Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
2018, The Japanese Journal of Ergonomics
The Journal of the Institute of Television Engineers of Japan, 1995
Nihon Kansei Kogakkai ronbunshi, 2021
This study investigated the relationship between facial youthfulness and facial areas. The cognitive model reported previously shows that youthfulness is a complex impression composed of estimated age, lively impression, and clean impression. Eight participants rated these impressions of seven facial images using Scheffe's paired comparison method. The images consisted of an average face of 19 women in their 50s and modified average faces by adding moderate or severe wrinkles on the forehead, under the eyes, or around the mouth of the average face. Additionally, eye-movements were monitored during the rating of the average face. These investigations revealed that youthfulness and estimated age related to forehead and under-eye areas, whereas lively impression and clean impression related to under-eye area. Further analysis suggested that youthfulness had a combined feature of other three impressions. These results support the cognitive model of youthfulness reported previously and demonstrate that important facial areas vary with impressions.
2011
This paper describes an experimental investigation result as to how the audio signal (i.e., sound and music) gives feeling impression to us and how the impression changes, depending on the distribution of power spectrum in Fourier domain of the audio input signal. In this investigation, we use three kinds of parameters accompanying the calculation of the signals' fluctuation degree. Then we examine the relationship between the parameters and affective impression, by using questionnaire survey. And also, from the viewpoint of feeling impression, we classify the sound signal by the values of three kinds of parameters. In this paper, we present the experimental results and show that the fluctuation degree and residuals are highly related to good impression
The Proceedings of the Annual Convention of the Japanese Psychological Association, 2010
2003
119 For伊 oplefrom non -kanji cultures, the single greatest barrier to acquiring the ]apanese 1anguage is learning the ]apanese characters (henceforth, kanji) . 1n this article, this problem wil be examined from the perspective of the author' s kanji literacy autobiography, a comparison of four published kanji learning methods, psycholinguistic studies of kanji acquisition, and psychological studies of effective memory strategies. 1紅 'guethat卯 orlydeveloped visua1 memory ability is the primary cause of kanji learning difficulties for ]apanese language learners from non-kanji cultures and that common rote memory approaches which rely heavily on kinetic memory are ineffective. 1n order to foster visual memories, it is essential to employ learning methods that more carefully take into account the mechanisms of human memory.
The Japanese Journal of Ergonomics, 2011
The adaptive moving average methods for displaying eye-gaze locations were proposed, and the performance was compared with that of the direct eye-gaze display method and the 10-point moving average method. The effects of eye-gaze input operation without cursor indication on the performance and the usability were also explored. As the menu selection seems to be greatly influenced by a way how the gaze-location is displayed as a cursor, the menu selection by means of I-QGSM Improved-Quick Glance Selection Method was used. As a result, it was found that the adaptive moving average method was suitable from the perspective of task completion time and pointing accuracy. The task completion time and the error rate of the methods for displaying eye-gaze locations with cursor indication were nearly equal to that without cursor indication. As a result of psychological evaluation on usability, almost all of the participants felt that eye-gaze operation without cursor indication was easier.
Japanese Journal of Sensory Evaluation
Transactions of Japan Society of Kansei Engineering, 2009
In order to consider facial expressions of laughter in relation to underlying mental processes, we have been attempting to use remake movies. In this study, we introduced automatic smile-detection software so as to evaluate the strength of laughter objectively. First, the performance of the automatic smile-detection software was examined by a questionnaire-style survey in 10 subjects aged between 19 and 25. Second, from 23 original-remake movie pairs, we extracted 37 facial expressions of laughter for analysis. Measured strengths of facial expressions of laughter of corresponding scenes of original and remade were close to each other except few exceptions. This result suggests that the smile-detection software is reasonably accurate, and facial expressions of laughter at the same underlying context are always similar even though backgrounds of movie production are different.
Transactions of Japan Society of Kansei Engineering
With the development of media technology, motion graphics are focused as an emerging communication method. Although, the result of communication depends on experience or position of users, there are few researches related to this issue. This research addresses the effect of communication by design-related experiences using stimuli composing of various motion graphic factors. This research aims to investigate the differences in communication between design experience and non-design experience, using motion graphics being composed of the 4 factors: Moving speed, Speed change, Moving angle, and Stimuli size. The main stimulus was a circle with motion using those factors. Using the experimental design method with the four factors and the three levels, we produced 12 patterns. 97 subjects, with / without design education, low / middle / high design expertise, evaluated the impression of the 12 patterns with five SD scales: Relief, Stable, Novelty, Perfect and Emotion. We used one-way ANOVA for analysis. In the results we found: 1) High level of the Speed change factor showed the significant at the Novelty value correlating to design experience, either education or expertise. 2) High level of the Moving speed factor showed the significant at the [Anxious] value of the Relief scale and with the [Excite] value of the Stable scale in all subject groups, either with / without design education or low / middle / high design expertise experiences.
The Japanese Journal of Ergonomics, 2022
Transactions of The Japanese Society for Artificial Intelligence, 2004
This paper describes a system to support transmission of human focusing skill by visualized their gaze behavior in Kansei interaction. In order to share personal Kansei information with other people, we need to transform it into cleared information. If this information is expressed by visualized style and transmitted to human from human, Kansei interaction is more creative than ever before.
The Japanese Journal of Ergonomics, 2015
Human Mental Workload"はすでに絶版となっているの で,TLXを使用した論文でこの「原典」を参照してい るものは少ないと述べているが,この書物の該当部分 (pp.139-183)のコピー (PDF)はwebsite 7) から入手可能 である.また,TLXについては以前の本誌 8) で詳細を紹 介しているが,まずその概要を解説する. <General remarks > Special Issues No. 3:Measurement Technique for Ergonomics, Section 3:Psychological Measurements and Analyses(6) , Mental Workload Assessment and Analysis -A Reconsideration of the NASA-TLX -, by Shinji MIYAKE. 特集③人間工学のための計測手法 第3部:心理計測と解析(6) 1 メンタルワークロードの計測と解析-NASA-TLX再考-三宅晋司 2
2015
5, 6 年生の外国語活動が次の学習指導要領改訂において教科化され,今後,小学校で「基本的な読むことや書くこと」の指導が行われることになる。中学校の前倒しではなく,小学生にふさわしい文字の導入方法を,今から研究し確立する必要がある。文字を含めた指導法には,絵本のなぞり読み等のトップダウン式もある一方で,ボトムアップ式の指導も必要とされる。本稿では,英語特有の「音」に慣れ親しむための 「音素への気づき(phonemic awareness)」を促す指導が,「読み書き」能力の素地作りに効果のある指導法の1 つになり得るかを,実験データに基づき検証する
Cognitive Brain Research, 2005
Transactions of the Japanese Society for Artificial Intelligence, 2015
Japanese onomatopoeia is an important element to express feelings and experiences lively. It is very difficult for Japanese learners to acquire onomatopoeia, especially, its nuance. In this paper, based on traditional L2 learning theories, we propose a new learning method to improve the efficiency of learning Japanese onomatopoeias' nuanceboth explicit and implicit-for non-native speakers. The method for learning implicit nuance of onomatopoeia consists of three elements. First is studying the formal rules representing the explicit nuances of onomatopoeic words. Second is creating new onomatopoeic words by learners to utilize those formal rules. The last is giving feedback of relevance of the onomatopoeias created. We then show a learning system implementing the proposed method. In addition, to verify the effectiveness of the proposed method and the learning system, we conducted an experiment involving two groups of subjects. While the experiment group covers all the three elements of the proposed method, the control group involves no creation process, which is supposed to be a core element of our proposed method, instead, does an assessment process in which the participants assess the appropriateness of onomatopoeic words presented. Both groups were required to take two tests, before and after going through the learning process. The learning effect is defined as the difference between the scores gained from pre-learning test and post-learning test. The result confirms that the proposed method has significant effect in learning onomatopoeia for non-native speakers. Moreover, the comparison against the control group shows that the creation process is the key to bring the learning effect.
Journal of Craniofacial Surgery, 2019
Recently, a homologous modeling method was developed to simulate 3D human body forms, which can visualize principal component analysis (PCA) results and facilitate its detailed comparison with results of previous method. Herein, we aimed to construct a homologous model of the face to identify differences between a straight face and a posed smile. Thirty-eight volunteers (19 males and 19 females, 38 straight faces and 38 posed smiles) with no medical history associated with a posed smile were enrolled. Three-dimensional images were constructed using the Homologous Body Modeling software and the HBM-Rugle; 9 landmarks were identified on the 3D-model surfaces. The template model automatically fitted into an individually scanned point cloud of the face by minimizing external and internal energy functions. Faces were analyzed using PCA; differences between straight faces and posed smiles were analyzed using paired t tests. Contribution of the most important principal component was 23.8%;...
Randosukēpu kenkyū, 1998
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.