional and noninstructional settings. With the arrival of the microcomputer, however, these devices were modified such that they could be programmed and controlled automatically. This capability to store and recall upon demand various combinations of settings has added new meaning to the term multimedia and currently depicts its more recently popular definition (Burger, 1993). The current notion of hypermedia is formed by the confluence of two very different streams of development. One branch, multimedia, has media (and media research) as its source. The provenance for the other, hypertext, is computer science or, more specifically, the engineering ancestors of computer science. The apparent fusion of hypertext and multimedia into the term hypermedia implies a link between the two streams that is misleading. The two thrusts were spawned from different perceived needs and, until very recently, were largely developed with little knowledge of each other. Since the underlying intentions and subsequent development of each are important to education and training, it is worth briefly summarizing their histories.
2016 IEEE Global Engineering Education Conference (EDUCON), 2016
We present a methodology for creating hypermedia materials derived from face-to-face tutoring sessions between a tutor and graduate students. To create the hypermedia materials, the tutor and the student used a smart pen which allowed to record the conversation and digitalize the notes being taken. The production of hypermedia material is based on the use of visual representations and text to help students go from concrete to abstract thinking and vice versa. We point out that hypermedia materials are audiovisual narratives (i.e., dynamic graphics, diagrams) that facilitate the representation of co-constructed shared knowledge and let participants navigate between oral and textual information. This methodology allows the production of individualized material without investing additional time in editing and designing. The hypermedia based tutoring (HBT) model is highly valued by students since it helps them to go over the discussions with the tutor and review the thinking process that both constructed during the session. HBT becomes a creative form of communicating and representing information that challenges the tutor and student to develop new skills and ways of thinking. The model that we propose here requires to change traditional tutor and student roles and to create learning experiences that do not overlook students' needs.
Educational Technology & Society, 2005
This study investigates student teachers' opinions about learning "instructional technology and material preparation" subjects in a hypermedia-based constructivist learning context. A qualitative case study design was employed. The students of one classroom were the focus of an in-depth investigation by means of interviews, which were designed to elicit these students' perceptions concerning the use of hypermedia as a cognitive tool in the learning process. The study sample consisted of twenty-eight second-year students who enrolled in the Instructional Technology and Material Preparation Course in the Fall of 2001 at Middle East Technical University in Ankara, Turkey. The study lasted fourteen weeks (two hours per week). In the group, high, average, and low achievers (based on their GPAs), and both males and females were represented. An interview schedule consisting of sixteen questions was designed to obtain the students' opinions about developing hypermedia as a cognitive tool to learn the subject. The data collected through the interviews were subjected to content analysis. The results indicate that the majority of the students preferred the hypermedia-based constructivist learning environment in the course to a traditional learning environment. The students thought that the hypermedia-based constructivist learning environment helped them learn the subject matter more effectively.
2009
Computer-based multimedia and hypermedia resources (e.g., the world wide web) have become one of the primary sources of academic information for a majority of pupils and students. In line with this expansion in the field of education, the scientific study of learning from multimedia and hypermedia has become a very active field of research. In this chapter we provide a short overview with regard to research on learning with multimedia and hypermedia. In two review sections, we describe the educational benefits of multiple representations and of learner control, as these are the two defining characteristics of hypermedia. In a third review section we describe recent scientific trends in the field of multimedia/hypermedia learning. In all three review sections we will point to relevant European work on multimedia/hypermedia carried out within the last 5 years, and often carried out within the Kaleidoscope Network of Excellence. According to the interdisciplinary nature of the field this work might come not only from psychology, but also from technology or pedagogy. Comparing the different research activities on multimedia and hypermedia that have dominated the international scientific discourse in the last decade reveals some important differences. Most important, a gap seems to exist between researchers mainly interested in a "serious" educational use of multimedia/hypermedia and researchers mainly interested in "serious" experimental research on learning with multimedia/hypermedia. Recent discussions about the pros and cons of "design-based research" or "use-inspired basic research" can be seen as a direct consequence of an increasing awareness of the tensions within these two different cultures of research on education.
2005
Abstract This report is about the intersections between narrative hypermedia and semantic web technologies for eLearning. Although various research has enhanced the hypermedia field by making use of semantic web technologies, there is little work in order to pitch this approach to an educational perspective. Actual eLearning technologies, focusing on the definition and re-use of learning objects (LO), often sacrifice the expressiveness of the metadata descriptors to the reusability of a resource.
Encyclopedia of Information Science and Technology, Third Edition
Proceedings of ED- …, 2003
World Conference on Computers in Education VI, 1995
Although there are many systems available for the creation and maintenance of course material for open and flexible learning, this task remains tedious and inefficient. In this paper we present a data model and a design paradigm for hypermedia courseware. We demonstrate an implementation of the model which makes use of the World Wide Web, and will be used to provide selfstudy courses to students of the university of Leuven.
ACM Transactions on Information Systems, 1994
The Perseus Project has developed a hypermedia corpus of materials related to the ancient Greek world. The materials include a variety of texts and images, and tools for using these materials and navigating the sytem. Results from a three-year evaluation of Perseus use in a variety of college settings are described. The evaluation assessed both this particular system and the application of the technological genre to information management and to learning. The evaluation used a variety of methods to address questions about learning and teaching with hypermedia and to guide the development of early versions of the system. Results illustrate that such environments offer potential for accelerating learning and for supporting new types of learning and teaching; that students and instructors must develop new strategies for learning and teaching with such technology; and that institutions must develop infrastructural support for such technology. The results also illustrate the importance o...
several researches in psychology and science of education affirm the impact of learning style on the learning process and encourage its taking into account in the teaching strategies in order to facilitate the task for learners and improve their results. This article deals with the relationship between the characteristics of the learner, the teaching materials and the context in which takes place the learning in order to allow a better adaptivity. The latter is ensured thanks to the most important element of our system, which is the generator of course, the latter allows you to offer a hypermedia virtual, therefore the pages and the links will be built dynamically, taking into account the learning style and the cognitive status of the learner. As well and after having completed a first filter on the fragments, in order to select those corresponding to the course, there will be applied a second filter to select the fragments corresponding to the learning style of the learner to retain only those in accordance with responsive to the level of knowledge required.
Alt-j, 1996
Coventry University is pioneering the integration of hypermedia into the curriculum for the teaching of Italian language and society with the creation of a package based on Nerino Rossi's novel La neve nel bicchiere. The novel was already in use as a basic course text, and developing a hypermedia package was felt to be the ideal way of creating a more stimulating means of access to it. The procedure used in creating the package is described, as are its contents, the ways in which the students use it and the tasks they are given to perform, the feedback from the students, and its impact on their performance. The testing of the prototype has helped in creating a new cognitive model: the FREE (Fluid Role-Exchange Environment) which functions as a fluid and interactive 'pool' where the three main actors, or act ants, ie. the learner, the lecturer and the computer, exchange roles. Within the FREE, students were involved in the construction and evaluation of the courseware, as well as testing the various versions of the prototype. The development and use of hypermedia inside and outside the classroom has made it possible to change both the students' and the lecturer's attitude towards the material being learnt. However, the courseware does not seem to equip students sufficiently for essay writing, and this problem needs further investigation.
Educational Technology & Society, 2004
Semantic Web and Adaptive Hypermedia come from different backgrounds, but it turns out that actually, they can benefit from each other, and that their confluence can lead to synergistic effects. This encounter can influence several fields, among which an important one is Education. This paper presents an analysis of this encounter, first from a theoretical point of view, and then with the help of LAOS, an Adaptive Hypermedia (authoring) framework that has already taken many steps towards accomplishing the goals of the Semantic Web. Here we also show how the LAOS framework, and more specifically, its implementation, MOT (My Online Teacher), can be re-written in Semantic Web languages, as an exercise of bringing Adaptive Hypermedia and the Semantic Web closer together.
Educational Technology & Society, 2004
This paper reports on a study that observed students creating structured hypertext documents, and how they try to convey structural information, in order to formulate tentative guidelines/principles for the design of concept mapping tools or hypertext systems with an emphasis on the representation of structural knowledge, and to formulated guidelines or principles for educational practice. Student use of hypertext and *
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