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2011, Interactions
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6 pages
1 file
This research explores the design of engaging interactive environments, focusing on a case study of a museum installation aimed at enhancing visitor engagement through participatory learning. The installation allows visitors to experience the life and death of a Bronze Age female bog body by actively digging and uncovering digital artifacts, facilitating a transition from passive observation to active participation. The study emphasizes the importance of considering user motivations and the transitions between different types of engagement in creating meaningful interactions.
Architectural Design, 2007
Since 2002 and the launch of two benchmark projects ETH Zurich's Ada and Diller + Scofidio's3 Braincoat at the Swiss Expo, the promise of a socially engaged interactive architecture has begun to move from the realm of science fiction to reality. How interactive architecture ...
… Conference of the …, 2010
Design Management Journal (Former Series), 1997
Interactions 20 (5), 16-20, 2013
inte rac ti o n s S e pte m b e r + O c to b e r 2 013
Nordes 2009: Engaging Artifacts, 2009
WORKSHOP Leaders: David Browning, Discipline of IT, JCU, Townsville, Australia Mads Bodker, Center for Applied ICT, Copenhagen, Denmark Marlyn van Erp, hAAi, Rotterdam, Netherlands Nicola Bidwell, ICT4D, UCT, Cape Town, South Africa Truna Aka J. Turner, CRC for Interaction Design. QUT (Brisbane), QLD AU, Australia, [email protected] Email: [email protected], [email protected], [email protected], [email protected], Description: This full day workshop explores how insights from artefacts, created during data collecting and analysis, are translated into prototypes. It is particularly concerned with getting closer to people’s experience of shaping a design space. The workshop draws inspiration from data-products resulting from interactions in specific places with the intention of supporting both those who work with integrating understandings of such experiences into design and those interested in the way material provokes ideas and inspiration for design.
2006
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodiment -from psychology, sociology, and philosophy -synthesizing five themes we believe are particularly salient for interaction design: thinking through doing, performance, visibility, risk, and thick practice. We introduce aspects of human embodied engagement in the world with the goal of inspiring new interaction design approaches and evaluations that better integrate the physical and computational worlds.
Computers in Entertainment (CIE), 2008
Engaging Artifacts 2009 Oslo www.nordes.org 1 This paper proposes affective engagement as a possible resource when designing interactive environments. The notion of affect and affective experience as developed by Brian Massumi in cultural theory is presented as a theoretical foundation for conceptualizing experience in interaction design. In particular, it is shown how Massumi provides a non-informational understanding of affect as distinct from emotions. Instead, Massumi offers a processual and relational account of affective experience as a part of dynamic events of becoming. Through an analysis of the interactive installation Touched Echoes, the concept of affective engagement is introduced to inform the practical work when designing experiential fields as conditions of emergence in interaction design.
Journal of the American Society for Information Science and Technology, 2012
2003
In recent years, information and communication technology has taken on whole new meanings in Western society and everyday life: from productivity tools for industry and administration, to everyday household activities, major entertainment sectors, new modes of communication and cohabitation, digitally enhanced pervasive infrastructures and more. In this situation, interaction design is emerging as a new and challenging design discipline. It has a design-oriented focus on human interaction and communication mediated by digital ...
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Interactions FEATURES XX.4 July + August 2013 http://interactions.acm.org/archive/view/july-august-2013, 2013
2009
She Ji: The Journal of Design, Economics, and Innovation, 2021
Design Principles and Practices: An International Journal, 2007
Unpublished paper, on-line: http://www. ics. uci. edu/~ jpd/publications/misc/embodied. pdf, 1999
Journal of Interactive Advertising, 2000
Digital Creativity, 2004
Proceedings of the 15th …, 2007
Proceedings of the 5th Nordic conference on Human-computer interaction building bridges - NordiCHI '08, 2008
Civil Engineering and Architecture, 2014