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2000, Proceedings of the fourth international conference on Autonomous agents
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8 pages
1 file
Interactive pedagogical drama aims to enhance problem-solving skills in learners through engaging narratives that simulate real-life challenges. This approach employs agent-based systems where characters autonomously respond to the learner's decisions, encouraging empathy and interaction. The initiative focuses on creating compelling stories to foster engagement, ensuring educational effectiveness while accommodating individual learner needs.
Proceeding of the 2005 …, 2005
Intelligent Virtual Agents, 2007
the AAAI Spring Symposium on Creative Intelligent …
2003
The goal of Interactive Pedagogical Drama (IPD) is to exploit the edifying power of story while promoting active learning. An IPD immerses the learner in an engaging, evocative story where she interacts with realistic characters. The learner makes decisions or takes actions on behalf of a character in the story, and sees the consequences of her decisions. The story's characters are realized by autonomous agents. We discuss IPD in the context of Carmen's Bright IDEAS (CBI), a multimedia title designed to teach problem solving skills to mother's of pediatric cancer patients. CBI was an exploratory arm of a clinical trial and here we discuss key creative and technical aspects of the design and results from that arm.
International Journal of Continuing Engineering Education and Life-Long Learning, 2008
The focus of this article is the design of Interactive Pedagogical Dramas (IPD). An IPD is a computer-generated environment that immerses the learner as an active participant in an engaging, evocative story, populated with animated characters. The story unfolds based on the learner's decisions. The various design issues that are faced in crafting IPDs will be covered. In particular, how pedagogy can be incorporated into the learner's interaction with the narrative will be discussed. The discussion will be illustrated using several existing IPDs. Finally, we will conclude with several observations on the design process for IPDs and possible new directions for this design process.
This study aims to design a new kind of interactive drama, where the user interacts in depth with the course of the narrative, while the dramatic intensity is retained. Based on various theoretical sources on narrative and drama, a model is put forward. This model is used to build a computer system of interactive drama.
Proceedings of the AAAI Spring Symposium on AI and …, 2001
Goal of this research We aims at building a new genre of artistic expression, called interactive drama. An interactive drama is a drama (a narrative where the story is told by directly showing actions to the audience) where audience can act upon some events in the story. In this ...
Proceedings of the fourth …, 2005
2006
Abstract This paper discusses the importance of emotion modelling if one is to deal with interactive drama. As a position paper, it describes the emotion mechanisms in place in traditional drama and considers the possibilities to transpose these in regard to interactivity. We also, in this document, look with a critical eye at the necessary changes to be made in the general perception of drama, more particularly, the role of the user if dramatic enacting has to be rendered interactive.
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Hybrid Reality: Art, Technology …, 2003
Computer Graphics …, 2006