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This paper presents a development consisting of a virtual reality application used to move, view and manipulate mechanisms. These mechanisms can be assembled or disassembled and checked if work properly. A virtual environment can be used and the mechanism can be observed by different ways using a HMD or stereoscopic glasses. The main object of this work is the development of new methodologies for training in mechanical design adapting traditional subjects as Engineering Drawing to the new technologies of visualization and simulation raised in the last years. In order to use these mechanisms in Internet, the program let us obtain a file that can be view with an Internet explorer program. The goal is to develop modules of design engineering through Internet where the three-dimensional and interactive graphics are the most innovative aspect and attractiveness. One of the most important decisions in the development of the project was to select the proper technology of three-dimensional graphics. These graphics had to allow to the interactivity with the user as far as navigation (zoom, rotation and pan) and as far as detection of events so they had to be programmable. In addition characteristics as the small size of file and the possibility of streaming were important. About 800 3D models have been developed where the user can visualize the model from any point of view and size and many of them can interact with him, executing disassemblies or processes for example.
Nowadays, companies need to use cross-disciplinary collaborative and human centered design methodologies for product design to remain competitive. In order to achieve this kind of methodology, cross-disciplinary actors need tools to understand each other. Virtual Reality and 3D User Interaction tools are good solutions to provide these intermediate resources. This study presents a tool dedicated to stylists and mechanical engineers so that they can converge more rapidly and efficiently to an acceptable product. This tool provides mainly a dynamic real-time cross-section view and a multi-material window for a 3D model.
2011
This work proposes the adoption of 3D Virtual Worlds for providing younger students with an environment capable of supporting the engineering practices based on technical drawing. The main difficulty of technical drawing consists in representing a 3D object on a 2D medium. This restriction imposes to human mind to be able to summarize the spatial properties of objects on the paper. The proposed system trains these capabilities by requiring students to build in the simulated environment simple objects represented with 2D drawings. In this way, the students are not only pushed to move themselves between different dimensionality spaces, but also they benefit of the 3D spaces for moving and exploring the models they are building.
This article addresses the problem of learning the basics of mainly CNC machine tools used in industry. The research is based on the fact that usually, for educational issues, in high schools or universities, there are maximum 1-2 machine tools, and working group is relatively large (20-25 students) which involves problems during the teaching process. For the introduction classes with the purpose of learning the basic knowledge of machine tools, we propose an interactive virtual environment that contains 3D models of machines tools. The advantage of using this approach is the possibility to create an intuitive personal environment controller of a machines tool that can run on every common computer used at the class. The article describes aspects related to development of the interactive 3D virtual environment model and the mainly functionalities.
2011
This paper presents a study of a company that is testing virtual reality (VR) tools in designing the assembly process of a new car model. This is the first time in the company’s 40-year history that virtual reality is used in the designing process. The company designed its production processes simultaneously with the product development which was done by a newly founded company located on another continent. A benchmark research was made in the case company to find out, which virtual tool features are needed when designing an assembly process. Collaboration usage of the virtual reality tool was tested with the product development (PD) over internet. A review of the existing literature showed that the focus of the research in VR has been mainly in product development or in single subassemblies. Different kinds of systems were found with various features. Regarding the assembly, some system features were essential for virtual prototyping. No literature about similar cases was found whe...
1999
Prototype design and testing is an indispensable stage of any project development in many fields of activity, such as aeronautical, spatial, automotive industries or architecture. Scientists and engineers rely on prototyping for a visual confirmation and validation of both their ideas and concepts. Using computers for designing digital prototypes is not a new idea since CAD applications are nowadays widely used. In this paper we present how new advances in 3D interaction and real time visualisation research domains lead to the development of a collaborative and really interactive system for virtual prototyping. This work is supported by the European Community through the ESPRIT programme 4. ! "
Paladyn, Journal of Behavioral Robotics
Across numerous disciplines, virtual reality (VR) had been used to aid decision-making in training, design, and evaluation processes. Both the educational and industrial groups have contributed to a vast knowledge based on a variety of VR topics during the last two decades. VR has been expanded to industry in recent years, but the majority of its applications do not involve industrial robots. To study the application of VR technology in industrial design, it is better to combine the design activities with computer-integrated manufacturing system and bring new opportunities for the innovation of industrial design. Therefore, in this article, an application of industrial interactive design system based on VR technology in the education domain is explored. First, the function and scheme design of industrial robot assembly and adjustment system are designed, and the model is established. Finally, SolidWorks and 3DsMAX are selected as three-dimensional model development tools. Unity 3D i...
2009
The growth of the need for visualization and manipulation of virtual prototypes and finished products, associated to possibilities of time, cost and staff economy that this technology provides, has increased the demand for Virtual Prototyping Laboratory (VPL). Thus, this study aimed to describe the possibilities raised by the development of a VPL as well as it aimed to describe the needs of hardware and software for its development. It is been observed that a VPL should include not only the virtual prototyping and virtual reality and also immersion and interactivity. In order to coupe with all these needs, the laboratory must have: High-resolution projectors and projecting capability, both in mono and in stereoscopy, with Infitec technology, on a screen suitable for this purpose; manager and graphics software capable of creating virtual environment and interactivity between the user and the environment; peripherals that enable the user immersion and interactivity.
Virtual Learning, 2016
What is graphic communication? Firstly, it is a very effective way of communication between the technical idea and the final solution of the problem in engineering. The process engineering design (design) begins with visualization, i.e., reviewing the problem and possible solutions. Then, sketching leads to the preparation of the initial idea. Next step is preparation of geometric models, which are used for a variety of engineering analysis and, finally, creating detailed drawings and/or 3D models, which are used for the production process. Visualization, sketching, modelling and preparation of technical documentation are ways in which engineers and technologists communicate in creating new products and structures in the modern technical world. Essentially, graphic communication, which is done via engineering drawings and models, is the clean, practical language with defined rules that need to be overcome if one wants to be successful in engineering design (any kind of design). When that language can overcome any approach to solving engineering problems. Ninety-two percent of the engineering design process is based on the graphic display. The remaining 8% is divided between the mathematical calculations and written and oral communication. Fifty percent of the projecting time a designer spends on are purely visual and graphic activities. We like precision in communication. Engineers use graphical tools, some of which are centuries old and are used day-today , while others are very new and conditioned by the rapid development of computer technology, such as Computer Aided Design (CAD) systems. From this chapter, users will be able to familiarize themselves with the above tools and principles of their use.
2007
The three-dimensional geometric models used to present architectural and engineering work, show only the final form, which does not allow progress in constructions to be observed. But, the visual simulation of the construction process of a building need models which are able to produce dynamic changes to their geometry. This paper reports how techniques of geometric modelling and virtual reality were used to obtain models that could show their physical evolution over time and which would be able to simulate construction processes visually. Two types of work, concerning the construction of a cavity wall and a bridge, were developed as virtual models for educational purposes. These models make it possible to view the physical evolution of the work, to follow the planned construction sequence, to visualize details of the form of every component of each work and to support the study of the type and method of operation of the equipment necessary in the construction process. These models have been used to distinct advantage as educational aids in first-degree courses in Civil Engineering. The use of virtual reality techniques in the development of educational applications brings new perspectives to the teaching of subjects related to the field of construction.
2000
VIRTUAL REALITY BASED CREATION OF CONCEPT MODEL DESIGNS FOR CAD SYSTEMS by Bilal Yehya Maiteh This work introduces a novel method to overcome most of the drawbacks in traditional methods for creating design models. The main innovation is the use of virtual tools to simulate the natural physical environment in which freeform design models are created by experienced designers. Namely, the model is created in a virtual environment by carving a workpiece with tools that simulate NC milling cutters. Algorithms have been developed to support the approach, in which the design model is created in a Virtual Reality (VR) environment and selection and manipulation of tools can be performed in the virtual space. The tool trajectories are generated by the designer's hand movements and they are obtained by recording the position and orientation of a hand mounted motion tracker. Swept volumes of virtual tools are generated from the geometry of the tool and its trajectories. Then Boolean operat...
Applied Sciences, 2021
The study aims to explore the usefulness of existing VR 3D modelling tools for use in mechanical engineering. Previous studies have investigated the use of VR 3D modelling tools in conceptual phases of the product development process. Our objective was to find out if VR tools are useful in creating advanced freeform CAD models that are part of the embodiment design phase in the context of mechanical design science. Two studies were conducted. In the preliminary study, the group of participants modelled a 3D part in a standard desktop CAD application, which provided information about the key characteristics that must be satisfied to obtain a solid model from a surface model. In the research study conducted with a focus group of participants, who were firstly trained in the use of VR, the same part was modelled using a VR headset. The results were analysed and the fulfilment of key characteristics in the use of VR was evaluated. It was found that using VR tools provides a fast way to ...
Design is an art and art is a design. Today, all industrial products are the result of a design process. Industrial design is a multidisciplinary field of study, which has a goal to create and produce new objects and it focuses on designing of products by using knowledge related with applied science as well as applied arts and various engineering disciplines. Academic programs related to industrial design focus on achieving the proper balance between practicality and aesthetic pleasure. Courses may include graphic and industrial design basics, manufacturing, modelling and visualization, environmental and human interaction in design. Computer aided design software are strongly emphasized. Students constantly observe, model and test their creations. They investigate the optimal ways to design virtually any type of products, including computer interfaces, appliances, furniture, transportation and recreational items. The developments of new interactive technologies have inevitably affected to education of design and art in recent years. VR is an interdisciplinary emerging high technology. VR interfaces, interaction techniques, and devices have been improved greatly in order to provide more natural and obvious modes of interaction and motivational elements and it is an integrated technology combining; 3D graphics, human-computer interaction, sensor, simulation, display, artificial intelligence and network parallel processing. This study presents notable VR systems have been developed for education and the methods of design, such as modelling and visualization.
8th IEEE International Conference on Computer and Information Technology Workshops, CIT Workshops 2008, 2008
This paper describes an approach to implementing technology-assisted problem solving (TAPS) package using desktop virtual reality interface that brings together a 3-D model of an engineering mechanics problem in an interactive manner. It provides the user with a self-study environment in which to solve an engineering mechanics problem in mechanical engineering course. The package guides the user to solve a problem in a step-by-step approach and graphical environment. Integrating components such as 2-D, 3-D and stereoscopic images provides dynamic learning environment and guidance so that the learner can analyze the necessary actions to be taken in the virtual environment. Preliminary evaluation indicated that the TAPS package has great potential to aid teaching and thus provide an effective learning environment. http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4568520&tag=1
Journal of Engineering Education, 2001
The Department of Mechanical Engineering at San Diego State University recently began to redesign its introductory courses in mechanical engineering. The objectives of these newly designed courses are to incorporate the "learner as designer" strategy and engage students in real-world applications in order to positively impact student motivation and conceptual understanding of mechanical engineering concepts. To achieve these objectives, the courses are designed to use virtual reality as a tool that integrates the fundamental concepts of design, analysis, and manufacturing. The first implementation of one of these courses afforded an opportunity to study a particular type of "learner as designer" strategy-the "learner as instructional designer strategy." This paper describes the four courses and the impact of the "learner as instructional designer strategy" on students' conceptual understanding of and attitude towards mechanical engineering concepts.
2005 Annual Conference Proceedings
2004 Annual Conference Proceedings
3D solid modeling with CAD software is extensively used during design and development of products. There are several widely used CAD softwares available in the market. Training for students and individuals to use these CAD softwares are needed by both academia and industry. One of the primary media to provide training, including self-learning, is by using book and multimedia tutorials. These tutorials utilize text, snapshots, movies, etc. to facilitate learning of 3D modeling techniques for the CAD softwares. Usually the user reads the instructions and then tries to follow it using the software. Advancements in new multimedia technologies can provide higher level of interactions to facilitate the learning process. In addition, 3D web-based representations can increase understanding of creating 3D solid models and assembly processes for CAD software. In this paper we present an interactive training environment, where users are provided with interfaces in such a manner so that he/she can go though the steps of creating geometry in a simulated CAD environment. Multimedia tools are used to develop interactive 3D CAD tutorial in the simulated environment. In this paper the web-based interactive training environment has been developed for Pro/ENGINEER.
1995
ABSTRACT This paper describes how a link between Virtual Reality and Rapid Prototyping was established at Clemson to enhance the designer's understanding of manufacturing issues. It surveys the literature in the area of virtual reality and discusses some of the issues of translating an STL model into the appropriate format for Virtual Reality. The paper then speculates on the usefulness of such a tool for designers and manufacturing engineers.
Journal of Engineering and Science Research, 2018
Education needs to change working life in order to improve and ensure the latest technology has been adopted to cater the new era of industrial revolution. To reach this, a technological-oriented education is required for students. In this section, Virtual Reality (VR) technology is useful to get empirical experience in tertiary education. Moreover, virtual world provides a hazard-free and explorative learning experience. This paper reviews the application of VR in engineering education. This work also covers the usage of VR application which begins with the history of VR application, reasons of VR in education, key elements for immersive VR collaboration, and types of VR systems. The input / output devices which involved in VR systems were also discussed. This paper also reviews VR systems classification and usage of VR in education systems. VR in design application was finally reviewed followed by the advantages and disadvantages of VR systems and VR hardware. The last section pro...
2012
ABSTRACT Interactive simulations, virtual environments and 3D interfaces can significantly contribute to the learning process, through collaboration and interaction with distant participants, as well as through simulation of real environments and real life situations. Depending on the needs and subject matter, different technologies, software, and their combinations are used. This paper presents a comparative study based on the use of different CAD software in combination with X3D technology, in order to support students' ...
International Journal of Operations Research and Information Systems, 2021
Production and industrial engineering are domains that increasingly require a sophisticated and multidisciplinary set of skills. As modern educational mechanisms shift towards more advanced patterns of remote and asynchronous training, learning objects have emerged as an ideal application field for monitoring and evaluating the consumption of better composed and enriched content. This article discusses the ability of photorealistic 3D models and interactive 3D objects to support such competencies development and empower engineering perception. Introduced as a complementary dimension of video training, the research invests in photorealism and interactivity to allow the trainee experience with greater control and more detail the functional behavior of machine elements. Structured as exercise material for a lab of mechanical design, photorealistic 3D models were produced and embedded in an e-learning platform for engineering students to evaluate. Their feedback was captured through an ...
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