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2020
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9 pages
1 file
This research explores the potential for using technology to support the delivery of novel environmental enrichment experiences for elephants housed in captivity. In particular, it aims to enhance their welfare by providing them with meaningful choices and opportunities to control environmental features, thereby offering cognitive and sensory enrichment. Our work falls into the area of Animal-Computer Interaction, whose aim is designing interactive technology to improve animal welfare and human-animal relations.
2020
This research explores the potential for using technology to support the delivery of novel environmental enrichment experiences for elephants housed in captivity. In particular, it aims to enhance their welfare by providing them with meaningful choices and opportunities to control environmental features, thereby offering cognitive and sensory enrichment. Our work falls into the area of Animal-Computer Interaction (ACI: Mancini, 2011), whose aim is designing interactive technology to improve animal welfare and human-animal relations.
DIS2020 Proceedings, 2020
Species-specific aesthetics is an important consideration for interaction designers working with animals. The paper explores the concept of species-specific aesthetics with particular reference to elephants. Applying existing aesthetic dimensions and design principles to the challenge of designing interactive enrichment for them, we show how the insights gained can inform more than human-centered design in different settings. We offer a multi-faceted, multi-sensory lens for examining an animal-centred aesthetic experience of technology.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, 2015
This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species.
This research is investigating the potential for designing digital toys and games as playful cognitive enrichment activities for captive elephants. The new field of Animal Computer Interaction is exploring a range of approaches to the problem of designing user-centred systems for animals and this investigation into devices for elephants aims to directly contribute towards a methodological approach for designing smart and playful enrichment for all species.
Journal of Neuroscience Methods, 2017
This paper investigates the potential for using technology to support the development of sensory and cognitive enrichment activities for captive elephants. It explores the usefulness of applying conceptual frameworks from interaction design and game design to the problem of developing species-specific smart toys that promote natural behaviours and provide stimulation. We adopted a Research through Design approach, and describe how scientific inquiry supported our design process, while the creation of artefacts guided our investigations into possible future solutions. Our fieldwork resulted in the development of an interactive prototype of an acoustic toy that elephants are able to control using interface elements constructed from a range of natural materials.
This project investigates the potential for designing playful cognitive enrichment activities for captive elephants. We explore the usefulness of applying conceptual frameworks from HCI and game design to the problem of developing speciesspecific smart toys that promote natural behaviour and provide stimulation. 1 Figure 1. Foraging at Colchester Zoo, Feb 2014 2 11
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016
This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.
This case study describes approaches to the challenge of designing interfaces for an elephant that enable her to control playful systems in her enclosure, for the purpose of enriching her environment. Our contribution to the symposium will showcase the progress of the enrichment toys and explain in detail how we have collected feedback during participatory design sessions with our play-tester Valli, a female Asian elephant. We have attempted to gain information about her enthusiasm for interacting with different systems and also establish how effectively she can use different interfaces by measuring her responses during the sessions.
This case study describes our progress towards the goal of providing technology-enhanced enrichment for an Asian elephant so that she can exercise choice and control. We offer guidelines for developers to show how interaction design with a captive elephant might be approached.
2017
This case study describes approaches to the challenge of designing interfaces for an elephant that enable her to control playful systems in her enclosure, for the purpose of enriching her environment. Our contribution to the symposium will showcase the progress of the enrichment toys and explain in detail how we have collected feedback during participatory design sessions with our play-tester Valli, a female Asian elephant. We have attempted to gain information about her enthusiasm for interacting with different systems and also establish how effectively she can use different interfaces by measuring her responses during the sessions.
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